BsScriptUnitTests.h 596 B

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  1. #pragma once
  2. #include "BsScriptEditorPrerequisites.h"
  3. #include "BsScriptObject.h"
  4. namespace BansheeEngine
  5. {
  6. class BS_SCR_BED_EXPORT ScriptUnitTests : public ScriptObject <ScriptUnitTests>
  7. {
  8. public:
  9. SCRIPT_OBJ(EDITOR_ASSEMBLY, "BansheeEditor", "UnitTests")
  10. static void runTests();
  11. private:
  12. static void internal_UT1_GameObjectClone(MonoObject* instance);
  13. static void internal_UT3_GenerateDiff(MonoObject* oldObj, MonoObject* newObj);
  14. static void internal_UT3_ApplyDiff(MonoObject* obj);
  15. static MonoMethod* RunTestsMethod;
  16. static SPtr<ManagedSerializableDiff> tempDiff;
  17. };
  18. }