Marko Pintera 7094b00be0 A way to calculate optimal and actual GUI element bounds immediately (without waiting for layout update) 11 years ago
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BsApplication.cpp 2386b6c4cd Ensured meshes get properly released 11 years ago
BsBuiltinMaterialManager.cpp 4101088f37 Massive refactor due to work on Renderer 11 years ago
BsBuiltinResources.cpp 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsCamera.cpp 6ed941be49 Camera frustum is valid on first frame 11 years ago
BsCursor.cpp 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsD3D11BuiltinMaterialFactory.cpp 4101088f37 Massive refactor due to work on Renderer 11 years ago
BsD3D9BuiltinMaterialFactory.cpp 4101088f37 Massive refactor due to work on Renderer 11 years ago
BsDragAndDropManager.cpp a68c5a87de More documentation 11 years ago
BsDrawHelper2D.cpp 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsDrawHelper3D.cpp 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsDrawHelperTemplate.cpp 4101088f37 Massive refactor due to work on Renderer 11 years ago
BsGLBuiltinMaterialFactory.cpp eb114847f2 Added default shaders for BansheeRenderer 11 years ago
BsGUIArea.cpp 7094b00be0 A way to calculate optimal and actual GUI element bounds immediately (without waiting for layout update) 11 years ago
BsGUIButton.cpp 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsGUIButtonBase.cpp 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsGUIContent.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 years ago
BsGUIContextMenu.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 years ago
BsGUIDropDownBox.cpp 7094b00be0 A way to calculate optimal and actual GUI element bounds immediately (without waiting for layout update) 11 years ago
BsGUIDropDownBoxManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsGUIDropDownHitBox.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 years ago
BsGUIElement.cpp 7094b00be0 A way to calculate optimal and actual GUI element bounds immediately (without waiting for layout update) 11 years ago
BsGUIElementBase.cpp 7094b00be0 A way to calculate optimal and actual GUI element bounds immediately (without waiting for layout update) 11 years ago
BsGUIElementContainer.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 years ago
BsGUIHelper.cpp 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsGUIInputBox.cpp 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsGUIInputCaret.cpp 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsGUIInputSelection.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 years ago
BsGUIInputTool.cpp 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsGUILabel.cpp 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsGUILayout.cpp 7094b00be0 A way to calculate optimal and actual GUI element bounds immediately (without waiting for layout update) 11 years ago
BsGUILayoutOptions.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 years ago
BsGUILayoutUtility.cpp 7094b00be0 A way to calculate optimal and actual GUI element bounds immediately (without waiting for layout update) 11 years ago
BsGUILayoutX.cpp 7094b00be0 A way to calculate optimal and actual GUI element bounds immediately (without waiting for layout update) 11 years ago
BsGUILayoutY.cpp 7094b00be0 A way to calculate optimal and actual GUI element bounds immediately (without waiting for layout update) 11 years ago
BsGUIListBox.cpp 7094b00be0 A way to calculate optimal and actual GUI element bounds immediately (without waiting for layout update) 11 years ago
BsGUIManager.cpp 7094b00be0 A way to calculate optimal and actual GUI element bounds immediately (without waiting for layout update) 11 years ago
BsGUIMaterialManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsGUIMenu.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 years ago
BsGUIMouseEvent.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely 11 years ago
BsGUIOptions.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 years ago
BsGUIRenderTexture.cpp 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsGUIScrollArea.cpp 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsGUIScrollBar.cpp 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsGUIScrollBarHandle.cpp 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsGUIScrollBarHorz.cpp 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsGUIScrollBarVert.cpp 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsGUISkin.cpp 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsGUITextInputEvent.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 years ago
BsGUITexture.cpp 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsGUIToggle.cpp 60ee2232d7 More documentation 11 years ago
BsGUIToggleGroup.cpp 60ee2232d7 More documentation 11 years ago
BsGUIViewport.cpp 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsGUIWidget.cpp 4101088f37 Massive refactor due to work on Renderer 11 years ago
BsImageSprite.cpp 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 years ago
BsInputConfiguration.cpp a713a99a65 More documentation & input fixes 11 years ago
BsOverlay.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 years ago
BsOverlayManager.cpp 4101088f37 Massive refactor due to work on Renderer 11 years ago
BsProfilerOverlay.cpp 2386b6c4cd Ensured meshes get properly released 11 years ago
BsRenderQueue.cpp 0eecfe525d More documentation 11 years ago
BsRenderable.cpp 5f6fe3b27f Updated how are GpuParamBlocks handled on the core thread and compile fixes 11 years ago
BsRenderableHandler.cpp 610f21b521 Refactored Renderer so that render type specific elements are in a separate class 11 years ago
BsRenderableProxy.cpp 5f6fe3b27f Updated how are GpuParamBlocks handled on the core thread and compile fixes 11 years ago
BsSceneManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsScriptManager.cpp 84d73a2baa More fixes to prevent errors at shutdown - Mostly Mono and Script related 11 years ago
BsSprite.cpp 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsSpriteTexture.cpp 591af1e6c0 MeshHeap and TransientMeshes no longer hold circular references to each other 11 years ago
BsTextSprite.cpp f272125527 Release build compiles 11 years ago
BsUpdateCallback.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 years ago
BsVirtualInput.cpp 964e591f57 More documentation 11 years ago