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- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.Runtime.CompilerServices;
- using BansheeEngine;
- namespace BansheeEditor
- {
- /// <summary>
- /// The primary location for interacting with all the resources in the current project. A complete hierarchy of
- /// resources is provided which can be interacted with by importing new ones, deleting them, moving, renaming and similar.
- /// </summary>
- public sealed class ProjectLibrary : ScriptObject
- {
- /// <summary>
- /// Root entry of the project library, referencing the top level resources folder.
- /// </summary>
- public static DirectoryEntry Root { get { return Internal_GetRoot(); } }
- /// <summary>
- /// Absolute path to the current project's project library resource folder.
- /// </summary>
- public static string ResourceFolder { get { return Internal_GetResourceFolder(); } }
- /// <summary>
- /// Triggered when a new entry is added to the project library. Provided path relative to the project library
- /// resources folder.
- /// </summary>
- public static event Action<string> OnEntryAdded;
- /// <summary>
- /// Triggered when an entry is removed from the project library. Provided path relative to the project library
- /// resources folder.
- /// </summary>
- public static event Action<string> OnEntryRemoved;
- private static HashSet<string> queuedForImport = new HashSet<string>();
- private static int numImportedFiles;
- private static int totalFilesToImport;
- private const float TIME_SLICE_SECONDS = 0.030f;
- /// <summary>
- /// Checks the project library folder for any modifications and reimports the required resources.
- /// </summary>
- /// <param name="synchronous">If true this method will block until the project library has done refreshing,
- /// otherwise the refresh will happen over the course of this and next frames.</param>
- public static void Refresh(bool synchronous = false)
- {
- string[] modifiedPaths = Internal_Refresh(ResourceFolder, synchronous);
- if (!synchronous)
- {
- foreach (var modifiedPath in modifiedPaths)
- {
- if (queuedForImport.Add(modifiedPath))
- totalFilesToImport++;
- }
- }
- else
- {
- foreach (var path in queuedForImport)
- Internal_Refresh(path, true);
- queuedForImport.Clear();
- numImportedFiles = 0;
- totalFilesToImport = 0;
- }
- }
- /// <summary>
- /// Checks the specified folder for any modifications and reimports the required resources.
- /// </summary>
- /// <param name="path">Path to a file or folder to refresh. Relative to the project library resources folder or
- /// absolute.</param>
- public static void Refresh(string path)
- {
- string[] modifiedPaths = Internal_Refresh(path, false);
- foreach (var modifiedPath in modifiedPaths)
- {
- if (queuedForImport.Add(modifiedPath))
- totalFilesToImport++;
- }
- }
- /// <summary>
- /// Registers a new resource in the library.
- /// </summary>
- /// <param name="resource">Resource instance to add to the library. A copy of the resource will be saved at the
- /// provided path.</param>
- /// <param name="path">Path where where to store the resource. Absolute or relative to the resources folder.</param>
- public static void Create(Resource resource, string path)
- {
- Internal_Create(resource, path);
- }
- /// <summary>
- /// Updates a resource that is already in the library.
- /// </summary>
- /// <param name="resource">Resource to save.</param>
- public static void Save(Resource resource)
- {
- Internal_Save(resource);
- }
- /// <summary>
- /// Loads a resource from the project library.
- /// </summary>
- /// <typeparam name="T">Type of the resource to load.</typeparam>
- /// <param name="path">Path of the resource to load. Absolute or relative to the resources folder.</param>
- /// <returns>Instance of the loaded resource, or null if not found.</returns>
- public static T Load<T>(string path) where T : Resource
- {
- return (T) Internal_Load(path);
- }
- /// <summary>
- /// Triggers a reimport of a resource using the provided import options, if needed.
- /// </summary>
- /// <param name="path">Path to the resource to reimport, absolute or relative to resources folder.</param>
- /// <param name="options">ptional import options to use when importing the resource. Caller must ensure the import
- /// options are of the correct type for the resource in question. If null is provided default
- /// import options are used.</param>
- /// <param name="force">Should the resource be reimported even if no changes are detected.</param>
- public static void Reimport(string path, ImportOptions options = null, bool force = false)
- {
- Internal_Reimport(path, options, force);
- }
- /// <summary>
- /// Checks does the project library contain a resource at the specified path.
- /// </summary>
- /// <param name="path">Path to the resource to check, absolute or relative to resources folder.</param>
- /// <returns>True if the resourc exists, false otherwise.</returns>
- public static bool Exists(string path)
- {
- return GetEntry(path) != null;
- }
- /// <summary>
- /// Attempts to locate a library entry that describes a file or a folder in the project library.
- /// </summary>
- /// <param name="path">Path to the entry to retrieve, absolute or relative to resources folder.</param>
- /// <returns>Library entry if found, null otherwise. This object can become invalid on the next library refresh
- /// and you are not meant to hold a permanent reference to it.</returns>
- public static LibraryEntry GetEntry(string path)
- {
- return Internal_GetEntry(path);
- }
- /// <summary>
- /// Searches the library for a pattern and returns all entries matching it.
- /// </summary>
- /// <param name="pattern">Pattern to search for. Use wildcard * to match any character(s).</param>
- /// <param name="types">Type of resources to search for. If null all entries will be searched.</param>
- /// <returns>A set of entries matching the pattern. These objects can become invalid on the next library refresh
- /// and you are not meant to hold a permanent reference to them.</returns>
- public static LibraryEntry[] Search(string pattern, ResourceType[] types = null)
- {
- return Internal_Search(pattern, types);
- }
- /// <summary>
- /// Returns a path to a resource stored in the project library.
- /// </summary>
- /// <param name="resource">Resource to find the path for.</param>
- /// <returns>Path to relative to the project library resources folder if resource was found, null otherwise.
- /// </returns>
- public static string GetPath(Resource resource)
- {
- return Internal_GetPath(resource);
- }
- /// <summary>
- /// Returns a path to a resource with the specified UUID stored in the project library.
- /// </summary>
- /// <param name="uuid">Unique identifier of the resources to retrieve the path of.</param>
- /// <returns>Path to relative to the project library resources folder if resource was found, null otherwise.
- /// </returns>
- public static string GetPath(string uuid)
- {
- return Internal_GetPathFromUUID(uuid);
- }
- /// <summary>
- /// Deletes a resource in the project library.
- /// </summary>
- /// <param name="path">Path to the entry to delete, absolute or relative to resources folder.</param>
- public static void Delete(string path)
- {
- Internal_Delete(path);
- }
- /// <summary>
- /// Creates a new folder in the library.
- /// </summary>
- /// <param name="path">Path of the folder to create. Absolute or relative to the resources folder.</param>
- public static void CreateFolder(string path)
- {
- Internal_CreateFolder(path);
- }
- /// <summary>
- /// Renames an entry in the project library.
- /// </summary>
- /// <param name="path">Path of the entry to rename, absolute or relative to resources folder.</param>
- /// <param name="name">New name of the entry with an extension.</param>
- /// <param name="overwrite">Determines should the entry be deleted if one with the provided name already exists. If
- /// this is false and an entry already exists, no rename operation will be performed.</param>
- public static void Rename(string path, string name, bool overwrite = false)
- {
- Internal_Rename(path, name, false);
- }
- /// <summary>
- /// Moves an entry in the project library from one path to another.
- /// </summary>
- /// <param name="oldPath">Source path of the entry, absolute or relative to resources folder.</param>
- /// <param name="newPath">Destination path of the entry, absolute or relative to resources folder.</param>
- /// <param name="overwrite">Determines should the entry be deleted if one at the destination path already exists. If
- /// this is false and an entry already exists, no move operation will be performed.</param>
- public static void Move(string oldPath, string newPath, bool overwrite = false)
- {
- Internal_Move(oldPath, newPath, overwrite);
- }
- /// <summary>
- /// Copies an entry in the project library from one path to another.
- /// </summary>
- /// <param name="source">Source path of the entry, absolute or relative to resources folder.</param>
- /// <param name="destination">Destination path of the entry, absolute or relative to resources folder.</param>
- /// <param name="overwrite">Determines should the entry be deleted if one at the destination path already exists. If
- /// this is false and an entry already exists, no copy operation will be performed.</param>
- public static void Copy(string source, string destination, bool overwrite = false)
- {
- Internal_Copy(source, destination, overwrite);
- }
- /// <summary>
- /// Controls should a resource be included an a build. All dependant resources will also be included.
- /// </summary>
- /// <param name="path">Path of the resource to include, absolute or relative to resources folder.</param>
- /// <param name="include">True if it should be included, false otherwise.</param>
- public static void SetIncludeInBuild(string path, bool include)
- {
- Internal_SetIncludeInBuild(path, include);
- }
- /// <summary>
- /// Triggers reimport for queued resource. Should be called once per frame.
- /// </summary>
- internal static void Update()
- {
- if (queuedForImport.Count > 0)
- {
- UInt64 start = Time.Precise;
- List<string> toRemove = new List<string>();
- string lastEntry = "";
- foreach (var entry in queuedForImport)
- {
- lastEntry = entry;
- Internal_Refresh(entry, true);
- toRemove.Add(entry);
- numImportedFiles++;
- UInt64 end = Time.Precise;
- UInt64 elapsed = end - start;
- float elapsedSeconds = elapsed * Time.MicroToSecond;
- if (elapsedSeconds > TIME_SLICE_SECONDS)
- break;
- }
- foreach (var entry in toRemove)
- queuedForImport.Remove(entry);
- if (queuedForImport.Count == 0)
- {
- numImportedFiles = 0;
- totalFilesToImport = 0;
- ProgressBar.Hide();
- }
- else
- {
- string displayName = lastEntry;
- displayName = displayName.Replace("\\", "\\\\");
- if (displayName.Length > 60)
- {
- displayName = displayName.Remove(0, displayName.Length - 60);
- displayName = "..." + displayName;
- }
- float pct = numImportedFiles / (float)totalFilesToImport;
- ProgressBar.Show("Importing (" + numImportedFiles + "/" + totalFilesToImport + ")", displayName, pct);
- }
- }
- }
- /// <summary>
- /// Triggered internally by the runtime when a new entry is added to the project library.
- /// </summary>
- /// <param name="path">Path relative to the project library resources folder.</param>
- private static void Internal_DoOnEntryAdded(string path)
- {
- if (OnEntryAdded != null)
- OnEntryAdded(path);
- }
- /// <summary>
- /// Triggered internally by the runtime when an entry is removed from the project library.
- /// </summary>
- /// <param name="path">Path relative to the project library resources folder.</param>
- private static void Internal_DoOnEntryRemoved(string path)
- {
- if (OnEntryRemoved != null)
- OnEntryRemoved(path);
- }
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern string[] Internal_Refresh(string path, bool import);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_Create(Resource resource, string path);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern Resource Internal_Load(string path);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_Save(Resource resource);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern DirectoryEntry Internal_GetRoot();
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_Reimport(string path, ImportOptions options, bool force);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern LibraryEntry Internal_GetEntry(string path);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern LibraryEntry[] Internal_Search(string path, ResourceType[] types);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern string Internal_GetPath(Resource resource);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern string Internal_GetPathFromUUID(string uuid);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_Delete(string path);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_CreateFolder(string path);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_Rename(string path, string name, bool overwrite);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_Move(string oldPath, string newPath, bool overwrite);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_Copy(string source, string destination, bool overwrite);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern string Internal_GetResourceFolder();
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_SetIncludeInBuild(string path, bool force);
- }
- /// <summary>
- /// Type of project library entries.
- /// </summary>
- public enum LibraryEntryType // Note: Must match the C++ enum ProjectLibrary::LibraryEntryType
- {
- File, Directory
- }
- /// <summary>
- /// Type of resources supported by the project library.
- /// </summary>
- public enum ResourceType // Note: Must match the C++ enum ScriptResourceType
- {
- Texture, SpriteTexture, Mesh, Font, Shader, Material, Prefab, PlainText, ScriptCode, StringTable, GUISkin, Undefined
- }
- /// <summary>
- /// A generic project library entry that may be a file or a folder.
- /// </summary>
- public class LibraryEntry : ScriptObject
- {
- /// <summary>
- /// Path of the library entry, relative to the project library resources folder.
- /// </summary>
- public string Path { get { return Internal_GetPath(mCachedPtr); } }
- /// <summary>
- /// Name of the library entry.
- /// </summary>
- public string Name { get { return Internal_GetName(mCachedPtr); } }
- /// <summary>
- /// Type of the library entry.
- /// </summary>
- public LibraryEntryType Type { get { return Internal_GetType(mCachedPtr); } }
- /// <summary>
- /// Directory entry that contains this entry. This may be null for the root entry.
- /// </summary>
- public DirectoryEntry Parent { get { return Internal_GetParent(mCachedPtr); } }
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern string Internal_GetPath(IntPtr thisPtr);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern string Internal_GetName(IntPtr thisPtr);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern LibraryEntryType Internal_GetType(IntPtr thisPtr);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern DirectoryEntry Internal_GetParent(IntPtr thisPtr);
- }
- /// <summary>
- /// A project library entry representing a directory that contains other entries.
- /// </summary>
- public class DirectoryEntry : LibraryEntry
- {
- /// <summary>
- /// A set of entries contained in this entry.
- /// </summary>
- public LibraryEntry[] Children { get { return Internal_GetChildren(mCachedPtr); } }
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern LibraryEntry[] Internal_GetChildren(IntPtr thisPtr);
- }
- /// <summary>
- /// A library entry representing a resource.
- /// </summary>
- public class FileEntry : LibraryEntry
- {
- /// <summary>
- /// Import options used for importing the resource.
- /// </summary>
- public ImportOptions Options { get { return Internal_GetImportOptions(mCachedPtr); } }
- /// <summary>
- /// Unique identifier of the resource.
- /// </summary>
- public string UUID { get { return Internal_GetUUID(mCachedPtr); } }
- /// <summary>
- /// Custom icon for the resource to display in the editor, if the resource has one.
- /// </summary>
- public Texture2D Icon { get { return Internal_GetIcon(mCachedPtr); } }
- /// <summary>
- /// Type of the resource referenced by this entry.
- /// </summary>
- public ResourceType ResType { get { return Internal_GetResourceType(mCachedPtr); } }
- /// <summary>
- /// Determines will the resource be included in the project build.
- /// </summary>
- public bool IncludeInBuild { get { return Internal_GetIncludeInBuild(mCachedPtr); } }
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern ImportOptions Internal_GetImportOptions(IntPtr thisPtr);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern string Internal_GetUUID(IntPtr thisPtr);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern Texture2D Internal_GetIcon(IntPtr thisPtr);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern ResourceType Internal_GetResourceType(IntPtr thisPtr);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern bool Internal_GetIncludeInBuild(IntPtr thisPtr);
- }
- }
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