BsGUIVector4Field.cpp 4.4 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "GUI/BsGUIVector4Field.h"
  4. #include "GUI/BsGUILayoutX.h"
  5. #include "GUI/BsGUILayoutY.h"
  6. #include "GUI/BsGUIFloatField.h"
  7. #include "GUI/BsGUILabel.h"
  8. #include "GUI/BsGUISpace.h"
  9. using namespace std::placeholders;
  10. namespace bs
  11. {
  12. const UINT32 GUIVector4Field::ELEMENT_LABEL_WIDTH = 15;
  13. GUIVector4Field::GUIVector4Field(const PrivatelyConstruct& dummy, const GUIContent& labelContent,
  14. UINT32 labelWidth, const String& style, const GUIDimensions& dimensions, bool withLabel)
  15. :TGUIField(dummy, labelContent, labelWidth, style, dimensions, withLabel), mFieldX(nullptr), mFieldY(nullptr)
  16. {
  17. mFieldX = GUIFloatField::create(HString("X"), ELEMENT_LABEL_WIDTH, getSubStyleName(getXFieldStyleType()));
  18. mFieldY = GUIFloatField::create(HString("Y"), ELEMENT_LABEL_WIDTH, getSubStyleName(getYFieldStyleType()));
  19. mFieldZ = GUIFloatField::create(HString("Z"), ELEMENT_LABEL_WIDTH, getSubStyleName(getZFieldStyleType()));
  20. mFieldW = GUIFloatField::create(HString("W"), ELEMENT_LABEL_WIDTH, getSubStyleName(getWFieldStyleType()));
  21. mFieldX->onValueChanged.connect(std::bind(&GUIVector4Field::valueChanged, this, _1));
  22. mFieldY->onValueChanged.connect(std::bind(&GUIVector4Field::valueChanged, this, _1));
  23. mFieldZ->onValueChanged.connect(std::bind(&GUIVector4Field::valueChanged, this, _1));
  24. mFieldW->onValueChanged.connect(std::bind(&GUIVector4Field::valueChanged, this, _1));
  25. mFieldX->onConfirm.connect(std::bind(&GUIVector4Field::inputConfirmed, this));
  26. mFieldY->onConfirm.connect(std::bind(&GUIVector4Field::inputConfirmed, this));
  27. mFieldZ->onConfirm.connect(std::bind(&GUIVector4Field::inputConfirmed, this));
  28. mFieldW->onConfirm.connect(std::bind(&GUIVector4Field::inputConfirmed, this));
  29. mLayout->removeElement(mLabel);
  30. GUILayout* layout = mLayout->addNewElement<GUILayoutY>();
  31. layout->addElement(mLabel);
  32. mLabel->resetDimensions();
  33. GUILayout* elementLayout = layout->addNewElement<GUILayoutX>();
  34. elementLayout->addElement(mFieldX);
  35. elementLayout->addNewElement<GUIFixedSpace>(5);
  36. elementLayout->addElement(mFieldY);
  37. elementLayout->addNewElement<GUIFixedSpace>(5);
  38. elementLayout->addElement(mFieldZ);
  39. elementLayout->addNewElement<GUIFixedSpace>(5);
  40. elementLayout->addElement(mFieldW);
  41. }
  42. Vector4 GUIVector4Field::getValue() const
  43. {
  44. Vector4 value;
  45. value.x = mFieldX->getValue();
  46. value.y = mFieldY->getValue();
  47. value.z = mFieldZ->getValue();
  48. value.w = mFieldW->getValue();
  49. return value;
  50. }
  51. void GUIVector4Field::setValue(const Vector4& value)
  52. {
  53. mFieldX->setValue(value.x);
  54. mFieldY->setValue(value.y);
  55. mFieldZ->setValue(value.z);
  56. mFieldW->setValue(value.w);
  57. }
  58. bool GUIVector4Field::hasInputFocus() const
  59. {
  60. return mFieldX->hasInputFocus() || mFieldY->hasInputFocus() || mFieldZ->hasInputFocus() || mFieldW->hasInputFocus();
  61. }
  62. void GUIVector4Field::setTint(const Color& color)
  63. {
  64. if (mLabel != nullptr)
  65. mLabel->setTint(color);
  66. mFieldX->setTint(color);
  67. mFieldY->setTint(color);
  68. mFieldZ->setTint(color);
  69. mFieldW->setTint(color);
  70. }
  71. void GUIVector4Field::styleUpdated()
  72. {
  73. if (mLabel != nullptr)
  74. mLabel->setStyle(getSubStyleName(getLabelStyleType()));
  75. mFieldX->setStyle(getSubStyleName(getXFieldStyleType()));
  76. mFieldY->setStyle(getSubStyleName(getYFieldStyleType()));
  77. mFieldZ->setStyle(getSubStyleName(getZFieldStyleType()));
  78. mFieldW->setStyle(getSubStyleName(getWFieldStyleType()));
  79. }
  80. void GUIVector4Field::valueChanged(float newValue)
  81. {
  82. Vector4 value = getValue();
  83. onValueChanged(value);
  84. }
  85. void GUIVector4Field::inputConfirmed()
  86. {
  87. onConfirm();
  88. }
  89. const String& GUIVector4Field::getGUITypeName()
  90. {
  91. static String typeName = "GUIVector4Field";
  92. return typeName;
  93. }
  94. const String& GUIVector4Field::getXFieldStyleType()
  95. {
  96. static String LABEL_STYLE_TYPE = "XFloatField";
  97. return LABEL_STYLE_TYPE;
  98. }
  99. const String& GUIVector4Field::getYFieldStyleType()
  100. {
  101. static String LABEL_STYLE_TYPE = "YFloatField";
  102. return LABEL_STYLE_TYPE;
  103. }
  104. const String& GUIVector4Field::getZFieldStyleType()
  105. {
  106. static String LABEL_STYLE_TYPE = "ZFloatField";
  107. return LABEL_STYLE_TYPE;
  108. }
  109. const String& GUIVector4Field::getWFieldStyleType()
  110. {
  111. static String LABEL_STYLE_TYPE = "WFloatField";
  112. return LABEL_STYLE_TYPE;
  113. }
  114. }