BearishSun eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering hace 9 años
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DeferredBasePass.bslinc 014bac08b8 Renderer can now handle morph animation hace 9 años
GBuffer.bslinc eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering hace 9 años
LightingCommon.bslinc eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering hace 9 años
NormalVertexInput.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders hace 9 años
PPBase.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders hace 9 años
PPTonemapCommon.bslinc 457cd2fc42 Tonemapping LUT creation now uses compute shaders since Vulkan doesn't support 3D texture rendering hace 9 años
PPWhiteBalance.bslinc 457cd2fc42 Tonemapping LUT creation now uses compute shaders since Vulkan doesn't support 3D texture rendering hace 9 años
PerCameraData.bslinc eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering hace 9 años
PerObjectData.bslinc 7832d7d165 Refactoring renderer so renderable parameter buffers are populated on renderable change, instead of every frame hace 9 años
ReflectionCubemapCommon.bslinc 7784a96128 Reflection cubemap filtering hace 9 años
ResolveCommon.bslinc a4a8a242bb Added a new low-level rendering example project hace 9 años
SkinnedVertexInput.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders hace 9 años
SpriteImage.bslinc 3d48e47f9a Vulkan: Fixing GUI rendering hace 9 años
Surface.bslinc 76dee9fbf8 Morph shape animation (WIP) hace 9 años
SurfaceData.bslinc eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering hace 9 años
VolumeRenderBase.bslinc 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) hace 9 años