ProgressBar.cs 3.6 KB

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  1. using System;
  2. using BansheeEngine;
  3. namespace BansheeEditor
  4. {
  5. /// <summary>
  6. /// A modal window that displays a progress bar.
  7. /// </summary>
  8. public class ProgressBar : ModalWindow
  9. {
  10. private static ProgressBar instance;
  11. private GUIProgressBar progressBar;
  12. private GUILabel messageLabel;
  13. private LocString message;
  14. private float percent = 0.0f;
  15. /// <summary>
  16. /// Determines the message displayed above the progress bar.
  17. /// </summary>
  18. public LocString Message
  19. {
  20. set { messageLabel.SetContent(value); message = value; }
  21. get { return message; }
  22. }
  23. /// <summary>
  24. /// Determines size of the filled portion of the progress bar, in range [0, 1].
  25. /// </summary>
  26. public float Percent
  27. {
  28. set { progressBar.Percent = value; percent = value; }
  29. get { return progressBar.Percent; }
  30. }
  31. /// <summary>
  32. /// Shows a progress bar window.
  33. /// </summary>
  34. /// <param name="title">Text to show in the title.</param>
  35. /// <param name="percent">Initial value to show the progress as, in range [0, 1].</param>
  36. public static void Show(LocString title, float percent)
  37. {
  38. Show(title, "", percent);
  39. }
  40. /// <summary>
  41. /// Shows a progress bar window.
  42. /// </summary>
  43. /// <param name="title">Text to show in the title.</param>
  44. /// <param name="message">Message to show above the progress bar.</param>
  45. /// <param name="percent">Initial value to show the progress as, in range [0, 1].</param>
  46. public static void Show(LocString title, LocString message, float percent)
  47. {
  48. if (instance == null)
  49. instance = new ProgressBar(title, message, percent);
  50. else
  51. {
  52. instance.Title = title;
  53. instance.Message = message;
  54. instance.Percent = percent;
  55. }
  56. }
  57. /// <summary>
  58. /// Hides the progress bar, closing the window.
  59. /// </summary>
  60. public static void Hide()
  61. {
  62. if (instance != null)
  63. instance.Close();
  64. instance = null;
  65. }
  66. /// <summary>
  67. /// Creates a new progress bar window.
  68. /// </summary>
  69. /// <param name="title">Text to show in the title.</param>
  70. /// <param name="message">Message to show above the progress bar.</param>
  71. /// <param name="percent">Initial value to show the progress as, in range [0, 1].</param>
  72. protected ProgressBar(LocString title, LocString message, float percent)
  73. : base(false)
  74. {
  75. Width = 350;
  76. Height = 75;
  77. Title = title;
  78. this.message = message;
  79. this.percent = percent;
  80. }
  81. private void OnInitialize()
  82. {
  83. progressBar = new GUIProgressBar();
  84. messageLabel = new GUILabel("");
  85. GUILayoutY layoutY = GUI.AddLayoutY();
  86. layoutY.AddFlexibleSpace();
  87. GUILayoutX messageLayout = layoutY.AddLayoutX();
  88. messageLayout.AddFlexibleSpace();
  89. messageLayout.AddElement(messageLabel);
  90. messageLayout.AddFlexibleSpace();
  91. layoutY.AddSpace(10);
  92. GUILayoutX barLayout = layoutY.AddLayoutX();
  93. barLayout.AddSpace(30);
  94. barLayout.AddElement(progressBar);
  95. barLayout.AddSpace(30);
  96. layoutY.AddFlexibleSpace();
  97. Percent = percent;
  98. messageLabel.SetContent(message);
  99. }
  100. }
  101. }