Marko Pintera d5d2171319 Added C# PixelData 11 anni fa
..
BsManagedComponent.cpp 734f25c36c Deferred destruction of game objects 11 anni fa
BsManagedResource.cpp 35b5f1e6f3 Managed resource unloading works properly 11 anni fa
BsManagedResourceManager.cpp 35b5f1e6f3 Managed resource unloading works properly 11 anni fa
BsManagedResourceMetaData.cpp a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 anni fa
BsManagedSerializableArray.cpp e9fc86930e A lot more work on handles (WIP) 11 anni fa
BsManagedSerializableDictionary.cpp e9fc86930e A lot more work on handles (WIP) 11 anni fa
BsManagedSerializableField.cpp d231b89e53 Fixed OpenGL texture binding 11 anni fa
BsManagedSerializableList.cpp e9fc86930e A lot more work on handles (WIP) 11 anni fa
BsManagedSerializableObject.cpp 5796d726b7 Added clone method to SerializedProperty (untested) 11 anni fa
BsManagedSerializableObjectInfo.cpp 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested 11 anni fa
BsRuntimeScriptObjects.cpp e9fc86930e A lot more work on handles (WIP) 11 anni fa
BsScriptCamera.cpp eb6a85cf56 Getting everything to compile after load/store texture and render texture refactor 11 anni fa
BsScriptColor.cpp d5d2171319 Added C# PixelData 11 anni fa
BsScriptComponent.cpp 4164a1af25 Added remaining features to C# SceneObject 11 anni fa
BsScriptCursor.cpp d5d2171319 Added C# PixelData 11 anni fa
BsScriptDebug.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsScriptEnginePlugin.cpp 7a5bfc0969 Moving Input and VirtualInput to C# (WIP, having some crashes) 11 anni fa
BsScriptFont.cpp a4e65a67d8 Added a way to load resources from C# ProjectLibrary 11 anni fa
BsScriptGUIArea.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 anni fa
BsScriptGUIButton.cpp e9fc86930e A lot more work on handles (WIP) 11 anni fa
BsScriptGUIContent.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 anni fa
BsScriptGUIElement.cpp 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way 11 anni fa
BsScriptGUIElementStateStyle.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsScriptGUIElementStyle.cpp d231b89e53 Fixed OpenGL texture binding 11 anni fa
BsScriptGUIFixedSpace.cpp 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way 11 anni fa
BsScriptGUIFlexibleSpace.cpp 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way 11 anni fa
BsScriptGUIInputBox.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 anni fa
BsScriptGUILabel.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 anni fa
BsScriptGUILayout.cpp 5501d158b7 GUIPanelContainer works with clipping 11 anni fa
BsScriptGUILayoutUtility.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 anni fa
BsScriptGUIListBox.cpp e9fc86930e A lot more work on handles (WIP) 11 anni fa
BsScriptGUIPanel.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 anni fa
BsScriptGUIScrollArea.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 anni fa
BsScriptGUITexture.cpp b1e42e1c76 GUIRenderTexture now uses a non-transparent shader 11 anni fa
BsScriptGUIToggle.cpp e9fc86930e A lot more work on handles (WIP) 11 anni fa
BsScriptGUIToggleGroup.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 anni fa
BsScriptGameObjectManager.cpp 734f25c36c Deferred destruction of game objects 11 anni fa
BsScriptHString.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 anni fa
BsScriptInput.cpp 474830fefa C# input and virtual input work 11 anni fa
BsScriptInputConfiguration.cpp 474830fefa C# input and virtual input work 11 anni fa
BsScriptManagedResource.cpp 35b5f1e6f3 Managed resource unloading works properly 11 anni fa
BsScriptObject.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 anni fa
BsScriptObjectImpl.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 anni fa
BsScriptPixelData.cpp d5d2171319 Added C# PixelData 11 anni fa
BsScriptResourceManager.cpp a4e65a67d8 Added a way to load resources from C# ProjectLibrary 11 anni fa
BsScriptSceneObject.cpp 4164a1af25 Added remaining features to C# SceneObject 11 anni fa
BsScriptSerializableArray.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 anni fa
BsScriptSerializableDictionary.cpp 698ae1d284 Added remaining missing Inspectable and Serializable types 11 anni fa
BsScriptSerializableField.cpp d0a35f68a3 Tested and fixed InspectableObject partially 11 anni fa
BsScriptSerializableList.cpp 698ae1d284 Added remaining missing Inspectable and Serializable types 11 anni fa
BsScriptSerializableObject.cpp d0a35f68a3 Tested and fixed InspectableObject partially 11 anni fa
BsScriptSerializableProperty.cpp 698ae1d284 Added remaining missing Inspectable and Serializable types 11 anni fa
BsScriptSpriteTexture.cpp d231b89e53 Fixed OpenGL texture binding 11 anni fa
BsScriptStringTable.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 anni fa
BsScriptTexture2D.cpp a4e65a67d8 Added a way to load resources from C# ProjectLibrary 11 anni fa
BsScriptVector2I.cpp 474830fefa C# input and virtual input work 11 anni fa
BsScriptVirtualButton.cpp 474830fefa C# input and virtual input work 11 anni fa
BsScriptVirtualInput.cpp 474830fefa C# input and virtual input work 11 anni fa