BsGUIVector3Field.cpp 3.5 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "GUI/BsGUIVector3Field.h"
  4. #include "GUI/BsGUILayoutX.h"
  5. #include "GUI/BsGUILayoutY.h"
  6. #include "GUI/BsGUIFloatField.h"
  7. #include "GUI/BsGUILabel.h"
  8. #include "GUI/BsGUISpace.h"
  9. using namespace std::placeholders;
  10. namespace bs
  11. {
  12. const UINT32 GUIVector3Field::ELEMENT_LABEL_WIDTH = 15;
  13. GUIVector3Field::GUIVector3Field(const PrivatelyConstruct& dummy, const GUIContent& labelContent,
  14. UINT32 labelWidth, const String& style, const GUIDimensions& dimensions, bool withLabel)
  15. :TGUIField(dummy, labelContent, labelWidth, style, dimensions, withLabel),
  16. mFieldX(nullptr), mFieldY(nullptr), mFieldZ(nullptr)
  17. {
  18. mFieldX = GUIFloatField::create(HString("X"), ELEMENT_LABEL_WIDTH, getSubStyleName(getXFieldStyleType()));
  19. mFieldY = GUIFloatField::create(HString("Y"), ELEMENT_LABEL_WIDTH, getSubStyleName(getYFieldStyleType()));
  20. mFieldZ = GUIFloatField::create(HString("Z"), ELEMENT_LABEL_WIDTH, getSubStyleName(getZFieldStyleType()));
  21. mFieldX->onValueChanged.connect(std::bind(&GUIVector3Field::valueChanged, this, _1));
  22. mFieldY->onValueChanged.connect(std::bind(&GUIVector3Field::valueChanged, this, _1));
  23. mFieldZ->onValueChanged.connect(std::bind(&GUIVector3Field::valueChanged, this, _1));
  24. mFieldX->onConfirm.connect(std::bind(&GUIVector3Field::inputConfirmed, this));
  25. mFieldY->onConfirm.connect(std::bind(&GUIVector3Field::inputConfirmed, this));
  26. mFieldZ->onConfirm.connect(std::bind(&GUIVector3Field::inputConfirmed, this));
  27. mLayout->addElement(mFieldX);
  28. mLayout->addNewElement<GUIFixedSpace>(5);
  29. mLayout->addElement(mFieldY);
  30. mLayout->addNewElement<GUIFixedSpace>(5);
  31. mLayout->addElement(mFieldZ);
  32. }
  33. Vector3 GUIVector3Field::getValue() const
  34. {
  35. Vector3 value;
  36. value.x = mFieldX->getValue();
  37. value.y = mFieldY->getValue();
  38. value.z = mFieldZ->getValue();
  39. return value;
  40. }
  41. void GUIVector3Field::setValue(const Vector3& value)
  42. {
  43. mFieldX->setValue(value.x);
  44. mFieldY->setValue(value.y);
  45. mFieldZ->setValue(value.z);
  46. }
  47. bool GUIVector3Field::hasInputFocus() const
  48. {
  49. return mFieldX->hasInputFocus() || mFieldY->hasInputFocus() || mFieldZ->hasInputFocus();
  50. }
  51. void GUIVector3Field::setTint(const Color& color)
  52. {
  53. if (mLabel != nullptr)
  54. mLabel->setTint(color);
  55. mFieldX->setTint(color);
  56. mFieldY->setTint(color);
  57. mFieldZ->setTint(color);
  58. }
  59. void GUIVector3Field::styleUpdated()
  60. {
  61. if (mLabel != nullptr)
  62. mLabel->setStyle(getSubStyleName(getLabelStyleType()));
  63. mFieldX->setStyle(getSubStyleName(getXFieldStyleType()));
  64. mFieldY->setStyle(getSubStyleName(getYFieldStyleType()));
  65. mFieldZ->setStyle(getSubStyleName(getZFieldStyleType()));
  66. }
  67. void GUIVector3Field::valueChanged(float newValue)
  68. {
  69. Vector3 value = getValue();
  70. onValueChanged(value);
  71. }
  72. void GUIVector3Field::inputConfirmed()
  73. {
  74. onConfirm();
  75. }
  76. const String& GUIVector3Field::getGUITypeName()
  77. {
  78. static String typeName = "GUIVector3Field";
  79. return typeName;
  80. }
  81. const String& GUIVector3Field::getXFieldStyleType()
  82. {
  83. static String LABEL_STYLE_TYPE = "XFloatField";
  84. return LABEL_STYLE_TYPE;
  85. }
  86. const String& GUIVector3Field::getYFieldStyleType()
  87. {
  88. static String LABEL_STYLE_TYPE = "YFloatField";
  89. return LABEL_STYLE_TYPE;
  90. }
  91. const String& GUIVector3Field::getZFieldStyleType()
  92. {
  93. static String LABEL_STYLE_TYPE = "ZFloatField";
  94. return LABEL_STYLE_TYPE;
  95. }
  96. }