BsGLHardwareBufferManager.cpp 2.3 KB

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  1. #include "BsGLHardwareBufferManager.h"
  2. #include "BsGLVertexBuffer.h"
  3. #include "BsGLIndexBuffer.h"
  4. #include "BsGLGpuBuffer.h"
  5. #include "BsHardwareBuffer.h"
  6. #include "BsGLGpuParamBlockBuffer.h"
  7. #include "BsRenderSystem.h"
  8. #include "BsRenderSystemCapabilities.h"
  9. namespace BansheeEngine
  10. {
  11. GpuParamBlockBufferPtr GLHardwareBufferManager::createGpuParamBlockBufferImpl()
  12. {
  13. return bs_core_ptr<GLGpuParamBlockBuffer, PoolAlloc>(new (bs_alloc<GLGpuParamBlockBuffer, PoolAlloc>()) GLGpuParamBlockBuffer());
  14. }
  15. GpuBufferPtr GLHardwareBufferManager::createGpuBufferImpl(UINT32 elementCount, UINT32 elementSize,
  16. GpuBufferType type, GpuBufferUsage usage, bool randomGpuWrite, bool useCounter)
  17. {
  18. return bs_core_ptr<GLGpuBuffer, PoolAlloc>(new (bs_alloc<GLGpuBuffer, PoolAlloc>()) GLGpuBuffer(elementCount, elementSize, type, usage, randomGpuWrite, useCounter));
  19. }
  20. SPtr<VertexBufferCore> GLHardwareBufferCoreManager::createVertexBufferInternal(UINT32 vertexSize, UINT32 numVerts, GpuBufferUsage usage, bool streamOut)
  21. {
  22. SPtr<GLVertexBufferCore> ret = bs_shared_ptr<GLVertexBufferCore>(vertexSize, numVerts, usage, streamOut);
  23. ret->_setThisPtr(ret);
  24. return ret;
  25. }
  26. SPtr<IndexBufferCore> GLHardwareBufferCoreManager::createIndexBufferInternal(IndexType itype, UINT32 numIndexes, GpuBufferUsage usage)
  27. {
  28. SPtr<GLIndexBufferCore> ret = bs_shared_ptr<GLIndexBufferCore>(itype, numIndexes, usage);
  29. ret->_setThisPtr(ret);
  30. return ret;
  31. }
  32. GLenum GLHardwareBufferCoreManager::getGLUsage(GpuBufferUsage usage)
  33. {
  34. switch(usage)
  35. {
  36. case GBU_STATIC:
  37. return GL_STATIC_DRAW;
  38. case GBU_DYNAMIC:
  39. return GL_DYNAMIC_DRAW;
  40. default:
  41. return GL_DYNAMIC_DRAW;
  42. };
  43. }
  44. GLenum GLHardwareBufferCoreManager::getGLType(VertexElementType type)
  45. {
  46. switch(type)
  47. {
  48. case VET_FLOAT1:
  49. case VET_FLOAT2:
  50. case VET_FLOAT3:
  51. case VET_FLOAT4:
  52. return GL_FLOAT;
  53. case VET_SHORT1:
  54. case VET_SHORT2:
  55. case VET_SHORT3:
  56. case VET_SHORT4:
  57. return GL_SHORT;
  58. case VET_COLOR:
  59. case VET_COLOR_ABGR:
  60. case VET_COLOR_ARGB:
  61. case VET_UBYTE4:
  62. return GL_UNSIGNED_BYTE;
  63. default:
  64. return 0;
  65. };
  66. }
  67. }