Marko Pintera 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance 10 anni fa
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BsManagedComponent.cpp 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance 10 anni fa
BsManagedResource.cpp 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance 10 anni fa
BsManagedResourceManager.cpp 35b5f1e6f3 Managed resource unloading works properly 11 anni fa
BsManagedResourceMetaData.cpp a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 anni fa
BsManagedSerializableArray.cpp 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance 10 anni fa
BsManagedSerializableDictionary.cpp 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance 10 anni fa
BsManagedSerializableDiff.cpp 05bef870f2 Unit test for managed diff passes 10 anni fa
BsManagedSerializableField.cpp 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance 10 anni fa
BsManagedSerializableList.cpp 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance 10 anni fa
BsManagedSerializableObject.cpp 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance 10 anni fa
BsManagedSerializableObjectInfo.cpp 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance 10 anni fa
BsScriptAssemblyManager.cpp 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance 10 anni fa
BsScriptAsyncOp.cpp 4667ba6cc9 Making blockUntilComplete an internal method 11 anni fa
BsScriptBoneWeight.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 anni fa
BsScriptBuiltin.cpp d3e33e24e0 Added mesh drag and drop to scene view (WIP) 10 anni fa
BsScriptCameraHandler.cpp 00753da319 Fixed managed Renderable and Camera handlers so they are properly destroyed 10 anni fa
BsScriptColor.cpp d5d2171319 Added C# PixelData 11 anni fa
BsScriptComponent.cpp bf23b6d2e6 Assembly refresh working (all obvious issues resolved) 11 anni fa
BsScriptContextMenu.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk 10 anni fa
BsScriptCursor.cpp d5d2171319 Added C# PixelData 11 anni fa
BsScriptDebug.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsScriptEnginePlugin.cpp fe9db60c5a Added support for managed unit tests and a unit test for managed diff 10 anni fa
BsScriptFont.cpp d75a4d76ab Getting everything to compile after C# ProjectLibrary additions 10 anni fa
BsScriptGUIButton.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk 10 anni fa
BsScriptGUIContent.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 anni fa
BsScriptGUIElement.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk 10 anni fa
BsScriptGUIElementStateStyle.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsScriptGUIElementStyle.cpp d231b89e53 Fixed OpenGL texture binding 11 anni fa
BsScriptGUIFixedSpace.cpp d48eac3ca9 Modified how C# GUI element destruction works so it now properly handles elements that go out of scope 10 anni fa
BsScriptGUIFlexibleSpace.cpp d48eac3ca9 Modified how C# GUI element destruction works so it now properly handles elements that go out of scope 10 anni fa
BsScriptGUIInputBox.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk 10 anni fa
BsScriptGUILabel.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) 10 anni fa
BsScriptGUILayout.cpp 86f54d6527 Mostly finished with the project library import progress bar 10 anni fa
BsScriptGUILayoutUtility.cpp 22cf8a4b76 More optimized GUI element bound calculations (WIP) 10 anni fa
BsScriptGUIListBox.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk 10 anni fa
BsScriptGUIProgressBar.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) 10 anni fa
BsScriptGUIRenderTexture.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) 10 anni fa
BsScriptGUIScrollArea.cpp 7458bc642f Fixed project window so it doesn't cause horizontal scroll to show up 10 anni fa
BsScriptGUISlider.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk 10 anni fa
BsScriptGUITexture.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) 10 anni fa
BsScriptGUIToggle.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk 10 anni fa
BsScriptGUIToggleGroup.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 anni fa
BsScriptGameObject.cpp 3aa329733b Assembly refresh (WIP - Does not run) 11 anni fa
BsScriptGameObjectManager.cpp ae583e1ac5 WIP C# DragDropManager 10 anni fa
BsScriptHString.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 anni fa
BsScriptInput.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk 10 anni fa
BsScriptInputConfiguration.cpp eedeb41ab4 WIP - Way of adding menu items from C#, ShortcutManager and extended GUIMenu so it displays shortcut keys 10 anni fa
BsScriptManagedResource.cpp 3638a07125 More fixes to assembly refresh 11 anni fa
BsScriptMaterial.cpp d3e33e24e0 Added mesh drag and drop to scene view (WIP) 10 anni fa
BsScriptMesh.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 anni fa
BsScriptMeshData.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 anni fa
BsScriptObject.cpp 3aa329733b Assembly refresh (WIP - Does not run) 11 anni fa
BsScriptObjectImpl.cpp 3aa329733b Assembly refresh (WIP - Does not run) 11 anni fa
BsScriptObjectManager.cpp 3638a07125 More fixes to assembly refresh 11 anni fa
BsScriptPixelData.cpp 25aca52bc3 Added C# Texture and implemented Texture2D 11 anni fa
BsScriptPixelUtility.cpp 2ee57f4357 Added C# PixelUtility 11 anni fa
BsScriptPlainText.cpp 3ef35e0667 Added C# PlainText and ScriptCode 10 anni fa
BsScriptRenderTarget.cpp 93e2eff9b6 Added C# RenderTarget 11 anni fa
BsScriptRenderTexture.cpp 93e2eff9b6 Added C# RenderTarget 11 anni fa
BsScriptRenderTexture2D.cpp b74cf06aa0 C# versions of Shader and Material resources 10 anni fa
BsScriptRenderableHandler.cpp 00753da319 Fixed managed Renderable and Camera handlers so they are properly destroyed 10 anni fa
BsScriptResource.cpp 929611c919 WIP work on ProjectWindow 10 anni fa
BsScriptResourceManager.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 anni fa
BsScriptSceneObject.cpp 3aa329733b Assembly refresh (WIP - Does not run) 11 anni fa
BsScriptScriptCode.cpp 3ef35e0667 Added C# PlainText and ScriptCode 10 anni fa
BsScriptSerializableArray.cpp 3aa329733b Assembly refresh (WIP - Does not run) 11 anni fa
BsScriptSerializableDictionary.cpp 3aa329733b Assembly refresh (WIP - Does not run) 11 anni fa
BsScriptSerializableField.cpp d0a35f68a3 Tested and fixed InspectableObject partially 11 anni fa
BsScriptSerializableList.cpp 3aa329733b Assembly refresh (WIP - Does not run) 11 anni fa
BsScriptSerializableObject.cpp 6bbe6114ce Many fixes to get assembly refresh working 11 anni fa
BsScriptSerializableProperty.cpp 698ae1d284 Added remaining missing Inspectable and Serializable types 11 anni fa
BsScriptShader.cpp b74cf06aa0 C# versions of Shader and Material resources 10 anni fa
BsScriptSpriteTexture.cpp fbbe8659aa Refactored how builtin resources are processed and loaded 10 anni fa
BsScriptStringTable.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 anni fa
BsScriptTexture.cpp f256dad7d6 Texture refactor to comply with new CoreObject design 11 anni fa
BsScriptTexture2D.cpp bdc149073b GUILayout refactor so child layouts properly respect their elements min and max sizes 10 anni fa
BsScriptTexture3D.cpp 3aa329733b Assembly refresh (WIP - Does not run) 11 anni fa
BsScriptTextureCube.cpp 3aa329733b Assembly refresh (WIP - Does not run) 11 anni fa
BsScriptTime.cpp 86f54d6527 Mostly finished with the project library import progress bar 10 anni fa
BsScriptVector.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 anni fa
BsScriptVector2I.cpp 474830fefa C# input and virtual input work 11 anni fa
BsScriptVirtualButton.cpp 474830fefa C# input and virtual input work 11 anni fa
BsScriptVirtualInput.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk 10 anni fa