Marko Pintera 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance %!s(int64=10) %!d(string=hai) anos
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BsManagedComponent.h 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance %!s(int64=10) %!d(string=hai) anos
BsManagedComponentRTTI.h 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance %!s(int64=10) %!d(string=hai) anos
BsManagedResource.h 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance %!s(int64=10) %!d(string=hai) anos
BsManagedResourceManager.h 35b5f1e6f3 Managed resource unloading works properly %!s(int64=11) %!d(string=hai) anos
BsManagedResourceMetaData.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management %!s(int64=11) %!d(string=hai) anos
BsManagedResourceMetaDataRTTI.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management %!s(int64=11) %!d(string=hai) anos
BsManagedResourceRTTI.h 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance %!s(int64=10) %!d(string=hai) anos
BsManagedSerializableArray.h 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance %!s(int64=10) %!d(string=hai) anos
BsManagedSerializableArrayRTTI.h 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance %!s(int64=10) %!d(string=hai) anos
BsManagedSerializableDictionary.h 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance %!s(int64=10) %!d(string=hai) anos
BsManagedSerializableDictionaryRTTI.h 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance %!s(int64=10) %!d(string=hai) anos
BsManagedSerializableDiff.h 05bef870f2 Unit test for managed diff passes %!s(int64=10) %!d(string=hai) anos
BsManagedSerializableDiffRTTI.h d4f071556d Added code for managed serializable object diffs (WIP) %!s(int64=10) %!d(string=hai) anos
BsManagedSerializableField.h 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance %!s(int64=10) %!d(string=hai) anos
BsManagedSerializableFieldRTTI.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsManagedSerializableList.h 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance %!s(int64=10) %!d(string=hai) anos
BsManagedSerializableListRTTI.h 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance %!s(int64=10) %!d(string=hai) anos
BsManagedSerializableObject.h 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance %!s(int64=10) %!d(string=hai) anos
BsManagedSerializableObjectInfo.h 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance %!s(int64=10) %!d(string=hai) anos
BsManagedSerializableObjectInfoRTTI.h 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance %!s(int64=10) %!d(string=hai) anos
BsManagedSerializableObjectRTTI.h 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance %!s(int64=10) %!d(string=hai) anos
BsScriptAssemblyManager.h 42f50ced62 Added C# Renderable and Mesh interfaces %!s(int64=10) %!d(string=hai) anos
BsScriptAsyncOp.h 1b1895f796 WIP VisualStudio project syncing %!s(int64=10) %!d(string=hai) anos
BsScriptBoneWeight.h 42f50ced62 Added C# Renderable and Mesh interfaces %!s(int64=10) %!d(string=hai) anos
BsScriptBuiltin.h d3e33e24e0 Added mesh drag and drop to scene view (WIP) %!s(int64=10) %!d(string=hai) anos
BsScriptCameraHandler.h d3e33e24e0 Added mesh drag and drop to scene view (WIP) %!s(int64=10) %!d(string=hai) anos
BsScriptColor.h 1b1895f796 WIP VisualStudio project syncing %!s(int64=10) %!d(string=hai) anos
BsScriptComponent.h 1b1895f796 WIP VisualStudio project syncing %!s(int64=10) %!d(string=hai) anos
BsScriptContextMenu.h f6c1d83ca6 C# context menu for GUI %!s(int64=10) %!d(string=hai) anos
BsScriptCursor.h 1b1895f796 WIP VisualStudio project syncing %!s(int64=10) %!d(string=hai) anos
BsScriptDebug.h 1b1895f796 WIP VisualStudio project syncing %!s(int64=10) %!d(string=hai) anos
BsScriptEnginePrerequisites.h 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance %!s(int64=10) %!d(string=hai) anos
BsScriptFont.h 1b1895f796 WIP VisualStudio project syncing %!s(int64=10) %!d(string=hai) anos
BsScriptGUIButton.h 3b445b8888 Updated GUI panel depth so it's signed and accepts both minimum and maximum ranges %!s(int64=10) %!d(string=hai) anos
BsScriptGUIContent.h 1b1895f796 WIP VisualStudio project syncing %!s(int64=10) %!d(string=hai) anos
BsScriptGUIElement.h bc5f01ff6e Improved ProjectWindow label look slightly %!s(int64=10) %!d(string=hai) anos
BsScriptGUIElementStateStyle.h 1b1895f796 WIP VisualStudio project syncing %!s(int64=10) %!d(string=hai) anos
BsScriptGUIElementStyle.h 1b1895f796 WIP VisualStudio project syncing %!s(int64=10) %!d(string=hai) anos
BsScriptGUIFixedSpace.h d693b8733c Renamed GUiLayoutExplicit -> GUIPanel %!s(int64=10) %!d(string=hai) anos
BsScriptGUIFlexibleSpace.h d693b8733c Renamed GUiLayoutExplicit -> GUIPanel %!s(int64=10) %!d(string=hai) anos
BsScriptGUIInputBox.h fbb6f3980f WIP ProjectWindow rename & delete %!s(int64=10) %!d(string=hai) anos
BsScriptGUILabel.h 1b1895f796 WIP VisualStudio project syncing %!s(int64=10) %!d(string=hai) anos
BsScriptGUILayout.h 86f54d6527 Mostly finished with the project library import progress bar %!s(int64=10) %!d(string=hai) anos
BsScriptGUILayoutUtility.h 97a70b6f03 Proper screen <-> window coordinate transformations for modal windows %!s(int64=10) %!d(string=hai) anos
BsScriptGUIListBox.h 1b1895f796 WIP VisualStudio project syncing %!s(int64=10) %!d(string=hai) anos
BsScriptGUIProgressBar.h 1b1895f796 WIP VisualStudio project syncing %!s(int64=10) %!d(string=hai) anos
BsScriptGUIRenderTexture.h 1b1895f796 WIP VisualStudio project syncing %!s(int64=10) %!d(string=hai) anos
BsScriptGUIScrollArea.h 7458bc642f Fixed project window so it doesn't cause horizontal scroll to show up %!s(int64=10) %!d(string=hai) anos
BsScriptGUISlider.h 1b1895f796 WIP VisualStudio project syncing %!s(int64=10) %!d(string=hai) anos
BsScriptGUITexture.h 1b1895f796 WIP VisualStudio project syncing %!s(int64=10) %!d(string=hai) anos
BsScriptGUIToggle.h 1b1895f796 WIP VisualStudio project syncing %!s(int64=10) %!d(string=hai) anos
BsScriptGUIToggleGroup.h 1b1895f796 WIP VisualStudio project syncing %!s(int64=10) %!d(string=hai) anos
BsScriptGameObject.h 1b1895f796 WIP VisualStudio project syncing %!s(int64=10) %!d(string=hai) anos
BsScriptGameObjectManager.h ae583e1ac5 WIP C# DragDropManager %!s(int64=10) %!d(string=hai) anos
BsScriptHString.h 1b1895f796 WIP VisualStudio project syncing %!s(int64=10) %!d(string=hai) anos
BsScriptInput.h 620828f08f Added a polling method to detect if mouse has been double clicked %!s(int64=10) %!d(string=hai) anos
BsScriptInputConfiguration.h eedeb41ab4 WIP - Way of adding menu items from C#, ShortcutManager and extended GUIMenu so it displays shortcut keys %!s(int64=10) %!d(string=hai) anos
BsScriptMacros.h 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" %!s(int64=11) %!d(string=hai) anos
BsScriptManagedResource.h 1b1895f796 WIP VisualStudio project syncing %!s(int64=10) %!d(string=hai) anos
BsScriptMaterial.h b74cf06aa0 C# versions of Shader and Material resources %!s(int64=10) %!d(string=hai) anos
BsScriptMesh.h 42f50ced62 Added C# Renderable and Mesh interfaces %!s(int64=10) %!d(string=hai) anos
BsScriptMeshData.h 42f50ced62 Added C# Renderable and Mesh interfaces %!s(int64=10) %!d(string=hai) anos
BsScriptObject.h 3638a07125 More fixes to assembly refresh %!s(int64=11) %!d(string=hai) anos
BsScriptObjectImpl.h 1b1895f796 WIP VisualStudio project syncing %!s(int64=10) %!d(string=hai) anos
BsScriptObjectManager.h 3638a07125 More fixes to assembly refresh %!s(int64=11) %!d(string=hai) anos
BsScriptPixelData.h 1b1895f796 WIP VisualStudio project syncing %!s(int64=10) %!d(string=hai) anos
BsScriptPixelUtility.h 1b1895f796 WIP VisualStudio project syncing %!s(int64=10) %!d(string=hai) anos
BsScriptPlainText.h 3ef35e0667 Added C# PlainText and ScriptCode %!s(int64=10) %!d(string=hai) anos
BsScriptRenderTarget.h 1b1895f796 WIP VisualStudio project syncing %!s(int64=10) %!d(string=hai) anos
BsScriptRenderTexture.h 1b1895f796 WIP VisualStudio project syncing %!s(int64=10) %!d(string=hai) anos
BsScriptRenderTexture2D.h 1b1895f796 WIP VisualStudio project syncing %!s(int64=10) %!d(string=hai) anos
BsScriptRenderableHandler.h 00753da319 Fixed managed Renderable and Camera handlers so they are properly destroyed %!s(int64=10) %!d(string=hai) anos
BsScriptResource.h 929611c919 WIP work on ProjectWindow %!s(int64=10) %!d(string=hai) anos
BsScriptResourceManager.h 42f50ced62 Added C# Renderable and Mesh interfaces %!s(int64=10) %!d(string=hai) anos
BsScriptSceneObject.h 1b1895f796 WIP VisualStudio project syncing %!s(int64=10) %!d(string=hai) anos
BsScriptScriptCode.h 3ef35e0667 Added C# PlainText and ScriptCode %!s(int64=10) %!d(string=hai) anos
BsScriptSerializableArray.h 1b1895f796 WIP VisualStudio project syncing %!s(int64=10) %!d(string=hai) anos
BsScriptSerializableDictionary.h 1b1895f796 WIP VisualStudio project syncing %!s(int64=10) %!d(string=hai) anos
BsScriptSerializableField.h 1b1895f796 WIP VisualStudio project syncing %!s(int64=10) %!d(string=hai) anos
BsScriptSerializableList.h 1b1895f796 WIP VisualStudio project syncing %!s(int64=10) %!d(string=hai) anos
BsScriptSerializableObject.h 1b1895f796 WIP VisualStudio project syncing %!s(int64=10) %!d(string=hai) anos
BsScriptSerializableProperty.h 1b1895f796 WIP VisualStudio project syncing %!s(int64=10) %!d(string=hai) anos
BsScriptShader.h b74cf06aa0 C# versions of Shader and Material resources %!s(int64=10) %!d(string=hai) anos
BsScriptSpriteTexture.h fbbe8659aa Refactored how builtin resources are processed and loaded %!s(int64=10) %!d(string=hai) anos
BsScriptStringTable.h 1b1895f796 WIP VisualStudio project syncing %!s(int64=10) %!d(string=hai) anos
BsScriptTexture.h 1b1895f796 WIP VisualStudio project syncing %!s(int64=10) %!d(string=hai) anos
BsScriptTexture2D.h 1b1895f796 WIP VisualStudio project syncing %!s(int64=10) %!d(string=hai) anos
BsScriptTexture3D.h b74cf06aa0 C# versions of Shader and Material resources %!s(int64=10) %!d(string=hai) anos
BsScriptTextureCube.h b74cf06aa0 C# versions of Shader and Material resources %!s(int64=10) %!d(string=hai) anos
BsScriptTime.h 86f54d6527 Mostly finished with the project library import progress bar %!s(int64=10) %!d(string=hai) anos
BsScriptVector.h 42f50ced62 Added C# Renderable and Mesh interfaces %!s(int64=10) %!d(string=hai) anos
BsScriptVector2I.h 1b1895f796 WIP VisualStudio project syncing %!s(int64=10) %!d(string=hai) anos
BsScriptVirtualButton.h 1b1895f796 WIP VisualStudio project syncing %!s(int64=10) %!d(string=hai) anos
BsScriptVirtualInput.h 1b1895f796 WIP VisualStudio project syncing %!s(int64=10) %!d(string=hai) anos