BsScriptPhysicsMaterial.h 1.8 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEnginePrerequisites.h"
  5. #include "BsScriptResource.h"
  6. #include "BsPhysicsMaterial.h"
  7. namespace bs
  8. {
  9. /** @addtogroup ScriptInteropEngine
  10. * @{
  11. */
  12. /** Interop class between C++ & CLR for PhysicsMaterial. */
  13. class BS_SCR_BE_EXPORT ScriptPhysicsMaterial : public TScriptResource<ScriptPhysicsMaterial, PhysicsMaterial>
  14. {
  15. public:
  16. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "PhysicsMaterial")
  17. /** Creates an empty, uninitialized managed instance of the resource interop object. */
  18. static MonoObject* createInstance();
  19. private:
  20. friend class ScriptResourceManager;
  21. ScriptPhysicsMaterial(MonoObject* instance, const HPhysicsMaterial& material);
  22. /************************************************************************/
  23. /* CLR HOOKS */
  24. /************************************************************************/
  25. static void internal_CreateInstance(MonoObject* instance, float staticFriction,
  26. float dynamicFriction, float restitution);
  27. static float internal_GetStaticFriction(ScriptPhysicsMaterial* thisPtr);
  28. static void internal_SetStaticFriction(ScriptPhysicsMaterial* thisPtr, float value);
  29. static float internal_GetDynamicFriction(ScriptPhysicsMaterial* thisPtr);
  30. static void internal_SetDynamicFriction(ScriptPhysicsMaterial* thisPtr, float value);
  31. static float internal_GetRestitution(ScriptPhysicsMaterial* thisPtr);
  32. static void internal_SetRestitution(ScriptPhysicsMaterial* thisPtr, float value);
  33. };
  34. /** @} */
  35. }