| .. |
|
BsLightRendering.cpp
|
8a5d6db814
Material refactor - Things working again
|
9 年 前 |
|
BsObjectRendering.cpp
|
ed8fcf6b9f
Don't try to call managed assembly entry points, as they don't exist
|
9 年 前 |
|
BsPostProcessing.cpp
|
38e6e99f41
Refactored Vector and Quaternion types so they don't perform zero initialization by default
|
9 年 前 |
|
BsRenderBeast.cpp
|
4a45674df4
Selection overlay is now properly animated
|
9 年 前 |
|
BsRenderBeastFactory.cpp
|
855b052658
More fixes in order to get everything to compile with Clang
|
9 年 前 |
|
BsRenderBeastPlugin.cpp
|
cca31b40af
Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings
|
9 年 前 |
|
BsRenderTargets.cpp
|
cbd7b0af8b
Albedo surface in G-buffer now stores its data in sRGB so that we don't lose colors
|
9 年 前 |
|
BsRenderTexturePool.cpp
|
aa06514ff9
Added support for texture arrays
|
9 年 前 |
|
BsRendererCamera.cpp
|
9d73cc1da2
Various tweaks to the previous merge
|
9 年 前 |
|
BsSamplerOverrides.cpp
|
78a144768e
Mark material parameters as dirty when they are modified
|
9 年 前 |