Color.cs 8.9 KB

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  1. using System;
  2. using System.Runtime.InteropServices;
  3. namespace BansheeEngine
  4. {
  5. /// <summary>
  6. /// Contains a three-component color with an alpha component.
  7. /// </summary>
  8. [StructLayout(LayoutKind.Sequential), SerializeObject]
  9. public struct Color // Note: Must match C++ class Color
  10. {
  11. public float r;
  12. public float g;
  13. public float b;
  14. public float a;
  15. public static Color Red { get { return new Color(1.0f, 0.0f, 0.0f, 1.0f); } }
  16. public static Color Green { get { return new Color(0.0f, 1.0f, 0.0f, 1.0f); } }
  17. public static Color Blue { get { return new Color(0.0f, 0.0f, 1.0f, 1.0f); } }
  18. public static Color Yellow { get { return new Color(1.0f, 1.0f, 0.0f, 1.0f); } }
  19. public static Color Cyan { get { return new Color(0.0f, 1.0f, 1.0f, 1.0f); } }
  20. public static Color Magenta { get { return new Color(1.0f, 0.0f, 1.0f, 1.0f); } }
  21. public static Color White { get { return new Color(1.0f, 1.0f, 1.0f, 1.0f); } }
  22. public static Color Black { get { return new Color(0.0f, 0.0f, 0.0f, 1.0f); } }
  23. public static Color DarkCyan { get { return new Color(0.0f, (114.0f / 255.0f), (188.0f / 255.0f), 1.0f); } }
  24. public static Color BansheeOrange { get { return new Color(1.0f, (168.0f/255.0f), 0.0f, 1.0f); } }
  25. /// <summary>
  26. /// Accesses color components by an index.
  27. /// </summary>
  28. /// <param name="index">Index ranging [0, 3]</param>
  29. /// <returns>Value of the component at the specified index.</returns>
  30. public float this[int index]
  31. {
  32. get
  33. {
  34. switch (index)
  35. {
  36. case 0:
  37. return r;
  38. case 1:
  39. return g;
  40. case 2:
  41. return b;
  42. case 3:
  43. return a;
  44. default:
  45. throw new IndexOutOfRangeException("Invalid Color index.");
  46. }
  47. }
  48. set
  49. {
  50. switch (index)
  51. {
  52. case 0:
  53. r = value;
  54. break;
  55. case 1:
  56. g = value;
  57. break;
  58. case 2:
  59. b = value;
  60. break;
  61. case 3:
  62. a = value;
  63. break;
  64. default:
  65. throw new IndexOutOfRangeException("Invalid Color index.");
  66. }
  67. }
  68. }
  69. /// <summary>
  70. /// Creates a new color value.
  71. /// </summary>
  72. /// <param name="r">Red component, in range [0, 1].</param>
  73. /// <param name="g">Green component, in range [0, 1].</param>
  74. /// <param name="b">Blue component, in range [0, 1].</param>
  75. /// <param name="a">Alpha component, in range [0, 1].</param>
  76. public Color(float r, float g, float b, float a)
  77. {
  78. this.r = r;
  79. this.g = g;
  80. this.b = b;
  81. this.a = a;
  82. }
  83. /// <summary>
  84. /// Creates a new color value. Alpha is assumed to be 1 (non-transparent).
  85. /// </summary>
  86. /// <param name="r">Red component, in range [0, 1].</param>
  87. /// <param name="g">Green component, in range [0, 1].</param>
  88. /// <param name="b">Blue component, in range [0, 1].</param>
  89. public Color(float r, float g, float b)
  90. {
  91. this.r = r;
  92. this.g = g;
  93. this.b = b;
  94. this.a = 1f;
  95. }
  96. public static Color operator+ (Color a, Color b)
  97. {
  98. return new Color(a.r + b.r, a.g + b.g, a.b + b.b, a.a + b.a);
  99. }
  100. public static Color operator- (Color a, Color b)
  101. {
  102. return new Color(a.r - b.r, a.g - b.g, a.b - b.b, a.a - b.a);
  103. }
  104. public static Color operator* (Color a, Color b)
  105. {
  106. return new Color(a.r * b.r, a.g * b.g, a.b * b.b, a.a * b.a);
  107. }
  108. public static Color operator* (Color a, float b)
  109. {
  110. return new Color(a.r * b, a.g * b, a.b * b, a.a * b);
  111. }
  112. public static Color operator* (float b, Color a)
  113. {
  114. return new Color(a.r * b, a.g * b, a.b * b, a.a * b);
  115. }
  116. public static Color operator/ (Color a, float b)
  117. {
  118. return new Color(a.r / b, a.g / b, a.b / b, a.a / b);
  119. }
  120. public static bool operator ==(Color lhs, Color rhs)
  121. {
  122. return lhs.r == rhs.r && lhs.g == rhs.g && lhs.b == rhs.b && lhs.a == rhs.a;
  123. }
  124. public static bool operator !=(Color lhs, Color rhs)
  125. {
  126. return !(lhs == rhs);
  127. }
  128. /// <summary>
  129. /// Converts the provided RGB color into HSV color space.
  130. /// </summary>
  131. /// <param name="input">Color in RGB color space.</param>
  132. /// <returns>Color in HSV color space.</returns>
  133. public static Color RGB2HSV(Color input)
  134. {
  135. Color output = input;
  136. float min = input.r < input.g ? input.r : input.g;
  137. min = min < input.b ? min : input.b;
  138. float max = input.r > input.g ? input.r : input.g;
  139. max = max > input.b ? max : input.b;
  140. output.b = max;
  141. if (max == 0.0f)
  142. {
  143. output.r = 0.0f;
  144. output.g = 0.0f;
  145. return output;
  146. }
  147. float delta = max - min;
  148. if (delta != 0.0f)
  149. {
  150. output.g = (delta / max);
  151. }
  152. else
  153. {
  154. output.g = 0.0f;
  155. delta = 1.0f;
  156. }
  157. if (input.r >= max)
  158. output.r = (input.g - input.b) / delta;
  159. else
  160. {
  161. if (input.g >= max)
  162. output.r = 2.0f + (input.b - input.r) / delta;
  163. else
  164. output.r = 4.0f + (input.r - input.g) / delta;
  165. }
  166. output.r /= 6.0f;
  167. if (output.r < 0.0f)
  168. output.r += 1.0f;
  169. return output;
  170. }
  171. /// <summary>
  172. /// Converts the provided HSV color into RGB color space.
  173. /// </summary>
  174. /// <param name="input">Color in HSV color space.</param>
  175. /// <returns>Color in RGB color space.</returns>
  176. public static Color HSV2RGB(Color input)
  177. {
  178. Color output = input;
  179. if (input.g <= 0.0)
  180. {
  181. output.r = input.b;
  182. output.g = input.b;
  183. output.b = input.b;
  184. return output;
  185. }
  186. float hh = input.r;
  187. if (hh >= 1.0f)
  188. hh = 0.0f;
  189. hh *= 6.0f;
  190. int i = (int)hh;
  191. float ff = hh - i;
  192. float p = input.b * (1.0f - input.g);
  193. float q = input.b * (1.0f - (input.g * ff));
  194. float t = input.b * (1.0f - (input.g * (1.0f - ff)));
  195. switch (i)
  196. {
  197. case 0:
  198. output.r = input.b;
  199. output.g = t;
  200. output.b = p;
  201. break;
  202. case 1:
  203. output.r = q;
  204. output.g = input.b;
  205. output.b = p;
  206. break;
  207. case 2:
  208. output.r = p;
  209. output.g = input.b;
  210. output.b = t;
  211. break;
  212. case 3:
  213. output.r = p;
  214. output.g = q;
  215. output.b = input.b;
  216. break;
  217. case 4:
  218. output.r = t;
  219. output.g = p;
  220. output.b = input.b;
  221. break;
  222. default:
  223. output.r = input.b;
  224. output.g = p;
  225. output.b = q;
  226. break;
  227. }
  228. return output;
  229. }
  230. /// <inheritdoc/>
  231. public override int GetHashCode()
  232. {
  233. return r.GetHashCode() ^ g.GetHashCode() << 2 ^ b.GetHashCode() >> 2 ^ a.GetHashCode() >> 1;
  234. }
  235. /// <inheritdoc/>
  236. public override bool Equals(object other)
  237. {
  238. if (!(other is Color))
  239. return false;
  240. Color color = (Color)other;
  241. if (r.Equals(color.r) && g.Equals(color.g) && b.Equals(color.b) && a.Equals(color.a))
  242. return true;
  243. return false;
  244. }
  245. }
  246. }