Marko Pintera 6d367f44f4 Removed ShaderProxy and added ShaderCore 11 rokov pred
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Win32 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 rokov pred
BsBlendState.h bf970d8436 Render states refactored to comply with new CoreObject design 11 rokov pred
BsBlendStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design 11 rokov pred
BsCameraProxy.h 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 rokov pred
BsCommandQueue.h d7d2e26f5e Added BlockUntilComplete to AsyncOp 11 rokov pred
BsCommonTypes.h 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 rokov pred
BsComponent.h 734f25c36c Deferred destruction of game objects 11 rokov pred
BsComponentRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsCoreApplication.h d231b89e53 Fixed OpenGL texture binding 11 rokov pred
BsCoreObject.h 2870e2266b Refactored Mesh for use with the new CoreObject design 11 rokov pred
BsCoreObjectCore.h 6e60df9371 MeshHeap refactored to comply with new CoreObject design 11 rokov pred
BsCoreObjectManager.h bf970d8436 Render states refactored to comply with new CoreObject design 11 rokov pred
BsCorePrerequisites.h 6d367f44f4 Removed ShaderProxy and added ShaderCore 11 rokov pred
BsCoreSceneManager.h 734f25c36c Deferred destruction of game objects 11 rokov pred
BsCoreThread.h 5796d726b7 Added clone method to SerializedProperty (untested) 11 rokov pred
BsCoreThreadAccessor.h 34449b8bd8 GpuProgram refactor to comply with new CoreObject design 11 rokov pred
BsDeferredCallManager.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsDepthStencilState.h bf970d8436 Render states refactored to comply with new CoreObject design 11 rokov pred
BsDepthStencilStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design 11 rokov pred
BsDrawList.h 0eecfe525d More documentation 11 rokov pred
BsDrawOps.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsEventQuery.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsFolderMonitor.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsFont.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsFontDesc.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 rokov pred
BsFontImportOptions.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsFontImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 rokov pred
BsFontManager.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsFontRTTI.h 8d9993f92a Fixing font RTTI that had invalid base class 11 rokov pred
BsGameObject.h 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) 11 rokov pred
BsGameObjectHandle.h 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) 11 rokov pred
BsGameObjectHandleRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsGameObjectManager.h 734f25c36c Deferred destruction of game objects 11 rokov pred
BsGameObjectRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsGpuBuffer.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 rokov pred
BsGpuBufferView.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 rokov pred
BsGpuParam.h c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP 11 rokov pred
BsGpuParamBlockBuffer.h c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP 11 rokov pred
BsGpuParamDesc.h d1881075fa Various fixes to Renderer 11 rokov pred
BsGpuParams.h 91ba10d45c Finished GpuParams refactor 11 rokov pred
BsGpuProgInclude.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsGpuProgIncludeImporter.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsGpuProgram.h c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP 11 rokov pred
BsGpuProgramImportOptions.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsGpuProgramImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 rokov pred
BsGpuProgramImporter.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsGpuProgramManager.h 34449b8bd8 GpuProgram refactor to comply with new CoreObject design 11 rokov pred
BsGpuProgramRTTI.h 34449b8bd8 GpuProgram refactor to comply with new CoreObject design 11 rokov pred
BsGpuResourceData.h d5d2171319 Added C# PixelData 11 rokov pred
BsGpuResourceDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsHardwareBuffer.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsHardwareBufferManager.h c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP 11 rokov pred
BsImportOptions.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsImportOptionsRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsImporter.h 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested 11 rokov pred
BsIndexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 rokov pred
BsInput.h 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 rokov pred
BsInputFwd.h 7912eda84e Fixed XInput key mappings 11 rokov pred
BsMaterial.h c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP 11 rokov pred
BsMaterialManager.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsMaterialParam.h c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP 11 rokov pred
BsMaterialProxy.h 6d367f44f4 Removed ShaderProxy and added ShaderCore 11 rokov pred
BsMaterialRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsMesh.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 rokov pred
BsMeshBase.h f256dad7d6 Texture refactor to comply with new CoreObject design 11 rokov pred
BsMeshBaseRTTI.h f256dad7d6 Texture refactor to comply with new CoreObject design 11 rokov pred
BsMeshData.h 2870e2266b Refactored Mesh for use with the new CoreObject design 11 rokov pred
BsMeshDataRTTI.h dbdd6a60f8 Refactored Index and Vertex buffers to work with new CoreObject system 11 rokov pred
BsMeshHeap.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 rokov pred
BsMeshManager.h dbdd6a60f8 Refactored Index and Vertex buffers to work with new CoreObject system 11 rokov pred
BsMultiRenderTexture.h 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 rokov pred
BsOSInputHandler.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsOcclusionQuery.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsPass.h 0e027b8351 Scene picking WIP (untested) 11 rokov pred
BsPassRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsPixelBuffer.h fc8f2b1eaf More documentation 11 rokov pred
BsPixelData.h d5d2171319 Added C# PixelData 11 rokov pred
BsPixelDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsPixelUtil.h 6c74a3d7c0 Added cached CPU data to Texture 11 rokov pred
BsPixelVolume.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsPlatform.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsProfilerCPU.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 rokov pred
BsProfilerGPU.h 5d7e93aeee Fixed an issue with GUI layout calculation 11 rokov pred
BsProfilingManager.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 rokov pred
BsQueryManager.h 6dc2337e53 Solved some more problems with freeing core objects on shutdown 11 rokov pred
BsRasterizerState.h bf970d8436 Render states refactored to comply with new CoreObject design 11 rokov pred
BsRasterizerStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design 11 rokov pred
BsRawInputHandler.h a713a99a65 More documentation & input fixes 11 rokov pred
BsRenderStateManager.h bf970d8436 Render states refactored to comply with new CoreObject design 11 rokov pred
BsRenderStats.h 5d7e93aeee Fixed an issue with GUI layout calculation 11 rokov pred
BsRenderSystem.h c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP 11 rokov pred
BsRenderSystemCapabilities.h 3512c00011 Extended interface for some core-level objects for easier creation 11 rokov pred
BsRenderSystemFactory.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsRenderSystemManager.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsRenderTarget.h aca40afae2 Moved methods for manipulating render target from sim thread from core accessor to RenderTarget/RenderWindow 11 rokov pred
BsRenderTexture.h 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 rokov pred
BsRenderWindow.h aca40afae2 Moved methods for manipulating render target from sim thread from core accessor to RenderTarget/RenderWindow 11 rokov pred
BsRenderWindowManager.h 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 rokov pred
BsRenderer.h 2870e2266b Refactored Mesh for use with the new CoreObject design 11 rokov pred
BsRendererFactory.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsRendererManager.h a9bf1fec5f Various fixes to get shutdown work properly 11 rokov pred
BsResource.h c449f37a13 Added ability to set up custom meta-data per resource 11 rokov pred
BsResourceHandle.h d231b89e53 Fixed OpenGL texture binding 11 rokov pred
BsResourceHandleRTTI.h 5e73fd1b8d Properly fixing Resources::unloadAllAssets. Handles to the same resource will share the same handle data as intended 11 rokov pred
BsResourceManifest.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsResourceManifestRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsResourceMetaData.h c449f37a13 Added ability to set up custom meta-data per resource 11 rokov pred
BsResourceMetaDataRTTI.h c449f37a13 Added ability to set up custom meta-data per resource 11 rokov pred
BsResourceRTTI.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 rokov pred
BsResources.h becb8d0082 Easier importer and resources interface 11 rokov pred
BsSamplerState.h bf970d8436 Render states refactored to comply with new CoreObject design 11 rokov pred
BsSamplerStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design 11 rokov pred
BsSceneObject.h 734f25c36c Deferred destruction of game objects 11 rokov pred
BsSceneObjectRTTI.h 38b79673f7 Modified GameObject serialization so it doesn't require manual calls to GameObjectManager 11 rokov pred
BsShader.h 6d367f44f4 Removed ShaderProxy and added ShaderCore 11 rokov pred
BsShaderRTTI.h c256b7e5d5 Shader can now have one object parameter reference multiple GPU variables, in case variables have different names across different render systems 11 rokov pred
BsSpecificImporter.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsSubMesh.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsTechnique.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsTechniqueRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsTextData.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsTexture.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 rokov pred
BsTextureImportOptions.h 47b7a6fdfe Added documentation to example project 11 rokov pred
BsTextureImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 rokov pred
BsTextureManager.h f256dad7d6 Texture refactor to comply with new CoreObject design 11 rokov pred
BsTextureRTTI.h f256dad7d6 Texture refactor to comply with new CoreObject design 11 rokov pred
BsTextureView.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 rokov pred
BsTimerQuery.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsTransientMesh.h 6e60df9371 MeshHeap refactored to comply with new CoreObject design 11 rokov pred
BsUUID.h cf60b3980a More documentation 11 rokov pred
BsVertexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 rokov pred
BsVertexData.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 rokov pred
BsVertexDataDesc.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 rokov pred
BsVertexDataDescRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsVertexDeclaration.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 rokov pred
BsVertexDeclarationRTTI.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 rokov pred
BsVideoModeInfo.h 90e94fb9b2 Fixed issue with HString parameter placement 11 rokov pred
BsViewport.h ff8ed9021c Refactored Renderable into RenderableHandler 11 rokov pred
BsViewportRTTI.h ff8ed9021c Refactored Renderable into RenderableHandler 11 rokov pred