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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptObject.h"
- #include "BsInputConfiguration.h"
- namespace BansheeEngine
- {
- /** @addtogroup ScriptInteropEngine
- * @{
- */
- /** Interop class between C++ & CLR for InputConfiguration. */
- class BS_SCR_BE_EXPORT ScriptInputConfiguration : public ScriptObject<ScriptInputConfiguration>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "InputConfiguration")
- /** Returns the internal wrapped InputConfiguration object. */
- SPtr<InputConfiguration> getInternalValue() const { return mInputConfig; }
- /**
- * Attempts to find a existing interop object for the provided input configuration. Returns null if one cannot be
- * found.
- */
- static ScriptInputConfiguration* getScriptInputConfig(const SPtr<InputConfiguration>& inputConfig);
- /**
- * Creates a new interop object for the provided input configuration. Caller should first call
- * getScriptInputConfig() to ensure one doesn't already exist.
- */
- static ScriptInputConfiguration* createScriptInputConfig(const SPtr<InputConfiguration>& inputConfig);
- private:
- ScriptInputConfiguration(MonoObject* instance, const SPtr<InputConfiguration>& inputConfig);
- /** @copydoc ScriptObjectBase::_onManagedInstanceDeleted */
- void _onManagedInstanceDeleted() override;
- SPtr<InputConfiguration> mInputConfig;
- static Map<UINT64, ScriptInputConfiguration*> ScriptInputConfigurations;
- /************************************************************************/
- /* CLR HOOKS */
- /************************************************************************/
- static void internal_CreateInstance(MonoObject* object);
- static void internal_RegisterButton(ScriptInputConfiguration* thisPtr, MonoString* name, ButtonCode buttonCode,
- ButtonModifier modifiers, bool repeatable);
- static void internal_UnregisterButton(ScriptInputConfiguration* thisPtr, MonoString* name);
- static void internal_RegisterAxis(ScriptInputConfiguration* thisPtr, MonoString* name, InputAxis type, float deadZone,
- float sensitivity, bool invert);
- static void internal_UnregisterAxis(ScriptInputConfiguration* thisPtr, MonoString* name);
- static void internal_SetRepeatInterval(ScriptInputConfiguration* thisPtr, UINT64 milliseconds);
- static UINT64 internal_GetRepeatInterval(ScriptInputConfiguration* thisPtr);
- };
- /** Interop class between C++ & CLR for VirtualAxis. */
- class BS_SCR_BE_EXPORT ScriptVirtualAxis : public ScriptObject <ScriptVirtualAxis>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "VirtualAxis")
- private:
- ScriptVirtualAxis(MonoObject* instance);
- /************************************************************************/
- /* CLR HOOKS */
- /************************************************************************/
- static UINT32 internal_InitVirtualAxis(MonoString* name);
- };
- /** @} */
- }
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