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BsCoreRenderer.cpp 4.7 KB

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  1. #include "BsCoreRenderer.h"
  2. #include "BsCoreThread.h"
  3. #include "BsRenderAPI.h"
  4. #include "BsMesh.h"
  5. #include "BsMaterial.h"
  6. #include "BsPass.h"
  7. #include "BsBlendState.h"
  8. #include "BsDepthStencilState.h"
  9. #include "BsRasterizerState.h"
  10. #include "BsGpuParams.h"
  11. namespace BansheeEngine
  12. {
  13. CoreRenderer::CoreRenderer()
  14. { }
  15. RendererMeshDataPtr CoreRenderer::_createMeshData(UINT32 numVertices, UINT32 numIndices, VertexLayout layout, IndexType indexType)
  16. {
  17. return bs_shared_ptr<RendererMeshData>(new (bs_alloc<RendererMeshData>())
  18. RendererMeshData(numVertices, numIndices, layout, indexType));
  19. }
  20. RendererMeshDataPtr CoreRenderer::_createMeshData(const MeshDataPtr& meshData)
  21. {
  22. return bs_shared_ptr<RendererMeshData>(new (bs_alloc<RendererMeshData>())
  23. RendererMeshData(meshData));
  24. }
  25. void CoreRenderer::_registerRenderCallback(const CameraHandlerCore* camera, INT32 index, const std::function<void()>& callback)
  26. {
  27. mRenderCallbacks[camera][index] = callback;
  28. }
  29. void CoreRenderer::_unregisterRenderCallback(const CameraHandlerCore* camera, INT32 index)
  30. {
  31. auto iterFind = mRenderCallbacks.find(camera);
  32. if (iterFind != mRenderCallbacks.end())
  33. {
  34. iterFind->second.erase(index);
  35. if (iterFind->second.empty())
  36. mRenderCallbacks.erase(iterFind);
  37. }
  38. }
  39. void CoreRenderer::setPass(const SPtr<MaterialCore>& material, UINT32 passIdx)
  40. {
  41. THROW_IF_NOT_CORE_THREAD;
  42. RenderAPICore& rs = RenderAPICore::instance();
  43. SPtr<PassCore> pass = material->getPass(passIdx);
  44. SPtr<PassParametersCore> passParams = material->getPassParameters(passIdx);
  45. struct StageData
  46. {
  47. GpuProgramType type;
  48. bool enable;
  49. SPtr<GpuParamsCore> params;
  50. SPtr<GpuProgramCore> program;
  51. };
  52. const UINT32 numStages = 6;
  53. StageData stages[numStages] =
  54. {
  55. {
  56. GPT_VERTEX_PROGRAM, pass->hasVertexProgram(),
  57. passParams->mVertParams, pass->getVertexProgram()
  58. },
  59. {
  60. GPT_FRAGMENT_PROGRAM, pass->hasFragmentProgram(),
  61. passParams->mFragParams, pass->getFragmentProgram()
  62. },
  63. {
  64. GPT_GEOMETRY_PROGRAM, pass->hasGeometryProgram(),
  65. passParams->mGeomParams, pass->getGeometryProgram()
  66. },
  67. {
  68. GPT_HULL_PROGRAM, pass->hasHullProgram(),
  69. passParams->mHullParams, pass->getHullProgram()
  70. },
  71. {
  72. GPT_DOMAIN_PROGRAM, pass->hasDomainProgram(),
  73. passParams->mDomainParams, pass->getDomainProgram()
  74. },
  75. {
  76. GPT_COMPUTE_PROGRAM, pass->hasComputeProgram(),
  77. passParams->mComputeParams, pass->getComputeProgram()
  78. }
  79. };
  80. for (UINT32 i = 0; i < numStages; i++)
  81. {
  82. const StageData& stage = stages[i];
  83. if (stage.enable)
  84. {
  85. rs.bindGpuProgram(stage.program);
  86. rs.setGpuParams(stage.type, stage.params);
  87. }
  88. else
  89. rs.unbindGpuProgram(stage.type);
  90. }
  91. // TODO - Try to limit amount of state changes, if previous state is already the same
  92. // Set up non-texture related pass settings
  93. if (pass->getBlendState() != nullptr)
  94. rs.setBlendState(pass->getBlendState());
  95. else
  96. rs.setBlendState(BlendStateCore::getDefault());
  97. if (pass->getDepthStencilState() != nullptr)
  98. rs.setDepthStencilState(pass->getDepthStencilState(), pass->getStencilRefValue());
  99. else
  100. rs.setDepthStencilState(DepthStencilStateCore::getDefault(), pass->getStencilRefValue());
  101. if (pass->getRasterizerState() != nullptr)
  102. rs.setRasterizerState(pass->getRasterizerState());
  103. else
  104. rs.setRasterizerState(RasterizerStateCore::getDefault());
  105. }
  106. void CoreRenderer::draw(const SPtr<MeshCoreBase>& mesh, const SubMesh& subMesh)
  107. {
  108. THROW_IF_NOT_CORE_THREAD;
  109. RenderAPICore& rs = RenderAPICore::instance();
  110. const MeshProperties& meshProps = mesh->getProperties();
  111. std::shared_ptr<VertexData> vertexData = mesh->getVertexData();
  112. rs.setVertexDeclaration(vertexData->vertexDeclaration);
  113. auto& vertexBuffers = vertexData->getBuffers();
  114. if (vertexBuffers.size() > 0)
  115. {
  116. SPtr<VertexBufferCore> buffers[MAX_BOUND_VERTEX_BUFFERS];
  117. UINT32 endSlot = 0;
  118. UINT32 startSlot = MAX_BOUND_VERTEX_BUFFERS;
  119. for (auto iter = vertexBuffers.begin(); iter != vertexBuffers.end(); ++iter)
  120. {
  121. if (iter->first >= MAX_BOUND_VERTEX_BUFFERS)
  122. BS_EXCEPT(InvalidParametersException, "Buffer index out of range");
  123. startSlot = std::min(iter->first, startSlot);
  124. endSlot = std::max(iter->first, endSlot);
  125. }
  126. for (auto iter = vertexBuffers.begin(); iter != vertexBuffers.end(); ++iter)
  127. {
  128. buffers[iter->first - startSlot] = iter->second;
  129. }
  130. rs.setVertexBuffers(startSlot, buffers, endSlot - startSlot + 1);
  131. }
  132. rs.setDrawOperation(subMesh.drawOp);
  133. SPtr<IndexBufferCore> indexBuffer = mesh->getIndexBuffer();
  134. UINT32 indexCount = subMesh.indexCount;
  135. rs.setIndexBuffer(indexBuffer);
  136. rs.drawIndexed(subMesh.indexOffset + mesh->getIndexOffset(), indexCount, mesh->getVertexOffset(), vertexData->vertexCount);
  137. mesh->_notifyUsedOnGPU();
  138. }
  139. }