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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsVulkanPrerequisites.h"
- #include "BsVulkanResource.h"
- #include "BsTexture.h"
- namespace BansheeEngine
- {
- /** @addtogroup Vulkan
- * @{
- */
- /** Wrapper around a Vulkan image object that manages its usage and lifetime. */
- class VulkanImage : public VulkanResource
- {
- public:
- VulkanImage(VulkanResourceManager* owner, VkImage image, VkDeviceMemory memory, VkImageLayout layout);
- ~VulkanImage();
- /** Returns the internal handle to the Vulkan object. */
- VkImage getHandle() const { return mImage; }
- /** Returns the layout the image is currently in. */
- VkImageLayout getLayout() const { return mLayout; }
- /** Notifies the resource that the current image layout has changed. */
- void setLayout(VkImageLayout layout) { mLayout = layout; }
- private:
- VkImage mImage;
- VkDeviceMemory mMemory;
- VkImageLayout mLayout;
- };
- /** Vulkan implementation of a texture. */
- class VulkanTextureCore : public TextureCore
- {
- public:
- ~VulkanTextureCore();
- /**
- * Gets the resource wrapping the Vulkan image object, on the specified device. If texture device mask doesn't
- * include the provided device, null is returned.
- */
- VulkanImage* getResource(UINT32 deviceIdx) const { return mImages[deviceIdx]; }
- /**
- * Returns an image view that covers all faces and mip maps of the texture. Usable only on the specified device.
- * If texture device mask doesn't include the provided device, null is returned.
- */
- VkImageView getView(UINT32 deviceIdx);
- /**
- * Returns an image view that covers the specified faces and mip maps of the texture. Usable only on the specified
- * device. If texture device mask doesn't include the provided device, null is returned.
- */
- VkImageView getView(UINT32 deviceIdx, const TextureSurface& surface);
- protected:
- friend class VulkanTextureCoreManager;
- VulkanTextureCore(const TEXTURE_DESC& desc, const SPtr<PixelData>& initialData, GpuDeviceFlags deviceMask);
- /** @copydoc CoreObjectCore::initialize() */
- void initialize() override;
- /** @copydoc TextureCore::lockImpl */
- PixelData lockImpl(GpuLockOptions options, UINT32 mipLevel = 0, UINT32 face = 0) override;
- /** @copydoc TextureCore::unlockImpl */
- void unlockImpl() override;
- /** @copydoc TextureCore::copyImpl */
- void copyImpl(UINT32 srcFace, UINT32 srcMipLevel, UINT32 destFace, UINT32 destMipLevel, const SPtr<TextureCore>& target) override;
- /** @copydoc TextureCore::readData */
- void readData(PixelData& dest, UINT32 mipLevel = 0, UINT32 face = 0) override;
- /** @copydoc TextureCore::writeData */
- void writeData(const PixelData& src, UINT32 mipLevel = 0, UINT32 face = 0, bool discardWholeBuffer = false) override;
- private:
- VulkanImage* mImages[BS_MAX_DEVICES];
- };
- /** @} */
- }
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