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BsD3D9Device.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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9 年之前 |
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BsD3D9DeviceManager.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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9 年之前 |
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BsD3D9Driver.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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9 年之前 |
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BsD3D9DriverList.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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9 年之前 |
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BsD3D9EmulatedParamBlocks.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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9 年之前 |
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BsD3D9EventQuery.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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9 年之前 |
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BsD3D9GpuBuffer.cpp
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deab7206d5
Added generic GPU buffer support to DX11 and OpenGL
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9 年之前 |
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BsD3D9GpuProgram.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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9 年之前 |
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BsD3D9HLSLProgramFactory.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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9 年之前 |
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BsD3D9HardwareBufferManager.cpp
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deab7206d5
Added generic GPU buffer support to DX11 and OpenGL
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9 年之前 |
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BsD3D9IndexBuffer.cpp
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24341978b0
Added RenderAPI manual
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9 年之前 |
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BsD3D9Mappings.cpp
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adcd1f7c57
Updated GUI so it can output different types of meshes (e.g. lines vs. triangles)
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9 年之前 |
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BsD3D9MultiRenderTexture.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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9 年之前 |
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BsD3D9OcclusionQuery.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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9 年之前 |
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BsD3D9PixelBuffer.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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9 年之前 |
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BsD3D9Plugin.cpp
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cca31b40af
Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings
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9 年之前 |
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BsD3D9QueryManager.cpp
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2b388725cb
Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links
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9 年之前 |
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BsD3D9RenderAPI.cpp
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b48081c63c
Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread
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9 年之前 |
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BsD3D9RenderAPIFactory.cpp
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855b052658
More fixes in order to get everything to compile with Clang
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9 年之前 |
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BsD3D9RenderTexture.cpp
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a419f4cb4f
Postprocessing WIP
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9 年之前 |
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BsD3D9RenderWindow.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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9 年之前 |
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BsD3D9RenderWindowManager.cpp
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2b388725cb
Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links
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9 年之前 |
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BsD3D9Resource.cpp
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d05d39222f
Replacing ugly thread primitive macros with a non-macro alternative
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9 年之前 |
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BsD3D9ResourceManager.cpp
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d05d39222f
Replacing ugly thread primitive macros with a non-macro alternative
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9 年之前 |
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BsD3D9Texture.cpp
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aa06514ff9
Added support for texture arrays
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9 年之前 |
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BsD3D9TextureManager.cpp
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aa06514ff9
Added support for texture arrays
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9 年之前 |
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BsD3D9TimerQuery.cpp
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49729fede9
Made timer query messages fall under the verbose category so they don't spam the normal log
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9 年之前 |
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BsD3D9VertexBuffer.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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9 年之前 |
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BsD3D9VertexDeclaration.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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9 年之前 |
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BsD3D9VideoModeInfo.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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9 年之前 |