BearishSun ae757a15ef Started work on shadow mapping 8 éve
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BasePass.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 éve
GBufferInput.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 éve
GBufferOutput.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 éve
ImageBasedLighting.bslinc d4c19836b5 Initial support for unified shading language across all render APIs 8 éve
LightGridCommon.bslinc d4c19836b5 Initial support for unified shading language across all render APIs 8 éve
LightingCommon.bslinc d4c19836b5 Initial support for unified shading language across all render APIs 8 éve
NormalVertexInput.bslinc ae757a15ef Started work on shadow mapping 8 éve
PPBase.bslinc adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 éve
PPTonemapCommon.bslinc adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 éve
PPWhiteBalance.bslinc adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 éve
PerCameraData.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 éve
PerObjectData.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 éve
ReflectionCubemapCommon.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 éve
ResolveCommon.bslinc 775b9c4431 Vulkan up and running on the unified shader platform 8 éve
SHCommon.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 éve
ShadowDepthBase.bslinc ae757a15ef Started work on shadow mapping 8 éve
SkinnedVertexInput.bslinc ae757a15ef Started work on shadow mapping 8 éve
SpriteImage.bslinc adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 éve
Surface.bslinc adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 éve
SurfaceData.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 éve
VolumeRenderBase.bslinc adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 éve