Marko Pintera 2b14aca1e0 Added basic drop overlay mesh and material há 12 anos atrás
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Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) há 13 anos atrás
Win32 da1e117f66 Completely refactored input so text/mouse/axis handling is more intuitive há 12 anos atrás
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) há 13 anos atrás
CmApplication.h cc20378a61 Made sim & core thread run in lockstep há 12 anos atrás
CmBlendState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace há 12 anos atrás
CmBlendStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace há 12 anos atrás
CmCgProgram.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes há 12 anos atrás
CmCgProgramFactory.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes há 12 anos atrás
CmCgProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace há 12 anos atrás
CmCommandQueue.h c2dc067402 Fixed some invalid defines and project settings for Release mode há 12 anos atrás
CmCommonEnums.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes há 12 anos atrás
CmComponent.h a3d90405e7 Closing an editor window no longer causes an exception in GUIManager há 12 anos atrás
CmComponentRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace há 12 anos atrás
CmCoreObject.h 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" há 12 anos atrás
CmCoreObjectManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes há 12 anos atrás
CmCoreThread.h 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor há 12 anos atrás
CmCoreThreadAccessor.h 1265f65506 Reorganized how renderer works (using RenderOperations) há 12 anos atrás
CmCursor.h b0b6182dab Working OS cursor in DX11 há 12 anos atrás
CmDefaultRenderQueue.h 8ae8dc6752 RenderQueue and improved RenderOperation design and handling há 12 anos atrás
CmDeferredCallManager.h a8ba9930af Fixed initialization issues due to caret há 12 anos atrás
CmDepthStencilState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace há 12 anos atrás
CmDepthStencilStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace há 12 anos atrás
CmFont.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes há 12 anos atrás
CmFontDesc.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes há 12 anos atrás
CmFontImportOptions.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes há 12 anos atrás
CmFontImportOptionsRTTI.h 1eafbaa11b More new alloc system porting há 12 anos atrás
CmFontManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes há 12 anos atrás
CmFontRTTI.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes há 12 anos atrás
CmGameObject.h d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee há 12 anos atrás
CmGameObjectHandle.h 1eafbaa11b More new alloc system porting há 12 anos atrás
CmGameObjectRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace há 12 anos atrás
CmGpuBuffer.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes há 12 anos atrás
CmGpuBufferView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace há 12 anos atrás
CmGpuParamBlock.h 8384594143 Renamed all instances of render thread to core thread há 12 anos atrás
CmGpuParamBlockBuffer.h 8384594143 Renamed all instances of render thread to core thread há 12 anos atrás
CmGpuParamDesc.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes há 12 anos atrás
CmGpuParams.h 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor há 12 anos atrás
CmGpuProgInclude.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace há 12 anos atrás
CmGpuProgIncludeImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace há 12 anos atrás
CmGpuProgram.h 1265f65506 Reorganized how renderer works (using RenderOperations) há 12 anos atrás
CmGpuProgramImportOptions.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes há 12 anos atrás
CmGpuProgramImportOptionsRTTI.h 1eafbaa11b More new alloc system porting há 12 anos atrás
CmGpuProgramImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace há 12 anos atrás
CmGpuProgramManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes há 12 anos atrás
CmGpuProgramParams.h 1265f65506 Reorganized how renderer works (using RenderOperations) há 12 anos atrás
CmGpuProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace há 12 anos atrás
CmGpuResource.h 8384594143 Renamed all instances of render thread to core thread há 12 anos atrás
CmGpuResourceData.h 8384594143 Renamed all instances of render thread to core thread há 12 anos atrás
CmGpuResourceDataRTTI.h 470c1c979b PixelData inherits from GpuResourceData há 12 anos atrás
CmGpuResourceRTTI.h d0301de9c9 Starting work on better gpu resource updates há 12 anos atrás
CmHardwareBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace há 12 anos atrás
CmHardwareBufferManager.h b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better há 12 anos atrás
CmHighLevelGpuProgram.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes há 12 anos atrás
CmHighLevelGpuProgramManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes há 12 anos atrás
CmImportOptions.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace há 12 anos atrás
CmImportOptionsRTTI.h 1eafbaa11b More new alloc system porting há 12 anos atrás
CmImporter.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes há 12 anos atrás
CmIndexBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace há 12 anos atrás
CmIndexData.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace há 12 anos atrás
CmInput.h 0d59d8caf2 Added support for mouse wheel scroll events há 12 anos atrás
CmInputFwd.h 0d59d8caf2 Added support for mouse wheel scroll events há 12 anos atrás
CmMaterial.h 1265f65506 Reorganized how renderer works (using RenderOperations) há 12 anos atrás
CmMaterialManager.cpp 1eafbaa11b More new alloc system porting há 12 anos atrás
CmMaterialManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace há 12 anos atrás
CmMaterialRTTI.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes há 12 anos atrás
CmMemAllocCategories.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace há 12 anos atrás
CmMesh.h c8d859fa7b Tested and fixed normalized and pixel coordinates há 12 anos atrás
CmMeshData.h 2b14aca1e0 Added basic drop overlay mesh and material há 12 anos atrás
CmMeshDataRTTI.h df225bbba5 Ported remaining new/delete calls to the new system há 12 anos atrás
CmMeshManager.h 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor há 12 anos atrás
CmMultiRenderTexture.h 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) há 12 anos atrás
CmOSInputHandler.h 0d59d8caf2 Added support for mouse wheel scroll events há 12 anos atrás
CmOcclusionQuery.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace há 12 anos atrás
CmPass.h 538bcedd0c Bit more renames há 12 anos atrás
CmPassRTTI.h 1eafbaa11b More new alloc system porting há 12 anos atrás
CmPixelBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace há 12 anos atrás
CmPixelData.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes há 12 anos atrás
CmPixelDataRTTI.h 1eafbaa11b More new alloc system porting há 12 anos atrás
CmPixelUtil.h fb7c50e1b3 More PixelData refactor há 12 anos atrás
CmPrerequisites.h 8ae8dc6752 RenderQueue and improved RenderOperation design and handling há 12 anos atrás
CmRasterizerState.h acc4d601eb Fixed culling so it is consistent across all platforms (counterclockwise by default) há 12 anos atrás
CmRasterizerStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace há 12 anos atrás
CmRawInputHandler.h da1e117f66 Completely refactored input so text/mouse/axis handling is more intuitive há 12 anos atrás
CmRenderOpMesh.h bf4d036b47 Added debug draw timeout, 2D/3D materials há 12 anos atrás
CmRenderOperation.h 8ae8dc6752 RenderQueue and improved RenderOperation design and handling há 12 anos atrás
CmRenderQueue.h 8ae8dc6752 RenderQueue and improved RenderOperation design and handling há 12 anos atrás
CmRenderStateManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace há 12 anos atrás
CmRenderSystem.h 1265f65506 Reorganized how renderer works (using RenderOperations) há 12 anos atrás
CmRenderSystemCapabilities.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes há 12 anos atrás
CmRenderSystemFactory.h ea7362503f Added wide strings há 12 anos atrás
CmRenderSystemManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes há 12 anos atrás
CmRenderTarget.h a7eff80522 Added the ability to sort cameras and render targets há 12 anos atrás
CmRenderTexture.h cb10df23fe Getting render target bindings to work so it shows up in GUI há 12 anos atrás
CmRenderWindow.h 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) há 12 anos atrás
CmRenderWindowManager.h a8ba9930af Fixed initialization issues due to caret há 12 anos atrás
CmRenderer.h 2b14aca1e0 Added basic drop overlay mesh and material há 12 anos atrás
CmRendererFactory.h ea7362503f Added wide strings há 12 anos atrás
CmRendererManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes há 12 anos atrás
CmResource.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace há 12 anos atrás
CmResourceHandle.h 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" há 12 anos atrás
CmResourceHandleRTTI.h df225bbba5 Ported remaining new/delete calls to the new system há 12 anos atrás
CmResourceRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace há 12 anos atrás
CmResources.h 8384594143 Renamed all instances of render thread to core thread há 12 anos atrás
CmResourcesRTTI.h 8f95f0a87d More allocation porting há 12 anos atrás
CmSamplerState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace há 12 anos atrás
CmSamplerStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace há 12 anos atrás
CmSceneManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace há 12 anos atrás
CmSceneObject.h a8ba9930af Fixed initialization issues due to caret há 12 anos atrás
CmSceneObjectRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace há 12 anos atrás
CmShader.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes há 12 anos atrás
CmShaderRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace há 12 anos atrás
CmSpecificImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace há 12 anos atrás
CmTechnique.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes há 12 anos atrás
CmTechniqueRTTI.h 1eafbaa11b More new alloc system porting há 12 anos atrás
CmTextUtility.h d68636c4da Fixing caret/selection so it work with word wrap properly há 12 anos atrás
CmTexture.h 41845e2059 Bindable RenderTexture working for DX9 há 12 anos atrás
CmTextureManager.h cb10df23fe Getting render target bindings to work so it shows up in GUI há 12 anos atrás
CmTextureRTTI.h 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor há 12 anos atrás
CmTextureView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace há 12 anos atrás
CmVertexBuffer.h a3234b2fed Added automatic conversion of RGBA color to BGRA for DirectX9 vertex color há 12 anos atrás
CmVertexData.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes há 12 anos atrás
CmVertexDeclaration.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes há 12 anos atrás
CmVertexDeclarationRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace há 12 anos atrás
CmViewport.h 7e61e8215e GUIViewport works há 12 anos atrás
CmWindowEventUtilities.h 0d59d8caf2 Added support for mouse wheel scroll events há 12 anos atrás
stdafx.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) há 13 anos atrás
targetver.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) há 13 anos atrás