CmD3D11RenderSystem.cpp 242 B

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  1. #include "CmD3D11RenderSystem.h"
  2. #include "CmRenderSystem.h"
  3. #include "CmException.h"
  4. namespace CamelotEngine
  5. {
  6. D3D11Device& D3D11RenderSystem::getPrimaryDevice()
  7. {
  8. CM_EXCEPT(NotImplementedException, "Not implemented");
  9. }
  10. }