Marko Pintera d68636c4da Fixing caret/selection so it work with word wrap properly 12 лет назад
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Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 лет назад
Win32 da1e117f66 Completely refactored input so text/mouse/axis handling is more intuitive 12 лет назад
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 лет назад
CmApplication.cpp a8ba9930af Fixed initialization issues due to caret 12 лет назад
CmBlendState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmCgProgram.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 лет назад
CmCgProgramFactory.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 лет назад
CmCommandQueue.cpp 8c982e0422 Moved the core thread outside of the render system 12 лет назад
CmComponent.cpp a8ba9930af Fixed initialization issues due to caret 12 лет назад
CmCoreObject.cpp 8c982e0422 Moved the core thread outside of the render system 12 лет назад
CmCoreObjectManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmCoreThread.cpp 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 лет назад
CmCoreThreadAccessor.cpp 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 лет назад
CmDeferredCallManager.cpp a8ba9930af Fixed initialization issues due to caret 12 лет назад
CmDepthStencilState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmFont.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 лет назад
CmFontImportOptions.cpp 5d477cd8a7 Added support for non-antialiased font rendering 12 лет назад
CmFontManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 лет назад
CmGameObject.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmGameObjectHandle.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmGpuBuffer.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 лет назад
CmGpuBufferView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmGpuParamBlock.cpp 07ca908526 Ported byte allocations to an easier to use system 12 лет назад
CmGpuParamBlockBuffer.cpp 07ca908526 Ported byte allocations to an easier to use system 12 лет назад
CmGpuParams.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 лет назад
CmGpuProgInclude.cpp 1eafbaa11b More new alloc system porting 12 лет назад
CmGpuProgIncludeImporter.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmGpuProgram.cpp 8c982e0422 Moved the core thread outside of the render system 12 лет назад
CmGpuProgramImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmGpuProgramImporter.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 лет назад
CmGpuProgramManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmGpuProgramParams.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmGpuResource.cpp d0301de9c9 Starting work on better gpu resource updates 12 лет назад
CmGpuResourceData.cpp 8c982e0422 Moved the core thread outside of the render system 12 лет назад
CmHardwareBufferManager.cpp 1eafbaa11b More new alloc system porting 12 лет назад
CmHighLevelGpuProgram.cpp 8c982e0422 Moved the core thread outside of the render system 12 лет назад
CmHighLevelGpuProgramManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 лет назад
CmImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmImporter.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 лет назад
CmIndexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmIndexData.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmInput.cpp a83a991e7b Selection using Ctrl + A works 12 лет назад
CmMaterial.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 лет назад
CmMaterialRTTI.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 лет назад
CmMesh.cpp 8c982e0422 Moved the core thread outside of the render system 12 лет назад
CmMeshData.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 лет назад
CmMeshManager.cpp 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 лет назад
CmMeshRTTI.h 8c982e0422 Moved the core thread outside of the render system 12 лет назад
CmMultiRenderTexture.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 лет назад
CmOSInputHandler.cpp da1e117f66 Completely refactored input so text/mouse/axis handling is more intuitive 12 лет назад
CmOcclusionQuery.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmPass.cpp 538bcedd0c Bit more renames 12 лет назад
CmPixelBuffer.cpp 8c53fd844b Encapsulated PixelData::data 12 лет назад
CmPixelData.cpp 71002238ae Added default internal buffer alloc for PixelData 12 лет назад
CmPixelUtil.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 лет назад
CmRasterizerState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmRenderStateManager.cpp 1eafbaa11b More new alloc system porting 12 лет назад
CmRenderSystem.cpp 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 лет назад
CmRenderSystemCapabilities.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 лет назад
CmRenderSystemManager.cpp aa46b8b57a Overhauled OpenGL context handling 12 лет назад
CmRenderTarget.cpp 2e3ec543cc Added drag event 12 лет назад
CmRenderTexture.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmRenderWindow.cpp aaa7d3e3d6 Refactored DX11 windows as well 12 лет назад
CmRenderWindowManager.cpp a8ba9930af Fixed initialization issues due to caret 12 лет назад
CmRendererManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmResource.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmResourceHandle.cpp 1eafbaa11b More new alloc system porting 12 лет назад
CmResources.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 лет назад
CmSamplerState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmSceneManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 лет назад
CmSceneObject.cpp a8ba9930af Fixed initialization issues due to caret 12 лет назад
CmShader.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 лет назад
CmSpecificImporter.cpp 1eafbaa11b More new alloc system porting 12 лет назад
CmTechnique.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 лет назад
CmTextUtility.cpp d68636c4da Fixing caret/selection so it work with word wrap properly 12 лет назад
CmTexture.cpp 8c982e0422 Moved the core thread outside of the render system 12 лет назад
CmTextureManager.cpp 8737226e5f Added a dummy texture and a dummy mesh 12 лет назад
CmTextureView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmVertexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmVertexData.cpp 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData 12 лет назад
CmVertexDeclaration.cpp b0b6182dab Working OS cursor in DX11 12 лет назад
CmViewport.cpp 8bc3903ee2 Viewport properly resized with its render target 12 лет назад
CmWindowEventUtilities.cpp 63b75b834b Move/resize work adequately 12 лет назад
stdafx.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 лет назад