BsGLRenderWindowManager.cpp 1.0 KB

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  1. #include "BsGLRenderWindowManager.h"
  2. #include "BsGLRenderSystem.h"
  3. #include "BsGLSupport.h"
  4. #include "BsAsyncOp.h"
  5. namespace BansheeEngine
  6. {
  7. GLRenderWindowManager::GLRenderWindowManager(GLRenderSystem* renderSystem)
  8. :mRenderSystem(renderSystem)
  9. {
  10. assert(mRenderSystem != nullptr);
  11. }
  12. RenderWindowPtr GLRenderWindowManager::createImpl(RENDER_WINDOW_DESC& desc, const RenderWindowPtr& parentWindow)
  13. {
  14. GLSupport* glSupport = mRenderSystem->getGLSupport();
  15. // Create the window
  16. return glSupport->newWindow(desc, parentWindow);
  17. }
  18. GLRenderWindowCoreManager::GLRenderWindowCoreManager(GLRenderSystem* renderSystem)
  19. :mRenderSystem(renderSystem)
  20. {
  21. assert(mRenderSystem != nullptr);
  22. }
  23. SPtr<RenderWindowCore> GLRenderWindowCoreManager::createInternal(RENDER_WINDOW_DESC& desc)
  24. {
  25. GLSupport* glSupport = mRenderSystem->getGLSupport();
  26. // Create the window
  27. SPtr<RenderWindowCore> window = glSupport->newWindowCore(desc);
  28. window->_setThisPtr(window);
  29. windowCreated(window.get());
  30. return window;
  31. }
  32. }