BearishSun 7f2ad317de Fixing an issue with UAV reads of a particular format not being supported on some hardware 9 lat temu
..
BasePass.bslinc b2dd0ffa03 Work on transparent rendering path 9 lat temu
GBuffer.bslinc eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering 9 lat temu
LightGridCommon.bslinc f95bf9e749 Better light grid depth slice distribution 9 lat temu
LightingCommon.bslinc 42c00ad036 Work on transparent rendering path - DirectX functional 9 lat temu
NormalVertexInput.bslinc b2dd0ffa03 Work on transparent rendering path 9 lat temu
PPBase.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 lat temu
PPTonemapCommon.bslinc 457cd2fc42 Tonemapping LUT creation now uses compute shaders since Vulkan doesn't support 3D texture rendering 9 lat temu
PPWhiteBalance.bslinc 457cd2fc42 Tonemapping LUT creation now uses compute shaders since Vulkan doesn't support 3D texture rendering 9 lat temu
PerCameraData.bslinc 7f2ad317de Fixing an issue with UAV reads of a particular format not being supported on some hardware 9 lat temu
PerObjectData.bslinc 7832d7d165 Refactoring renderer so renderable parameter buffers are populated on renderable change, instead of every frame 9 lat temu
ReflectionCubemapCommon.bslinc 7784a96128 Reflection cubemap filtering 9 lat temu
ResolveCommon.bslinc a4a8a242bb Added a new low-level rendering example project 9 lat temu
SkinnedVertexInput.bslinc b2dd0ffa03 Work on transparent rendering path 9 lat temu
SpriteImage.bslinc 3d48e47f9a Vulkan: Fixing GUI rendering 9 lat temu
Surface.bslinc b2dd0ffa03 Work on transparent rendering path 9 lat temu
SurfaceData.bslinc eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering 9 lat temu
VolumeRenderBase.bslinc 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 lat temu