BearishSun b9a97b133e Removing unnecessary DLL export specifiers from plugins пре 8 година
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Win32 56ed650df4 Final set of refactors to rename core thread objects пре 9 година
BsVulkanCommandBuffer.h 12285c8173 Vulkan: When writing to storage buffers/images, make sure those writes are visible to later operations in the same render pass пре 9 година
BsVulkanCommandBufferManager.h 10523f6750 Vulkan: Fixing an issue where waiting on a queue didn't necessarily guarantee fences of submitted command buffers were signaled пре 9 година
BsVulkanDescriptorLayout.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix пре 9 година
BsVulkanDescriptorManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix пре 9 година
BsVulkanDescriptorPool.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix пре 9 година
BsVulkanDescriptorSet.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix пре 9 година
BsVulkanDevice.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix пре 9 година
BsVulkanEventQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix пре 9 година
BsVulkanFramebuffer.h 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. пре 9 година
BsVulkanGLSLProgramFactory.h 56ed650df4 Final set of refactors to rename core thread objects пре 9 година
BsVulkanGpuBuffer.h 56ed650df4 Final set of refactors to rename core thread objects пре 9 година
BsVulkanGpuParamBlockBuffer.h 56ed650df4 Final set of refactors to rename core thread objects пре 9 година
BsVulkanGpuParams.h c41585f7af Vulkan: Fixing a few issues related to binding sampled buffers and non-sampled buffers in the same shader пре 9 година
BsVulkanGpuPipelineParamInfo.h 56ed650df4 Final set of refactors to rename core thread objects пре 9 година
BsVulkanGpuPipelineState.h 56ed650df4 Final set of refactors to rename core thread objects пре 9 година
BsVulkanGpuProgram.h 56ed650df4 Final set of refactors to rename core thread objects пре 9 година
BsVulkanHardwareBuffer.h 6732f7076a Vulkan: Added support for shared storage buffer objects пре 9 година
BsVulkanHardwareBufferManager.h 6732f7076a Vulkan: Added support for shared storage buffer objects пре 9 година
BsVulkanIndexBuffer.h 56ed650df4 Final set of refactors to rename core thread objects пре 9 година
BsVulkanOcclusionQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix пре 9 година
BsVulkanPrerequisites.h b9a97b133e Removing unnecessary DLL export specifiers from plugins пре 8 година
BsVulkanQueryManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix пре 9 година
BsVulkanQueue.h 10523f6750 Vulkan: Fixing an issue where waiting on a queue didn't necessarily guarantee fences of submitted command buffers were signaled пре 9 година
BsVulkanRenderAPI.h c530c1795f Transparent rendering path now functional using clustered rendering without depth pre-pass requirement. Same path can also be used for normal opaque object rendering if needed. пре 8 година
BsVulkanRenderAPIFactory.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix пре 9 година
BsVulkanRenderStateManager.h 56ed650df4 Final set of refactors to rename core thread objects пре 9 година
BsVulkanRenderTexture.h 56ed650df4 Final set of refactors to rename core thread objects пре 9 година
BsVulkanRenderWindowManager.h 56ed650df4 Final set of refactors to rename core thread objects пре 9 година
BsVulkanResource.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix пре 9 година
BsVulkanSamplerState.h 56ed650df4 Final set of refactors to rename core thread objects пре 9 година
BsVulkanSwapChain.h 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. пре 9 година
BsVulkanTexture.h eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering пре 9 година
BsVulkanTextureManager.h 56ed650df4 Final set of refactors to rename core thread objects пре 9 година
BsVulkanTimerQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix пре 9 година
BsVulkanUtility.h 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. пре 9 година
BsVulkanVertexBuffer.h 56ed650df4 Final set of refactors to rename core thread objects пре 9 година
BsVulkanVertexInputManager.h 56ed650df4 Final set of refactors to rename core thread objects пре 9 година