BearishSun 4096b350c8 Added a shader for rendering light probe tetrahedrons 8 rokov pred
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Blit.bsl d22aec38a6 Merged resolve/blit shaders into one and unrolled loops 8 rokov pred
Default.bsl 1523924732 Updated engine shaders to new BSL syntax 8 rokov pred
DeferredDirectionalLight.bsl fa62ac09d3 Shadow mapping functional for radial lights 8 rokov pred
DeferredPointLight.bsl fa62ac09d3 Shadow mapping functional for radial lights 8 rokov pred
Diffuse.bsl 1523924732 Updated engine shaders to new BSL syntax 8 rokov pred
FlatFramebufferToTexture.bsl 1523924732 Updated engine shaders to new BSL syntax 8 rokov pred
IrradianceComputeSH.bsl 5ede6f0788 Updated spherical harmonic shaders so they can output order-3 SH coefficients, and output to a larger buffer of coefficients 8 rokov pred
IrradianceProjectSH.bsl 1523924732 Updated engine shaders to new BSL syntax 8 rokov pred
IrradianceReduceSH.bsl 5ede6f0788 Updated spherical harmonic shaders so they can output order-3 SH coefficients, and output to a larger buffer of coefficients 8 rokov pred
LightGridLLCreation.bsl 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 rokov pred
LightGridLLReduction.bsl 1523924732 Updated engine shaders to new BSL syntax 8 rokov pred
PPBuildHiZ.bsl d22aec38a6 Merged resolve/blit shaders into one and unrolled loops 8 rokov pred
PPCreateTonemapLUT.bsl fa62ac09d3 Shadow mapping functional for radial lights 8 rokov pred
PPDownsample.bsl f886443836 Perform MSAA resolve after tonemapping 8 rokov pred
PPEyeAdaptHistogram.bsl 1523924732 Updated engine shaders to new BSL syntax 8 rokov pred
PPEyeAdaptHistogramReduce.bsl 1523924732 Updated engine shaders to new BSL syntax 8 rokov pred
PPEyeAdaptation.bsl 1523924732 Updated engine shaders to new BSL syntax 8 rokov pred
PPFXAA.bsl 845452c806 Added FXAA 8 rokov pred
PPGaussianBlur.bsl a5ac5b5584 DOF now works with MSAA 8 rokov pred
PPGaussianDOFCombine.bsl 845452c806 Added FXAA 8 rokov pred
PPGaussianDOFSeparate.bsl a5ac5b5584 DOF now works with MSAA 8 rokov pred
PPSSAO.bsl 2779f6cc40 SSAO: pick different sample/step count based on quality level 8 rokov pred
PPSSAOBlur.bsl 210100d2ed SSAO: Added a separate bilateral blur step 8 rokov pred
PPSSAODownsample.bsl 824849ff57 Added upsampling to SSAO (untested) 8 rokov pred
PPSSRResolve.bsl 55e942d2fa More work on temporal resolve shader 8 rokov pred
PPSSRStencil.bsl fb505fd6fd More work on screen space reflections 8 rokov pred
PPSSRTrace.bsl 2f7eef36ea Added importance sampling to SSR (non-temporal for now) 8 rokov pred
PPTonemapping.bsl f886443836 Perform MSAA resolve after tonemapping 8 rokov pred
ReflectionCubeDownsample.bsl 1523924732 Updated engine shaders to new BSL syntax 8 rokov pred
ReflectionCubeImportanceSample.bsl 2f7eef36ea Added importance sampling to SSR (non-temporal for now) 8 rokov pred
ShadowDepthCube.bsl fa62ac09d3 Shadow mapping functional for radial lights 8 rokov pred
ShadowDepthDirectional.bsl 8e8b4a86b9 Cascaded shadow maps mostly functional 8 rokov pred
ShadowDepthNormal.bsl 8e8b4a86b9 Cascaded shadow maps mostly functional 8 rokov pred
ShadowProject.bsl 8e8b4a86b9 Cascaded shadow maps mostly functional 8 rokov pred
ShadowProjectOmni.bsl c0eb880ca6 Fixing omnidirectional shadow maps 8 rokov pred
ShadowProjectStencil.bsl e315616d5d More work on shadow mapping 8 rokov pred
Skybox.bsl 9aef51e069 All renderer materials refactored: 8 rokov pred
SpriteImageAlpha.bsl 1523924732 Updated engine shaders to new BSL syntax 8 rokov pred
SpriteImageNoAlpha.bsl 1523924732 Updated engine shaders to new BSL syntax 8 rokov pred
SpriteLine.bsl cd0fb1257c Fixed sprite line rendering shader 8 rokov pred
SpriteText.bsl 1523924732 Updated engine shaders to new BSL syntax 8 rokov pred
TetrahedraRender.bsl 4096b350c8 Added a shader for rendering light probe tetrahedrons 8 rokov pred
TiledDeferredImageBasedLighting.bsl 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 rokov pred
TiledDeferredLighting.bsl 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 rokov pred
Transparent.bsl 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 rokov pred