BearishSun 1d6bc6a027 Fixing command buffer synchronization logic: Command buffers with different IDs now properly ignore sync if they are executing on the same queue 9 年之前
..
GL 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年之前
Win32 8f6a5f169e Populating VideoModeInfo for Vulkan 9 年之前
BsGLBuffer.h f2cf9d3387 WIP Vulkan buffers 9 年之前
BsGLCommandBuffer.h 1d6bc6a027 Fixing command buffer synchronization logic: Command buffers with different IDs now properly ignore sync if they are executing on the same queue 9 年之前
BsGLCommandBufferManager.h 1d6bc6a027 Fixing command buffer synchronization logic: Command buffers with different IDs now properly ignore sync if they are executing on the same queue 9 年之前
BsGLContext.h f5a83f2a98 More work on improving documentation for doxygen generation 9 年之前
BsGLEventQuery.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 年之前
BsGLFrameBufferObject.h aa06514ff9 Added support for texture arrays 9 年之前
BsGLGpuBuffer.h f2cf9d3387 WIP Vulkan buffers 9 年之前
BsGLGpuParamBlockBuffer.h 3bbc25413f Added device index property to GPU params, GPU param block buffer and vertex declaration types, in preparation for multi-GPU support 9 年之前
BsGLHardwareBufferManager.h 3bbc25413f Added device index property to GPU params, GPU param block buffer and vertex declaration types, in preparation for multi-GPU support 9 年之前
BsGLIndexBuffer.h f2cf9d3387 WIP Vulkan buffers 9 年之前
BsGLOcclusionQuery.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 年之前
BsGLPixelBuffer.h e2fcd6419d Cleaning up render API 9 年之前
BsGLPixelFormat.h deab7206d5 Added generic GPU buffer support to DX11 and OpenGL 9 年之前
BsGLPrerequisites.h c6e8badad9 (WIP) Adding command buffer support to OpenGL 9 年之前
BsGLQueryManager.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 年之前
BsGLRenderAPI.h 7a8511fcd4 Refactoring Vulkan command buffers: 9 年之前
BsGLRenderAPIFactory.h cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings 9 年之前
BsGLRenderTexture.h a6abddedc3 Added multi-GPU constructors for GpuPipeline, RenderTexture, Mesh and MeshHeap 9 年之前
BsGLRenderWindowManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年之前
BsGLSupport.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年之前
BsGLTexture.h 7206fcc52f Added descriptor structs for texture resource creation, so it is neater 9 年之前
BsGLTextureManager.h 7206fcc52f Added descriptor structs for texture resource creation, so it is neater 9 年之前
BsGLTimerQuery.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 年之前
BsGLUtil.h f5a83f2a98 More work on improving documentation for doxygen generation 9 年之前
BsGLVertexArrayObjectManager.h c6e8badad9 (WIP) Adding command buffer support to OpenGL 9 年之前
BsGLVertexBuffer.h f2cf9d3387 WIP Vulkan buffers 9 年之前