BearishSun a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth %!s(int64=9) %!d(string=hai) anos
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Blit.bsl.asset 5c09c75232 Added a better way of merging shader techniques, and support for merging based on tags %!s(int64=9) %!d(string=hai) anos
Default.bsl.asset a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth %!s(int64=9) %!d(string=hai) anos
DeferredDirectionalLightPass.bsl.asset 6f316d48bf Added support for shader technique inheritance %!s(int64=9) %!d(string=hai) anos
DeferredPointLightPassIn.bsl.asset 5c09c75232 Added a better way of merging shader techniques, and support for merging based on tags %!s(int64=9) %!d(string=hai) anos
DeferredPointLightPassOut.bsl.asset 5c09c75232 Added a better way of merging shader techniques, and support for merging based on tags %!s(int64=9) %!d(string=hai) anos
Diffuse.bsl.asset a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth %!s(int64=9) %!d(string=hai) anos
PPCreateTonemapLUT.bsl.asset 5c09c75232 Added a better way of merging shader techniques, and support for merging based on tags %!s(int64=9) %!d(string=hai) anos
PPDownsample.bsl.asset 5c09c75232 Added a better way of merging shader techniques, and support for merging based on tags %!s(int64=9) %!d(string=hai) anos
PPEyeAdaptHistogram.bsl.asset 5c09c75232 Added a better way of merging shader techniques, and support for merging based on tags %!s(int64=9) %!d(string=hai) anos
PPEyeAdaptHistogramReduce.bsl.asset 5c09c75232 Added a better way of merging shader techniques, and support for merging based on tags %!s(int64=9) %!d(string=hai) anos
PPEyeAdaptation.bsl.asset 5c09c75232 Added a better way of merging shader techniques, and support for merging based on tags %!s(int64=9) %!d(string=hai) anos
PPTonemapping.bsl.asset 5c09c75232 Added a better way of merging shader techniques, and support for merging based on tags %!s(int64=9) %!d(string=hai) anos
PPTonemapping_1.bsl.asset 5c09c75232 Added a better way of merging shader techniques, and support for merging based on tags %!s(int64=9) %!d(string=hai) anos
PPTonemapping_2.bsl.asset 5c09c75232 Added a better way of merging shader techniques, and support for merging based on tags %!s(int64=9) %!d(string=hai) anos
PPTonemapping_3.bsl.asset 5c09c75232 Added a better way of merging shader techniques, and support for merging based on tags %!s(int64=9) %!d(string=hai) anos
Resolve.bsl.asset 5c09c75232 Added a better way of merging shader techniques, and support for merging based on tags %!s(int64=9) %!d(string=hai) anos
SpriteImageAlpha.bsl.asset 5c09c75232 Added a better way of merging shader techniques, and support for merging based on tags %!s(int64=9) %!d(string=hai) anos
SpriteImageNoAlpha.bsl.asset 5c09c75232 Added a better way of merging shader techniques, and support for merging based on tags %!s(int64=9) %!d(string=hai) anos
SpriteLine.bsl.asset 5c09c75232 Added a better way of merging shader techniques, and support for merging based on tags %!s(int64=9) %!d(string=hai) anos
SpriteText.bsl.asset 5c09c75232 Added a better way of merging shader techniques, and support for merging based on tags %!s(int64=9) %!d(string=hai) anos
TestFX.bsl.asset 5c09c75232 Added a better way of merging shader techniques, and support for merging based on tags %!s(int64=9) %!d(string=hai) anos