BsScriptGUILayoutUtility.cpp 1.0 KB

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  1. #include "BsScriptGUILayoutUtility.h"
  2. #include "BsScriptMeta.h"
  3. #include "BsMonoField.h"
  4. #include "BsMonoClass.h"
  5. #include "BsMonoManager.h"
  6. #include "BsMonoUtil.h"
  7. #include "BsScriptGUIElement.h"
  8. #include "BsGUILayoutUtility.h"
  9. namespace BansheeEngine
  10. {
  11. ScriptGUILayoutUtility::ScriptGUILayoutUtility()
  12. :ScriptObject(nullptr)
  13. { }
  14. void ScriptGUILayoutUtility::initRuntimeData()
  15. {
  16. metaData.scriptClass->addInternalCall("Internal_CalculateOptimalSize", &ScriptGUILayoutUtility::internal_CalculateOptimalSize);
  17. metaData.scriptClass->addInternalCall("Internal_CalculateBounds", &ScriptGUILayoutUtility::internal_CalculateBounds);
  18. }
  19. Vector2I ScriptGUILayoutUtility::internal_CalculateOptimalSize(MonoObject* managedInstance)
  20. {
  21. //ScriptGUIElementBase::
  22. //ScriptGUIElement* scriptGUIElement = ScriptGUIElement::toNative(managedInstance);
  23. //GUIElementBase* element = scriptGUIElement->
  24. // TODO
  25. return Vector2I();
  26. }
  27. RectI ScriptGUILayoutUtility::internal_CalculateBounds(MonoObject* managedInstance)
  28. {
  29. // TODO
  30. return RectI();
  31. }
  32. }