Marko Pintera a637a4a168 Added clone() method to material to make it easier to modify individual instances пре 10 година
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ThirdParty 1b1895f796 WIP VisualStudio project syncing пре 10 година
Win32 4101088f37 Massive refactor due to work on Renderer пре 11 година
BsAABox.h acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) пре 11 година
BsAny.h 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step пре 11 година
BsAsyncOp.h 2c35a0c825 Removed all the unused allocators пре 10 година
BsBinaryCloner.h 612e9680b7 Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested) пре 10 година
BsBinaryDiff.h 9a0e9b0b78 Linked native and managed diff пре 10 година
BsBinarySerializer.h 57733a8660 WIP Prefabs and PrefabDiff пре 10 година
BsBitmapWriter.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsBitwise.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsBounds.h 4101088f37 Massive refactor due to work on Renderer пре 11 година
BsCapsule.h a4c60121f4 WIP work on handles пре 11 година
BsColor.h aec99b0b0f Sampler state filtering overrides (WIP) пре 10 година
BsConvexVolume.h 0eecfe525d More documentation пре 11 година
BsDataStream.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsDebug.h 734411f94d Status bar (untested) пре 10 година
BsDegree.h ad79f66da3 Scene view refactor (moving it to C#) пре 11 година
BsDynLib.h 3512c00011 Extended interface for some core-level objects for easier creation пре 11 година
BsDynLibManager.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsEvent.h 2c35a0c825 Removed all the unused allocators пре 10 година
BsException.h e7d926175f Added unit testing framework пре 11 година
BsFileSerializer.h 66ead8f27e Binary serializer fixed after the refactor пре 10 година
BsFileSystem.h fbbe8659aa Refactored how builtin resources are processed and loaded пре 10 година
BsFrameAlloc.h babed02408 Static allocator (not tested) пре 10 година
BsFwdDeclUtil.h d293414daf Support for multiple StringTables пре 10 година
BsGlobalFrameAlloc.h c544e302c4 ResourceHandle.isLoaded now requires no allocations пре 10 година
BsIReflectable.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsLineSegment3.h a4c60121f4 WIP work on handles пре 11 година
BsLog.h 734411f94d Status bar (untested) пре 10 година
BsManagedDataBlock.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsMath.h 23ac844b5d A couple of fixes that handle opening of drop down windows and menus at proper location пре 10 година
BsMatrix3.h dc03bfa1f2 Fixing a scene object transform issue when re-parenting objects пре 10 година
BsMatrix4.h fa5e36a9fe Fixing incorrect normals with disc slider пре 10 година
BsMatrixNxM.h d0793ab046 Shader default values (untested) пре 10 година
BsMemAllocProfiler.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsMemStack.h c1d0163465 Minimized allocations when updating TextSprite пре 10 година
BsMemoryAllocator.h a637a4a168 Added clone() method to material to make it easier to modify individual instances пре 10 година
BsMemorySerializer.h 1ff5442ad7 Better RTTI object cloning (untested) пре 10 година
BsMessageHandler.h 3512c00011 Extended interface for some core-level objects for easier creation пре 11 година
BsMessageHandlerFwd.h 3512c00011 Extended interface for some core-level objects for easier creation пре 11 година
BsModule.h ad79f66da3 Scene view refactor (moving it to C#) пре 11 година
BsPath.h fbbe8659aa Refactored how builtin resources are processed and loaded пре 10 година
BsPlane.h 331d4ac2aa Frustum culling working пре 11 година
BsPlatformDefines.h 029a785af4 - Clear prefab link IDs when their prefab parent changes пре 10 година
BsPrerequisitesUtil.h d293414daf Support for multiple StringTables пре 10 година
BsQuaternion.h 94a69a20bb Various improvements to math libraries пре 10 година
BsRTTIField.h 66ead8f27e Binary serializer fixed after the refactor пре 10 година
BsRTTIManagedDataBlockField.h 2c35a0c825 Removed all the unused allocators пре 10 година
BsRTTIPlainField.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsRTTIPrerequisites.h d293414daf Support for multiple StringTables пре 10 година
BsRTTIReflectableField.h cb1ee26b7e Added getType to RTTI reflectable fields пре 11 година
BsRTTIReflectablePtrField.h cb1ee26b7e Added getType to RTTI reflectable fields пре 11 година
BsRTTIType.h d0c5ecfb11 Global frame alloc пре 10 година
BsRadian.h ad79f66da3 Scene view refactor (moving it to C#) пре 11 година
BsRay.h 3a6d26a6f6 Mostly complete but completely untested handle implementation пре 11 година
BsRect2.h ff8ed9021c Refactored Renderable into RenderableHandler пре 11 година
BsRect2I.h 51bc2f8ae1 Hovering over GUI menu bar items will now properly open the sub-menus if menu bar is active пре 10 година
BsRect3.h 9260710936 Various tweaks related to handle rendering пре 11 година
BsSerializedObject.h 56fada9981 Added support for reading UTF8 & UTF16 files пре 10 година
BsSerializedObjectRTTI.h 2c35a0c825 Removed all the unused allocators пре 10 година
BsServiceLocator.h 3512c00011 Extended interface for some core-level objects for easier creation пре 11 година
BsSphere.h ddef406ac9 C# profiler overlay пре 10 година
BsSpinLock.h 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used пре 10 година
BsStaticAlloc.h c1d0163465 Minimized allocations when updating TextSprite пре 10 година
BsStdHeaders.h 2c35a0c825 Removed all the unused allocators пре 10 година
BsString.h 2c35a0c825 Removed all the unused allocators пре 10 година
BsStringFormat.h a637a4a168 Added clone() method to material to make it easier to modify individual instances пре 10 година
BsStringID.h ab1746c542 BansheeSL: Shader parser generates an actual Shader пре 10 година
BsTaskScheduler.h 615bc66f11 Fixed threading issues on shutdown in TaskScheduler (I think) пре 11 година
BsTestOutput.h 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way пре 11 година
BsTestSuite.h 2c35a0c825 Removed all the unused allocators пре 10 година
BsTexAtlasGenerator.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsThreadDefines.h 2c35a0c825 Removed all the unused allocators пре 10 година
BsThreadPool.h 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality пре 11 година
BsTime.h ddef406ac9 C# profiler overlay пре 10 година
BsTimer.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsTorus.h f33b14ebe1 Fixed lag between material updates when rendering GUI пре 11 година
BsTypes.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsUtil.h 1b1895f796 WIP VisualStudio project syncing пре 10 година
BsVector2.h 17d906d731 SceneGrid renders (but doesn't look pretty) пре 11 година
BsVector2I.h 25467d81a7 Fixing handles so their deltas don't scale with distance of camera to handle пре 10 година
BsVector3.h a643070792 Refactored and improved FBX importer пре 10 година
BsVector4.h 17e7648476 Work on handles: пре 11 година
BsVectorNI.h d0793ab046 Shader default values (untested) пре 10 година