BearishSun d1ac5748e7 Bugfix: Fix color picker GUI being slightly cut off %!s(int64=6) %!d(string=hai) anos
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BsDockManager.cpp c83175eb95 Bugfix: Fix crash on start-up in release mode %!s(int64=7) %!d(string=hai) anos
BsDockManager.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=7) %!d(string=hai) anos
BsDockManagerLayout.cpp c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=6) %!d(string=hai) anos
BsDockManagerLayout.h c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=6) %!d(string=hai) anos
BsDropDownWindow.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=7) %!d(string=hai) anos
BsDropDownWindow.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=7) %!d(string=hai) anos
BsDropDownWindowManager.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=7) %!d(string=hai) anos
BsDropDownWindowManager.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=7) %!d(string=hai) anos
BsEditorWidget.cpp 5e4c9e8eea Bugfix: Fix ColorPicker window sliders being slightly out of place when initially opened %!s(int64=6) %!d(string=hai) anos
BsEditorWidget.h 5e4c9e8eea Bugfix: Fix ColorPicker window sliders being slightly out of place when initially opened %!s(int64=6) %!d(string=hai) anos
BsEditorWidgetContainer.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=7) %!d(string=hai) anos
BsEditorWidgetContainer.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=7) %!d(string=hai) anos
BsEditorWidgetLayout.cpp 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsEditorWidgetLayout.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=7) %!d(string=hai) anos
BsEditorWidgetManager.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=7) %!d(string=hai) anos
BsEditorWidgetManager.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=7) %!d(string=hai) anos
BsEditorWindow.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=7) %!d(string=hai) anos
BsEditorWindow.h 5e4c9e8eea Bugfix: Fix ColorPicker window sliders being slightly out of place when initially opened %!s(int64=6) %!d(string=hai) anos
BsEditorWindowBase.cpp 5e4c9e8eea Bugfix: Fix ColorPicker window sliders being slightly out of place when initially opened %!s(int64=6) %!d(string=hai) anos
BsEditorWindowBase.h 5e4c9e8eea Bugfix: Fix ColorPicker window sliders being slightly out of place when initially opened %!s(int64=6) %!d(string=hai) anos
BsEditorWindowManager.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=7) %!d(string=hai) anos
BsEditorWindowManager.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=7) %!d(string=hai) anos
BsMainEditorWindow.cpp 44ef7be30e Refactor: Removed a variety of uses of wide-string and replaced it with UTF-8 encoded narrow strings %!s(int64=7) %!d(string=hai) anos
BsMainEditorWindow.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=7) %!d(string=hai) anos
BsModalWindow.cpp d1ac5748e7 Bugfix: Fix color picker GUI being slightly cut off %!s(int64=6) %!d(string=hai) anos
BsModalWindow.h d1ac5748e7 Bugfix: Fix color picker GUI being slightly cut off %!s(int64=6) %!d(string=hai) anos