BsCollider.cpp 1.9 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsCollider.h"
  4. #include "BsFCollider.h"
  5. namespace BansheeEngine
  6. {
  7. Vector3 Collider::getPosition() const
  8. {
  9. return mInternal->getPosition();
  10. }
  11. Quaternion Collider::getRotation() const
  12. {
  13. return mInternal->getRotation();
  14. }
  15. void Collider::setTransform(const Vector3& pos, const Quaternion& rot)
  16. {
  17. mInternal->setTransform(pos, rot);
  18. }
  19. void Collider::setScale(const Vector3& scale)
  20. {
  21. mScale = scale;
  22. }
  23. Vector3 Collider::getScale() const
  24. {
  25. return mScale;
  26. }
  27. void Collider::setIsTrigger(bool value)
  28. {
  29. mInternal->setIsTrigger(value);
  30. }
  31. bool Collider::getIsTrigger() const
  32. {
  33. return mInternal->getIsTrigger();
  34. }
  35. void Collider::setRigidbody(const SPtr<Rigidbody>& value)
  36. {
  37. mInternal->setIsStatic(value == nullptr);
  38. mRigidbody = value;
  39. }
  40. void Collider::setMass(float mass)
  41. {
  42. mInternal->setMass(mass);
  43. }
  44. float Collider::getMass() const
  45. {
  46. return mInternal->getMass();
  47. }
  48. void Collider::setMaterial(const HPhysicsMaterial& material)
  49. {
  50. mInternal->setMaterial(material);
  51. }
  52. HPhysicsMaterial Collider::getMaterial() const
  53. {
  54. return mInternal->getMaterial();
  55. }
  56. void Collider::setContactOffset(float value)
  57. {
  58. mInternal->setContactOffset(value);
  59. }
  60. float Collider::getContactOffset()
  61. {
  62. return mInternal->getContactOffset();
  63. }
  64. void Collider::setRestOffset(float value)
  65. {
  66. mInternal->setRestOffset(value);
  67. }
  68. float Collider::getRestOffset()
  69. {
  70. return mInternal->getRestOffset();
  71. }
  72. void Collider::setLayer(UINT64 layer)
  73. {
  74. mInternal->setLayer(layer);
  75. }
  76. UINT64 Collider::getLayer() const
  77. {
  78. return mInternal->getLayer();
  79. }
  80. }