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Blit.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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преди 9 години |
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Default.bsl
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73ef6ed764
Removing GLSL code from many shaders, in preparation for unified shading language support
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преди 8 години |
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Diffuse.bsl
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73ef6ed764
Removing GLSL code from many shaders, in preparation for unified shading language support
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преди 8 години |
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FlatFramebufferToTexture.bsl
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adfcce25ba
All engine shaders now use the cross compiler for GLSL generation
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преди 8 години |
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IrradianceComputeSH.bsl
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adfcce25ba
All engine shaders now use the cross compiler for GLSL generation
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преди 8 години |
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IrradianceProjectSH.bsl
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adfcce25ba
All engine shaders now use the cross compiler for GLSL generation
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преди 8 години |
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IrradianceReduceSH.bsl
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adfcce25ba
All engine shaders now use the cross compiler for GLSL generation
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преди 8 години |
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LightGridLLCreation.bsl
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adfcce25ba
All engine shaders now use the cross compiler for GLSL generation
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преди 8 години |
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LightGridLLReduction.bsl
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adfcce25ba
All engine shaders now use the cross compiler for GLSL generation
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преди 8 години |
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PPCreateTonemapLUT.bsl
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adfcce25ba
All engine shaders now use the cross compiler for GLSL generation
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преди 8 години |
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PPDownsample.bsl
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adfcce25ba
All engine shaders now use the cross compiler for GLSL generation
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преди 8 години |
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PPEyeAdaptHistogram.bsl
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adfcce25ba
All engine shaders now use the cross compiler for GLSL generation
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преди 8 години |
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PPEyeAdaptHistogramReduce.bsl
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adfcce25ba
All engine shaders now use the cross compiler for GLSL generation
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преди 8 години |
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PPEyeAdaptation.bsl
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adfcce25ba
All engine shaders now use the cross compiler for GLSL generation
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преди 8 години |
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PPTonemapping.bsl
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adfcce25ba
All engine shaders now use the cross compiler for GLSL generation
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преди 8 години |
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ReflectionCubeDownsample.bsl
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adfcce25ba
All engine shaders now use the cross compiler for GLSL generation
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преди 8 години |
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ReflectionCubeImportanceSample.bsl
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adfcce25ba
All engine shaders now use the cross compiler for GLSL generation
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преди 8 години |
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Resolve.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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преди 9 години |
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ShadowDepthCube.bsl
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ae757a15ef
Started work on shadow mapping
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преди 8 години |
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ShadowDepthNormal.bsl
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ae757a15ef
Started work on shadow mapping
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преди 8 години |
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Skybox.bsl
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adfcce25ba
All engine shaders now use the cross compiler for GLSL generation
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преди 8 години |
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SpriteImageAlpha.bsl
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adfcce25ba
All engine shaders now use the cross compiler for GLSL generation
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преди 8 години |
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SpriteImageNoAlpha.bsl
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adfcce25ba
All engine shaders now use the cross compiler for GLSL generation
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преди 8 години |
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SpriteLine.bsl
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775b9c4431
Vulkan up and running on the unified shader platform
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преди 8 години |
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SpriteText.bsl
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adfcce25ba
All engine shaders now use the cross compiler for GLSL generation
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преди 8 години |
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TestFX.bsl
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775b9c4431
Vulkan up and running on the unified shader platform
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преди 8 години |
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TiledDeferredImageBasedLighting.bsl
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adfcce25ba
All engine shaders now use the cross compiler for GLSL generation
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преди 8 години |
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TiledDeferredLighting.bsl
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adfcce25ba
All engine shaders now use the cross compiler for GLSL generation
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преди 8 години |
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Transparent.bsl
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585e0a6e67
Fixing transparent shaders
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преди 8 години |