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- #pragma once
- #include "BsEditorPrerequisites.h"
- #include "BsGUIToggle.h"
- #include "BsGUIToggleGroup.h"
- #include "BsImageSprite.h"
- #include "boost/signal.hpp"
- namespace BansheeEditor
- {
- class GUITabButton : public BS::GUIToggle
- {
- public:
- static const CM::String& getGUITypeName();
- static GUITabButton* create(BS::GUIWidget& parent, GUITabbedTitleBar* titleBar, CM::UINT32 index, const CM::WString& text, const BS::GUIElementStyle* style = nullptr);
- static GUITabButton* create(BS::GUIWidget& parent, const BS::GUILayoutOptions& layoutOptions, GUITabbedTitleBar* titleBar, CM::UINT32 index, const CM::WString& text, const BS::GUIElementStyle* style = nullptr);
-
- CM::UINT32 getIndex() const { return mIndex; }
- boost::signal<void(CM::UINT32)> onDragged;
- protected:
- virtual bool mouseEvent(const BS::GUIMouseEvent& ev);
- private:
- GUITabbedTitleBar* mTitleBar;
- CM::UINT32 mIndex;
- CM::Int2 mDragStartPosition;
- static const CM::UINT32 DRAG_MIN_DISTANCE;
- GUITabButton(BS::GUIWidget& parent, const BS::GUIElementStyle* style, GUITabbedTitleBar* titleBar, CM::UINT32 index, const CM::WString& text, const BS::GUILayoutOptions& layoutOptions);
- };
- }
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