BsTaskScheduler.cpp 4.3 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsTaskScheduler.h"
  4. #include "BsThreadPool.h"
  5. namespace BansheeEngine
  6. {
  7. Task::Task(const PrivatelyConstruct& dummy, const String& name, std::function<void()> taskWorker,
  8. TaskPriority priority, SPtr<Task> dependency)
  9. :mName(name), mPriority(priority), mTaskId(0), mTaskWorker(taskWorker), mTaskDependency(dependency),
  10. mParent(nullptr)
  11. {
  12. }
  13. SPtr<Task> Task::create(const String& name, std::function<void()> taskWorker, TaskPriority priority, SPtr<Task> dependency)
  14. {
  15. return bs_shared_ptr_new<Task>(PrivatelyConstruct(), name, taskWorker, priority, dependency);
  16. }
  17. bool Task::isComplete() const
  18. {
  19. return mState.load() == 2;
  20. }
  21. bool Task::isCanceled() const
  22. {
  23. return mState.load() == 3;
  24. }
  25. void Task::wait()
  26. {
  27. if(mParent != nullptr)
  28. mParent->waitUntilComplete(this);
  29. }
  30. void Task::cancel()
  31. {
  32. mState.store(3);
  33. }
  34. TaskScheduler::TaskScheduler()
  35. :mTaskQueue(&TaskScheduler::taskCompare), mMaxActiveTasks(0), mNextTaskId(0), mShutdown(false)
  36. {
  37. mMaxActiveTasks = BS_THREAD_HARDWARE_CONCURRENCY;
  38. mTaskSchedulerThread = ThreadPool::instance().run("TaskScheduler", std::bind(&TaskScheduler::runMain, this));
  39. }
  40. TaskScheduler::~TaskScheduler()
  41. {
  42. // Wait until all tasks complete
  43. {
  44. Lock activeTaskLock(mReadyMutex);
  45. while (mActiveTasks.size() > 0)
  46. {
  47. SPtr<Task> task = mActiveTasks[0];
  48. activeTaskLock.unlock();
  49. task->wait();
  50. activeTaskLock.lock();
  51. }
  52. }
  53. // Start shutdown of the main queue worker and wait until it exits
  54. {
  55. Lock lock(mReadyMutex);
  56. mShutdown = true;
  57. }
  58. mTaskReadyCond.notify_one();
  59. mTaskSchedulerThread.blockUntilComplete();
  60. }
  61. void TaskScheduler::addTask(const SPtr<Task>& task)
  62. {
  63. Lock lock(mReadyMutex);
  64. task->mParent = this;
  65. task->mTaskId = mNextTaskId++;
  66. mTaskQueue.insert(task);
  67. // Wake main scheduler thread
  68. mTaskReadyCond.notify_one();
  69. }
  70. void TaskScheduler::addWorker()
  71. {
  72. Lock lock(mReadyMutex);
  73. mMaxActiveTasks++;
  74. // A spot freed up, queue new tasks on main scheduler thread if they exist
  75. mTaskReadyCond.notify_one();
  76. }
  77. void TaskScheduler::removeWorker()
  78. {
  79. Lock lock(mReadyMutex);
  80. if(mMaxActiveTasks > 0)
  81. mMaxActiveTasks--;
  82. }
  83. void TaskScheduler::runMain()
  84. {
  85. while(true)
  86. {
  87. Lock lock(mReadyMutex);
  88. while((mTaskQueue.size() == 0 || (UINT32)mActiveTasks.size() >= mMaxActiveTasks) && !mShutdown)
  89. mTaskReadyCond.wait(lock);
  90. if(mShutdown)
  91. break;
  92. for(UINT32 i = 0; (i < mTaskQueue.size()) && ((UINT32)mActiveTasks.size() < mMaxActiveTasks); i++)
  93. {
  94. SPtr<Task> curTask = *mTaskQueue.begin();
  95. mTaskQueue.erase(mTaskQueue.begin());
  96. if(curTask->isCanceled())
  97. continue;
  98. if(curTask->mTaskDependency != nullptr && !curTask->mTaskDependency->isComplete())
  99. continue;
  100. curTask->mState.store(1);
  101. mActiveTasks.push_back(curTask);
  102. ThreadPool::instance().run(curTask->mName, std::bind(&TaskScheduler::runTask, this, curTask));
  103. }
  104. }
  105. }
  106. void TaskScheduler::runTask(SPtr<Task> task)
  107. {
  108. task->mTaskWorker();
  109. {
  110. Lock lock(mReadyMutex);
  111. auto findIter = std::find(mActiveTasks.begin(), mActiveTasks.end(), task);
  112. if (findIter != mActiveTasks.end())
  113. mActiveTasks.erase(findIter);
  114. }
  115. {
  116. Lock lock(mCompleteMutex);
  117. task->mState.store(2);
  118. mTaskCompleteCond.notify_all();
  119. }
  120. // Possibly this task was someones dependency, so wake the main scheduler thread
  121. mTaskReadyCond.notify_one();
  122. }
  123. void TaskScheduler::waitUntilComplete(const Task* task)
  124. {
  125. if(task->isCanceled())
  126. return;
  127. {
  128. Lock lock(mCompleteMutex);
  129. while(!task->isComplete())
  130. {
  131. addWorker();
  132. mTaskCompleteCond.wait(lock);
  133. removeWorker();
  134. }
  135. }
  136. }
  137. bool TaskScheduler::taskCompare(const SPtr<Task>& lhs, const SPtr<Task>& rhs)
  138. {
  139. // If one tasks priority is higher, that one goes first
  140. if(lhs->mPriority > rhs->mPriority)
  141. return true;
  142. // Otherwise we go by smaller id, as that task was queued earlier than the other
  143. return lhs->mTaskId < rhs->mTaskId;
  144. }
  145. }