Marko Pintera 09ea24b888 C# DialogBox class ready to use há 10 anos atrás
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Win32 09ea24b888 C# DialogBox class ready to use há 10 anos atrás
BsBlendState.cpp 6b920a90d8 - Moved all shaders to BSL há 10 anos atrás
BsCommandQueue.cpp 1b1895f796 WIP VisualStudio project syncing há 10 anos atrás
BsComponent.cpp 734f25c36c Deferred destruction of game objects há 11 anos atrás
BsCoreApplication.cpp ee9c441334 Proper UUID generation há 10 anos atrás
BsCoreObject.cpp 550b861440 Individual core object syncing with dependencies há 11 anos atrás
BsCoreObjectCore.cpp 550b861440 Individual core object syncing with dependencies há 11 anos atrás
BsCoreObjectManager.cpp 550b861440 Individual core object syncing with dependencies há 11 anos atrás
BsCoreRenderer.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread há 11 anos atrás
BsCoreSceneManager.cpp d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables há 11 anos atrás
BsCoreThread.cpp 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used há 10 anos atrás
BsCoreThreadAccessor.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI há 11 anos atrás
BsDeferredCallManager.cpp 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsDepthStencilState.cpp 6b920a90d8 - Moved all shaders to BSL há 10 anos atrás
BsDrawList.cpp 4101088f37 Massive refactor due to work on Renderer há 11 anos atrás
BsDrawOps.cpp 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsEventQuery.cpp 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsFont.cpp eb609f487a When blocking for resource load optionally wait for dependencies too há 11 anos atrás
BsFontImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsFontManager.cpp 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsGameObject.cpp bf23b6d2e6 Assembly refresh working (all obvious issues resolved) há 11 anos atrás
BsGameObjectHandle.cpp 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) há 11 anos atrás
BsGameObjectManager.cpp 734f25c36c Deferred destruction of game objects há 11 anos atrás
BsGpuBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI há 11 anos atrás
BsGpuBufferView.cpp 1b1895f796 WIP VisualStudio project syncing há 10 anos atrás
BsGpuParam.cpp d0793ab046 Shader default values (untested) há 10 anos atrás
BsGpuParamBlockBuffer.cpp 3f94468a9f Material refactor WIP, it compiles há 11 anos atrás
BsGpuParams.cpp d0793ab046 Shader default values (untested) há 10 anos atrás
BsGpuProgram.cpp 43c78bc4d0 WIP shader includes há 10 anos atrás
BsGpuProgramManager.cpp 43c78bc4d0 WIP shader includes há 10 anos atrás
BsGpuResourceData.cpp 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsHardwareBufferManager.cpp 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design há 11 anos atrás
BsIResourceListener.cpp eb609f487a When blocking for resource load optionally wait for dependencies too há 11 anos atrás
BsImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsImporter.cpp 43c78bc4d0 WIP shader includes há 10 anos atrás
BsIndexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI há 11 anos atrás
BsInput.cpp 9699e887c4 Better handle input so that input events aren't skipped or in wrong order when window focus is changing há 10 anos atrás
BsMaterial.cpp d0793ab046 Shader default values (untested) há 10 anos atrás
BsMaterialManager.cpp 05ad4ecf2d Shaders are now referenced via resource handle instead directly há 11 anos atrás
BsMaterialParam.cpp d0793ab046 Shader default values (untested) há 10 anos atrás
BsMaterialRTTI.cpp d0793ab046 Shader default values (untested) há 10 anos atrás
BsMesh.cpp 42f50ced62 Added C# Renderable and Mesh interfaces há 10 anos atrás
BsMeshBase.cpp 550b861440 Individual core object syncing with dependencies há 11 anos atrás
BsMeshData.cpp 42f50ced62 Added C# Renderable and Mesh interfaces há 10 anos atrás
BsMeshHeap.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread há 11 anos atrás
BsMeshImportOptions.cpp 401f7c96bf Added import scale to fix importer há 10 anos atrás
BsMeshManager.cpp 42f50ced62 Added C# Renderable and Mesh interfaces há 10 anos atrás
BsMeshRTTI.h 42f50ced62 Added C# Renderable and Mesh interfaces há 10 anos atrás
BsMultiRenderTexture.cpp 550b861440 Individual core object syncing with dependencies há 11 anos atrás
BsOSInputHandler.cpp ad79f66da3 Scene view refactor (moving it to C#) há 11 anos atrás
BsOcclusionQuery.cpp 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsPass.cpp 6b920a90d8 - Moved all shaders to BSL há 10 anos atrás
BsPixelBuffer.cpp 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsPixelData.cpp 42f50ced62 Added C# Renderable and Mesh interfaces há 10 anos atrás
BsPixelUtil.cpp 6c74a3d7c0 Added cached CPU data to Texture há 11 anos atrás
BsPixelVolume.cpp 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsPlatform.cpp 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsProfilerCPU.cpp 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation há 10 anos atrás
BsProfilerGPU.cpp 5d7e93aeee Fixed an issue with GUI layout calculation há 11 anos atrás
BsProfilingManager.cpp 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive há 11 anos atrás
BsQueryManager.cpp 6dc2337e53 Solved some more problems with freeing core objects on shutdown há 11 anos atrás
BsRasterizerState.cpp 6b920a90d8 - Moved all shaders to BSL há 10 anos atrás
BsRenderAPI.cpp 550b861440 Individual core object syncing with dependencies há 11 anos atrás
BsRenderAPICapabilities.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI há 11 anos atrás
BsRenderAPIManager.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI há 11 anos atrás
BsRenderStateManager.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread há 11 anos atrás
BsRenderTarget.cpp 550b861440 Individual core object syncing with dependencies há 11 anos atrás
BsRenderTexture.cpp 550b861440 Individual core object syncing with dependencies há 11 anos atrás
BsRenderWindow.cpp 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation há 10 anos atrás
BsRenderWindowManager.cpp 86f54d6527 Mostly finished with the project library import progress bar há 10 anos atrás
BsRendererManager.cpp ab1746c542 BansheeSL: Shader parser generates an actual Shader há 10 anos atrás
BsResource.cpp eb609f487a When blocking for resource load optionally wait for dependencies too há 11 anos atrás
BsResourceHandle.cpp eb609f487a When blocking for resource load optionally wait for dependencies too há 11 anos atrás
BsResourceListenerManager.cpp eb609f487a When blocking for resource load optionally wait for dependencies too há 11 anos atrás
BsResourceManifest.cpp 03060e056f Fixed a bug with builtin resource reimport há 10 anos atrás
BsResourceMetaData.cpp c449f37a13 Added ability to set up custom meta-data per resource há 11 anos atrás
BsResources.cpp 08adb83157 Project window better label and selection display há 10 anos atrás
BsSamplerState.cpp 6b920a90d8 - Moved all shaders to BSL há 10 anos atrás
BsSavedResourceData.cpp 0824fc2e46 Advanced resource loading WIP stage 2 há 11 anos atrás
BsSceneObject.cpp 2f7095dbd2 Improvements to SceneObject transform há 11 anos atrás
BsShader.cpp ecfe9ff397 Project library dependant resource import (untested) há 10 anos atrás
BsShaderInclude.cpp 43c78bc4d0 WIP shader includes há 10 anos atrás
BsShaderIncludeImporter.cpp 43c78bc4d0 WIP shader includes há 10 anos atrás
BsShaderManager.cpp 43c78bc4d0 WIP shader includes há 10 anos atrás
BsSpecificImporter.cpp 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsTechnique.cpp ab1746c542 BansheeSL: Shader parser generates an actual Shader há 10 anos atrás
BsTextData.cpp 3c85332fe8 When word wrapping text with word break, use only word break if word wrap is not possible há 10 anos atrás
BsTexture.cpp 42f50ced62 Added C# Renderable and Mesh interfaces há 10 anos atrás
BsTextureImportOptions.cpp 42f50ced62 Added C# Renderable and Mesh interfaces há 10 anos atrás
BsTextureManager.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer há 11 anos atrás
BsTextureView.cpp 1b1895f796 WIP VisualStudio project syncing há 10 anos atrás
BsTimerQuery.cpp 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsTransientMesh.cpp 6e60df9371 MeshHeap refactored to comply with new CoreObject design há 11 anos atrás
BsUUID.cpp ee9c441334 Proper UUID generation há 10 anos atrás
BsUtility.cpp f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference há 11 anos atrás
BsVertexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI há 11 anos atrás
BsVertexData.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI há 11 anos atrás
BsVertexDataDesc.cpp 42f50ced62 Added C# Renderable and Mesh interfaces há 10 anos atrás
BsVertexDeclaration.cpp 1b1895f796 WIP VisualStudio project syncing há 10 anos atrás
BsVideoModeInfo.cpp 90e94fb9b2 Fixed issue with HString parameter placement há 11 anos atrás
BsViewport.cpp 2026432fe7 Add core object dependencies há 11 anos atrás