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- #include "BsScriptGUILayoutUtility.h"
- #include "BsScriptMeta.h"
- #include "BsMonoField.h"
- #include "BsMonoClass.h"
- #include "BsMonoManager.h"
- #include "BsMonoUtil.h"
- #include "BsScriptGUIElement.h"
- #include "BsGUILayoutUtility.h"
- namespace BansheeEngine
- {
- ScriptGUILayoutUtility::ScriptGUILayoutUtility()
- :ScriptObject(nullptr)
- { }
- void ScriptGUILayoutUtility::initRuntimeData()
- {
- metaData.scriptClass->addInternalCall("Internal_CalculateOptimalSize", &ScriptGUILayoutUtility::internal_CalculateOptimalSize);
- metaData.scriptClass->addInternalCall("Internal_CalculateBounds", &ScriptGUILayoutUtility::internal_CalculateBounds);
- }
- Vector2I ScriptGUILayoutUtility::internal_CalculateOptimalSize(MonoObject* managedInstance)
- {
- //ScriptGUIElementBase::
- //ScriptGUIElement* scriptGUIElement = ScriptGUIElement::toNative(managedInstance);
- //GUIElementBase* element = scriptGUIElement->
- // TODO
- return Vector2I();
- }
- RectI ScriptGUILayoutUtility::internal_CalculateBounds(MonoObject* managedInstance)
- {
- // TODO
- return RectI();
- }
- }
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