BsGUIVector2Field.cpp 2.8 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "GUI/BsGUIVector2Field.h"
  4. #include "GUI/BsGUILayoutX.h"
  5. #include "GUI/BsGUILayoutY.h"
  6. #include "GUI/BsGUIFloatField.h"
  7. #include "GUI/BsGUILabel.h"
  8. #include "GUI/BsGUISpace.h"
  9. using namespace std::placeholders;
  10. namespace bs
  11. {
  12. const UINT32 GUIVector2Field::ELEMENT_LABEL_WIDTH = 15;
  13. GUIVector2Field::GUIVector2Field(const PrivatelyConstruct& dummy, const GUIContent& labelContent,
  14. UINT32 labelWidth, const String& style, const GUIDimensions& dimensions, bool withLabel)
  15. :TGUIField(dummy, labelContent, labelWidth, style, dimensions, withLabel),
  16. mFieldX(nullptr), mFieldY(nullptr)
  17. {
  18. mFieldX = GUIFloatField::create(HString("X"), ELEMENT_LABEL_WIDTH, getSubStyleName(getXFieldStyleType()));
  19. mFieldY = GUIFloatField::create(HString("Y"), ELEMENT_LABEL_WIDTH, getSubStyleName(getYFieldStyleType()));
  20. mFieldX->onValueChanged.connect(std::bind(&GUIVector2Field::valueChanged, this, _1));
  21. mFieldY->onValueChanged.connect(std::bind(&GUIVector2Field::valueChanged, this, _1));
  22. mFieldX->onConfirm.connect(std::bind(&GUIVector2Field::inputConfirmed, this));
  23. mFieldY->onConfirm.connect(std::bind(&GUIVector2Field::inputConfirmed, this));
  24. mLayout->addElement(mFieldX);
  25. mLayout->addNewElement<GUIFixedSpace>(5);
  26. mLayout->addElement(mFieldY);
  27. }
  28. Vector2 GUIVector2Field::getValue() const
  29. {
  30. Vector2 value;
  31. value.x = mFieldX->getValue();
  32. value.y = mFieldY->getValue();
  33. return value;
  34. }
  35. void GUIVector2Field::setValue(const Vector2& value)
  36. {
  37. mFieldX->setValue(value.x);
  38. mFieldY->setValue(value.y);
  39. }
  40. bool GUIVector2Field::hasInputFocus() const
  41. {
  42. return mFieldX->hasInputFocus() || mFieldY->hasInputFocus();
  43. }
  44. void GUIVector2Field::setTint(const Color& color)
  45. {
  46. if (mLabel != nullptr)
  47. mLabel->setTint(color);
  48. mFieldX->setTint(color);
  49. mFieldY->setTint(color);
  50. }
  51. void GUIVector2Field::valueChanged(float newValue)
  52. {
  53. Vector2 value = getValue();
  54. onValueChanged(value);
  55. }
  56. void GUIVector2Field::inputConfirmed()
  57. {
  58. onConfirm();
  59. }
  60. void GUIVector2Field::styleUpdated()
  61. {
  62. if (mLabel != nullptr)
  63. mLabel->setStyle(getSubStyleName(getLabelStyleType()));
  64. mFieldX->setStyle(getSubStyleName(getXFieldStyleType()));
  65. mFieldY->setStyle(getSubStyleName(getYFieldStyleType()));
  66. }
  67. const String& GUIVector2Field::getGUITypeName()
  68. {
  69. static String typeName = "GUIVector2Field";
  70. return typeName;
  71. }
  72. const String& GUIVector2Field::getXFieldStyleType()
  73. {
  74. static String LABEL_STYLE_TYPE = "XFloatField";
  75. return LABEL_STYLE_TYPE;
  76. }
  77. const String& GUIVector2Field::getYFieldStyleType()
  78. {
  79. static String LABEL_STYLE_TYPE = "YFloatField";
  80. return LABEL_STYLE_TYPE;
  81. }
  82. }