BearishSun a4c6d018cb Added reflection cubemap filtering for skybox vor 8 Jahren
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Camera.cs a4c6d018cb Added reflection cubemap filtering for skybox vor 8 Jahren
Light.cs 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code vor 8 Jahren
Material.cs 92321a6b19 Updated manuals vor 9 Jahren
Mesh.cs b019758427 Added CPUReadable flag to meshes and textures since this is no longer assumed by default (due to Vulkan usage flags) vor 9 Jahren
PostProcessSettings.cs 8d74761ad7 Moved camera to core layer so animation manager has access to it vor 9 Jahren
RenderTarget.cs 92321a6b19 Updated manuals vor 9 Jahren
RenderTexture.cs 92321a6b19 Updated manuals vor 9 Jahren
RenderTexture2D.cs 90d5df0f83 Switching all default depth buffer formats to D32S8X24 or D32 since D24S8 seems to be falling out of favor on modern GPUs vor 9 Jahren
Renderable.cs 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code vor 8 Jahren
Renderable2.cs 40966221f2 More fixes regarding the new component handing - most functionality seems to be restored vor 8 Jahren
Shader.cs 92321a6b19 Updated manuals vor 9 Jahren
ShaderInclude.cs 92321a6b19 Updated manuals vor 9 Jahren
Texture.cs b019758427 Added CPUReadable flag to meshes and textures since this is no longer assumed by default (due to Vulkan usage flags) vor 9 Jahren
Texture2D.cs 92321a6b19 Updated manuals vor 9 Jahren
Texture3D.cs 92321a6b19 Updated manuals vor 9 Jahren
TextureCube.cs 92321a6b19 Updated manuals vor 9 Jahren