Marko Pintera 6fff8b4648 Initial work on Mesh class 13 jaren geleden
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CamelotRenderer.cpp 8c342cec9e New structure compiles 13 jaren geleden
CmApplication.cpp 89fa56ba91 Camera as component 13 jaren geleden
CmCamera.cpp 89fa56ba91 Camera as component 13 jaren geleden
CmCgProgram.cpp 3da577fc99 Cg up and running 13 jaren geleden
CmCgProgramFactory.cpp 506d8e10b3 Added Cg (untested) 13 jaren geleden
CmComponent.cpp 89fa56ba91 Camera as component 13 jaren geleden
CmD3D9Device.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 jaren geleden
CmD3D9DeviceManager.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 jaren geleden
CmD3D9Driver.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 jaren geleden
CmD3D9DriverList.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 jaren geleden
CmD3D9GpuProgram.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 jaren geleden
CmD3D9GpuProgramManager.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 jaren geleden
CmD3D9HLSLProgram.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 jaren geleden
CmD3D9HLSLProgramFactory.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 jaren geleden
CmD3D9HardwareBufferManager.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 jaren geleden
CmD3D9HardwareIndexBuffer.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 jaren geleden
CmD3D9HardwareOcclusionQuery.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 jaren geleden
CmD3D9HardwarePixelBuffer.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 jaren geleden
CmD3D9HardwareVertexBuffer.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 jaren geleden
CmD3D9Mappings.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 jaren geleden
CmD3D9MultiRenderTarget.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 jaren geleden
CmD3D9RenderSystem.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 jaren geleden
CmD3D9RenderSystemFactory.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 jaren geleden
CmD3D9RenderWindow.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 jaren geleden
CmD3D9Resource.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 jaren geleden
CmD3D9ResourceManager.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 jaren geleden
CmD3D9Texture.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 jaren geleden
CmD3D9TextureManager.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 jaren geleden
CmD3D9VertexDeclaration.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 jaren geleden
CmD3D9VideoMode.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 jaren geleden
CmD3D9VideoModeList.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 jaren geleden
CmDefaultHardwareBufferManager.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 jaren geleden
CmGameObject.cpp 89fa56ba91 Camera as component 13 jaren geleden
CmGpuProgram.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 jaren geleden
CmGpuProgramManager.cpp 3da577fc99 Cg up and running 13 jaren geleden
CmGpuProgramParams.cpp 3a44bae9a6 Started porting stuff from singleton to module 13 jaren geleden
CmHardwareBufferManager.cpp c39c84f059 Removed singleton 13 jaren geleden
CmHardwareIndexBuffer.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 jaren geleden
CmHardwareOcclusionQuery.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 jaren geleden
CmHardwarePixelBuffer.cpp a884d33548 Exception ported 13 jaren geleden
CmHardwareVertexBuffer.cpp c39c84f059 Removed singleton 13 jaren geleden
CmHighLevelGpuProgram.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 jaren geleden
CmHighLevelGpuProgramManager.cpp c39c84f059 Removed singleton 13 jaren geleden
CmImporter.cpp 7f69beadfe FBX import mostly implemented - except VS2012 support... 13 jaren geleden
CmMesh.cpp 6fff8b4648 Initial work on Mesh class 13 jaren geleden
CmMeshST.h 6fff8b4648 Initial work on Mesh class 13 jaren geleden
CmRenderSystem.cpp 3a44bae9a6 Started porting stuff from singleton to module 13 jaren geleden
CmRenderSystemCapabilities.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 jaren geleden
CmRenderSystemManager.cpp 3a44bae9a6 Started porting stuff from singleton to module 13 jaren geleden
CmRenderTarget.cpp 08f61d9d01 Separated viewport from RenderTarget 13 jaren geleden
CmRenderTexture.cpp a884d33548 Exception ported 13 jaren geleden
CmRenderWindow.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 jaren geleden
CmResource.cpp 84e4923d77 Added RTTI class hierarchy (Needs further testing) 13 jaren geleden
CmResources.cpp a9af94b318 Textures save/load - tested 13 jaren geleden
CmSceneManager.cpp 0c7f1425ac Few more scene/gameobject related changes 13 jaren geleden
CmTexture.cpp a9af94b318 Textures save/load - tested 13 jaren geleden
CmTextureManager.cpp 3a44bae9a6 Started porting stuff from singleton to module 13 jaren geleden
CmTextureState.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 jaren geleden
CmVertexIndexData.cpp c39c84f059 Removed singleton 13 jaren geleden
CmViewport.cpp 89fa56ba91 Camera as component 13 jaren geleden
CmWindowEventUtilities.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 jaren geleden
stdafx.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 jaren geleden