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GLSL
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b19b034abb
Added DebugRelease build
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12 years ago |
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GLX
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1e81bf9e05
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13 years ago |
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OSX
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1e81bf9e05
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13 years ago |
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SDL
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1e81bf9e05
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13 years ago |
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gtk
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1e81bf9e05
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13 years ago |
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win32
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c5f46545e8
A bunch more code ported to new alloc system
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12 years ago |
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CmGLContext.cpp
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c5f46545e8
A bunch more code ported to new alloc system
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12 years ago |
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CmGLEventQuery.cpp
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7214304ace
Added Timer queries
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12 years ago |
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CmGLFrameBufferObject.cpp
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cb10df23fe
Getting render target bindings to work so it shows up in GUI
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12 years ago |
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CmGLGpuBuffer.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 years ago |
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CmGLGpuParamBlockBuffer.cpp
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b0f44650c9
Param buffer updates are now queued on the proper deferred context and are in general handled better
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12 years ago |
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CmGLGpuProgramManager.cpp
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df225bbba5
Ported remaining new/delete calls to the new system
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12 years ago |
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CmGLHardwareBufferManager.cpp
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df225bbba5
Ported remaining new/delete calls to the new system
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12 years ago |
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CmGLIndexBuffer.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 years ago |
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CmGLMultiRenderTexture.cpp
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d8d41821ad
Improved performance of static Texture write updates
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12 years ago |
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CmGLOcclusionQuery.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 years ago |
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CmGLPixelBuffer.cpp
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d8d41821ad
Improved performance of static Texture write updates
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12 years ago |
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CmGLPixelFormat.cpp
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044b85e1e0
Ensuring that texture fields are immutable (WIP for DX9 and DX11)
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12 years ago |
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CmGLQueryManager.cpp
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7214304ace
Added Timer queries
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12 years ago |
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CmGLRenderSystem.cpp
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7214304ace
Added Timer queries
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12 years ago |
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CmGLRenderSystemFactory.cpp
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c5f46545e8
A bunch more code ported to new alloc system
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12 years ago |
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CmGLRenderTexture.cpp
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d8d41821ad
Improved performance of static Texture write updates
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12 years ago |
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CmGLRenderWindowManager.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 years ago |
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CmGLSupport.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 years ago |
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CmGLTexture.cpp
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044b85e1e0
Ensuring that texture fields are immutable (WIP for DX9 and DX11)
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12 years ago |
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CmGLTextureManager.cpp
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044b85e1e0
Ensuring that texture fields are immutable (WIP for DX9 and DX11)
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12 years ago |
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CmGLTimerQuery.cpp
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7214304ace
Added Timer queries
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12 years ago |
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CmGLVertexBuffer.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 years ago |
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CmWin32GLSupport.cpp
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aaa7d3e3d6
Refactored DX11 windows as well
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12 years ago |
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CmWin32Window.cpp
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644a56c379
Fixed an issue where OpenGL draw calls would take longer and longer due to a vector that was never cleared
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12 years ago |
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glew.cpp
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 years ago |