BearishSun ae757a15ef Started work on shadow mapping hace 8 años
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BsGpuResourcePool.cpp 8531a656fd Bulk of code for deferred rendering MSAA hace 9 años
BsImageBasedLighting.cpp 9bc64c077b Reflection probe support added to forward path shaders hace 8 años
BsLightGrid.cpp 9bc64c077b Reflection probe support added to forward path shaders hace 8 años
BsLightRendering.cpp a4a191ca37 Tiled deferred renderer now handles reflection probes hace 8 años
BsObjectRendering.cpp 585e0a6e67 Fixing transparent shaders hace 8 años
BsPostProcessing.cpp ae757a15ef Started work on shadow mapping hace 8 años
BsRenderBeast.cpp ae757a15ef Started work on shadow mapping hace 8 años
BsRenderBeastFactory.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. hace 8 años
BsRenderBeastPlugin.cpp b9a97b133e Removing unnecessary DLL export specifiers from plugins hace 8 años
BsRenderTargets.cpp a4a191ca37 Tiled deferred renderer now handles reflection probes hace 8 años
BsRendererCamera.cpp ae757a15ef Started work on shadow mapping hace 8 años
BsRendererObject.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix hace 9 años
BsSamplerOverrides.cpp 56ed650df4 Final set of refactors to rename core thread objects hace 9 años
BsShadowRendering.cpp ae757a15ef Started work on shadow mapping hace 8 años