BearishSun ae757a15ef Started work on shadow mapping преди 8 години
..
Blit.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) преди 9 години
Default.bsl 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support преди 8 години
Diffuse.bsl 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support преди 8 години
FlatFramebufferToTexture.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation преди 8 години
IrradianceComputeSH.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation преди 8 години
IrradianceProjectSH.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation преди 8 години
IrradianceReduceSH.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation преди 8 години
LightGridLLCreation.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation преди 8 години
LightGridLLReduction.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation преди 8 години
PPCreateTonemapLUT.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation преди 8 години
PPDownsample.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation преди 8 години
PPEyeAdaptHistogram.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation преди 8 години
PPEyeAdaptHistogramReduce.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation преди 8 години
PPEyeAdaptation.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation преди 8 години
PPTonemapping.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation преди 8 години
ReflectionCubeDownsample.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation преди 8 години
ReflectionCubeImportanceSample.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation преди 8 години
Resolve.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) преди 9 години
ShadowDepthCube.bsl ae757a15ef Started work on shadow mapping преди 8 години
ShadowDepthNormal.bsl ae757a15ef Started work on shadow mapping преди 8 години
Skybox.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation преди 8 години
SpriteImageAlpha.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation преди 8 години
SpriteImageNoAlpha.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation преди 8 години
SpriteLine.bsl 775b9c4431 Vulkan up and running on the unified shader platform преди 8 години
SpriteText.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation преди 8 години
TestFX.bsl 775b9c4431 Vulkan up and running on the unified shader platform преди 8 години
TiledDeferredImageBasedLighting.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation преди 8 години
TiledDeferredLighting.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation преди 8 години
Transparent.bsl 585e0a6e67 Fixing transparent shaders преди 8 години