Marko Pintera 2b14aca1e0 Added basic drop overlay mesh and material %!s(int64=12) %!d(string=hai) anos
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Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) %!s(int64=13) %!d(string=hai) anos
Win32 da1e117f66 Completely refactored input so text/mouse/axis handling is more intuitive %!s(int64=12) %!d(string=hai) anos
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) %!s(int64=13) %!d(string=hai) anos
CmApplication.cpp a8ba9930af Fixed initialization issues due to caret %!s(int64=12) %!d(string=hai) anos
CmBlendState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmCgProgram.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes %!s(int64=12) %!d(string=hai) anos
CmCgProgramFactory.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes %!s(int64=12) %!d(string=hai) anos
CmCommandQueue.cpp 8c982e0422 Moved the core thread outside of the render system %!s(int64=12) %!d(string=hai) anos
CmComponent.cpp a8ba9930af Fixed initialization issues due to caret %!s(int64=12) %!d(string=hai) anos
CmCoreObject.cpp 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" %!s(int64=12) %!d(string=hai) anos
CmCoreObjectManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmCoreThread.cpp 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor %!s(int64=12) %!d(string=hai) anos
CmCoreThreadAccessor.cpp 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor %!s(int64=12) %!d(string=hai) anos
CmDefaultRenderQueue.cpp 545fa74084 First steps with the DebugDraw system %!s(int64=12) %!d(string=hai) anos
CmDeferredCallManager.cpp a8ba9930af Fixed initialization issues due to caret %!s(int64=12) %!d(string=hai) anos
CmDepthStencilState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmFont.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes %!s(int64=12) %!d(string=hai) anos
CmFontImportOptions.cpp 5d477cd8a7 Added support for non-antialiased font rendering %!s(int64=12) %!d(string=hai) anos
CmFontManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes %!s(int64=12) %!d(string=hai) anos
CmGameObject.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmGameObjectHandle.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmGpuBuffer.cpp df225bbba5 Ported remaining new/delete calls to the new system %!s(int64=12) %!d(string=hai) anos
CmGpuBufferView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmGpuParamBlock.cpp 07ca908526 Ported byte allocations to an easier to use system %!s(int64=12) %!d(string=hai) anos
CmGpuParamBlockBuffer.cpp 07ca908526 Ported byte allocations to an easier to use system %!s(int64=12) %!d(string=hai) anos
CmGpuParams.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes %!s(int64=12) %!d(string=hai) anos
CmGpuProgInclude.cpp 1eafbaa11b More new alloc system porting %!s(int64=12) %!d(string=hai) anos
CmGpuProgIncludeImporter.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmGpuProgram.cpp 8c982e0422 Moved the core thread outside of the render system %!s(int64=12) %!d(string=hai) anos
CmGpuProgramImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmGpuProgramImporter.cpp 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" %!s(int64=12) %!d(string=hai) anos
CmGpuProgramManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmGpuProgramParams.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmGpuResource.cpp d0301de9c9 Starting work on better gpu resource updates %!s(int64=12) %!d(string=hai) anos
CmGpuResourceData.cpp 8c982e0422 Moved the core thread outside of the render system %!s(int64=12) %!d(string=hai) anos
CmHardwareBufferManager.cpp 1eafbaa11b More new alloc system porting %!s(int64=12) %!d(string=hai) anos
CmHighLevelGpuProgram.cpp 8c982e0422 Moved the core thread outside of the render system %!s(int64=12) %!d(string=hai) anos
CmHighLevelGpuProgramManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes %!s(int64=12) %!d(string=hai) anos
CmImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmImporter.cpp df225bbba5 Ported remaining new/delete calls to the new system %!s(int64=12) %!d(string=hai) anos
CmIndexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmIndexData.cpp 1265f65506 Reorganized how renderer works (using RenderOperations) %!s(int64=12) %!d(string=hai) anos
CmInput.cpp 0d59d8caf2 Added support for mouse wheel scroll events %!s(int64=12) %!d(string=hai) anos
CmMaterial.cpp 9d279ed662 Fixed heap corruption that would happen when a Material was destroyed but GpuParamBlockBuffer was still being used on the core thread. Material was incorrectly force destroying the buffer without regard for its reference count. %!s(int64=12) %!d(string=hai) anos
CmMaterialRTTI.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes %!s(int64=12) %!d(string=hai) anos
CmMesh.cpp 200d516c80 Added AABox debug draw rendering %!s(int64=12) %!d(string=hai) anos
CmMeshData.cpp 2b14aca1e0 Added basic drop overlay mesh and material %!s(int64=12) %!d(string=hai) anos
CmMeshManager.cpp 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor %!s(int64=12) %!d(string=hai) anos
CmMeshRTTI.h 8c982e0422 Moved the core thread outside of the render system %!s(int64=12) %!d(string=hai) anos
CmMultiRenderTexture.cpp 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) %!s(int64=12) %!d(string=hai) anos
CmOSInputHandler.cpp 0d59d8caf2 Added support for mouse wheel scroll events %!s(int64=12) %!d(string=hai) anos
CmOcclusionQuery.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmPass.cpp 538bcedd0c Bit more renames %!s(int64=12) %!d(string=hai) anos
CmPixelBuffer.cpp 8c53fd844b Encapsulated PixelData::data %!s(int64=12) %!d(string=hai) anos
CmPixelData.cpp 71002238ae Added default internal buffer alloc for PixelData %!s(int64=12) %!d(string=hai) anos
CmPixelUtil.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes %!s(int64=12) %!d(string=hai) anos
CmRasterizerState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmRenderQueue.cpp 8ae8dc6752 RenderQueue and improved RenderOperation design and handling %!s(int64=12) %!d(string=hai) anos
CmRenderStateManager.cpp 1eafbaa11b More new alloc system porting %!s(int64=12) %!d(string=hai) anos
CmRenderSystem.cpp 1265f65506 Reorganized how renderer works (using RenderOperations) %!s(int64=12) %!d(string=hai) anos
CmRenderSystemCapabilities.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes %!s(int64=12) %!d(string=hai) anos
CmRenderSystemManager.cpp aa46b8b57a Overhauled OpenGL context handling %!s(int64=12) %!d(string=hai) anos
CmRenderTarget.cpp a7eff80522 Added the ability to sort cameras and render targets %!s(int64=12) %!d(string=hai) anos
CmRenderTexture.cpp cb10df23fe Getting render target bindings to work so it shows up in GUI %!s(int64=12) %!d(string=hai) anos
CmRenderWindow.cpp 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) %!s(int64=12) %!d(string=hai) anos
CmRenderWindowManager.cpp a8ba9930af Fixed initialization issues due to caret %!s(int64=12) %!d(string=hai) anos
CmRenderer.cpp 2b14aca1e0 Added basic drop overlay mesh and material %!s(int64=12) %!d(string=hai) anos
CmRendererManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmResource.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmResourceHandle.cpp 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" %!s(int64=12) %!d(string=hai) anos
CmResources.cpp 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" %!s(int64=12) %!d(string=hai) anos
CmSamplerState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmSceneManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes %!s(int64=12) %!d(string=hai) anos
CmSceneObject.cpp a3d90405e7 Closing an editor window no longer causes an exception in GUIManager %!s(int64=12) %!d(string=hai) anos
CmShader.cpp df225bbba5 Ported remaining new/delete calls to the new system %!s(int64=12) %!d(string=hai) anos
CmSpecificImporter.cpp 1eafbaa11b More new alloc system porting %!s(int64=12) %!d(string=hai) anos
CmTechnique.cpp df225bbba5 Ported remaining new/delete calls to the new system %!s(int64=12) %!d(string=hai) anos
CmTextUtility.cpp d68636c4da Fixing caret/selection so it work with word wrap properly %!s(int64=12) %!d(string=hai) anos
CmTexture.cpp cb10df23fe Getting render target bindings to work so it shows up in GUI %!s(int64=12) %!d(string=hai) anos
CmTextureManager.cpp 8737226e5f Added a dummy texture and a dummy mesh %!s(int64=12) %!d(string=hai) anos
CmTextureView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmVertexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmVertexData.cpp 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData %!s(int64=12) %!d(string=hai) anos
CmVertexDeclaration.cpp b0b6182dab Working OS cursor in DX11 %!s(int64=12) %!d(string=hai) anos
CmViewport.cpp 7e61e8215e GUIViewport works %!s(int64=12) %!d(string=hai) anos
CmWindowEventUtilities.cpp 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) %!s(int64=12) %!d(string=hai) anos
stdafx.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) %!s(int64=13) %!d(string=hai) anos