BsRenderStateManager.cpp 11 KB

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  1. #include "BsRenderStateManager.h"
  2. #include "BsSamplerState.h"
  3. #include "BsDepthStencilState.h"
  4. #include "BsRasterizerState.h"
  5. #include "BsBlendState.h"
  6. namespace BansheeEngine
  7. {
  8. template<bool Core>
  9. void TRenderStateManager<Core>::notifySamplerStateCreated(const SAMPLER_STATE_DESC& desc, const SPtr<SamplerStateType>& state) const
  10. {
  11. BS_LOCK_MUTEX(mMutex);
  12. mCachedSamplerStates[desc] = state;
  13. }
  14. template<bool Core>
  15. void TRenderStateManager<Core>::notifyBlendStateCreated(const BLEND_STATE_DESC& desc, const SPtr<BlendStateType>& state) const
  16. {
  17. BS_LOCK_MUTEX(mMutex);
  18. mCachedBlendStates[desc] = state;
  19. }
  20. template<bool Core>
  21. void TRenderStateManager<Core>::notifyRasterizerStateCreated(const RASTERIZER_STATE_DESC& desc, const SPtr<RasterizerStateType>& state) const
  22. {
  23. BS_LOCK_MUTEX(mMutex);
  24. mCachedRasterizerStates[desc] = state;
  25. }
  26. template<bool Core>
  27. void TRenderStateManager<Core>::notifyDepthStencilStateCreated(const DEPTH_STENCIL_STATE_DESC& desc, const SPtr<DepthStencilStateType>& state) const
  28. {
  29. BS_LOCK_MUTEX(mMutex);
  30. mCachedDepthStencilStates[desc] = state;
  31. }
  32. template<bool Core>
  33. void TRenderStateManager<Core>::notifySamplerStateDestroyed(const SAMPLER_STATE_DESC& desc) const
  34. {
  35. BS_LOCK_MUTEX(mMutex);
  36. mCachedSamplerStates.erase(desc);
  37. }
  38. template<bool Core>
  39. void TRenderStateManager<Core>::notifyBlendStateDestroyed(const BLEND_STATE_DESC& desc) const
  40. {
  41. BS_LOCK_MUTEX(mMutex);
  42. mCachedBlendStates.erase(desc);
  43. }
  44. template<bool Core>
  45. void TRenderStateManager<Core>::notifyRasterizerStateDestroyed(const RASTERIZER_STATE_DESC& desc) const
  46. {
  47. BS_LOCK_MUTEX(mMutex);
  48. mCachedRasterizerStates.erase(desc);
  49. }
  50. template<bool Core>
  51. void TRenderStateManager<Core>::notifyDepthStencilStateDestroyed(const DEPTH_STENCIL_STATE_DESC& desc) const
  52. {
  53. BS_LOCK_MUTEX(mMutex);
  54. mCachedDepthStencilStates.erase(desc);
  55. }
  56. template<bool Core>
  57. SPtr<typename TRenderStateManager<Core>::SamplerStateType> TRenderStateManager<Core>::findCachedState(const SAMPLER_STATE_DESC& desc) const
  58. {
  59. BS_LOCK_MUTEX(mMutex);
  60. auto iterFind = mCachedSamplerStates.find(desc);
  61. if (iterFind != mCachedSamplerStates.end())
  62. return iterFind->second.lock();
  63. return nullptr;
  64. }
  65. template<bool Core>
  66. SPtr<typename TRenderStateManager<Core>::BlendStateType> TRenderStateManager<Core>::findCachedState(const BLEND_STATE_DESC& desc) const
  67. {
  68. BS_LOCK_MUTEX(mMutex);
  69. auto iterFind = mCachedBlendStates.find(desc);
  70. if (iterFind != mCachedBlendStates.end())
  71. return iterFind->second.lock();
  72. return nullptr;
  73. }
  74. template<bool Core>
  75. SPtr<typename TRenderStateManager<Core>::RasterizerStateType> TRenderStateManager<Core>::findCachedState(const RASTERIZER_STATE_DESC& desc) const
  76. {
  77. BS_LOCK_MUTEX(mMutex);
  78. auto iterFind = mCachedRasterizerStates.find(desc);
  79. if (iterFind != mCachedRasterizerStates.end())
  80. return iterFind->second.lock();
  81. return nullptr;
  82. }
  83. template<bool Core>
  84. SPtr<typename TRenderStateManager<Core>::DepthStencilStateType> TRenderStateManager<Core>::findCachedState(const DEPTH_STENCIL_STATE_DESC& desc) const
  85. {
  86. BS_LOCK_MUTEX(mMutex);
  87. auto iterFind = mCachedDepthStencilStates.find(desc);
  88. if (iterFind != mCachedDepthStencilStates.end())
  89. return iterFind->second.lock();
  90. return nullptr;
  91. }
  92. template class TRenderStateManager < true > ;
  93. template class TRenderStateManager < false >;
  94. SamplerStatePtr RenderStateManager::createSamplerState(const SAMPLER_STATE_DESC& desc) const
  95. {
  96. SPtr<SamplerState> state = findCachedState(desc);
  97. if (state == nullptr)
  98. {
  99. state = bs_core_ptr<SamplerState>(new (bs_alloc<SamplerState>()) SamplerState(desc));
  100. state->_setThisPtr(state);
  101. state->initialize();
  102. notifySamplerStateCreated(desc, state);
  103. }
  104. return state;
  105. }
  106. DepthStencilStatePtr RenderStateManager::createDepthStencilState(const DEPTH_STENCIL_STATE_DESC& desc) const
  107. {
  108. SPtr<DepthStencilState> state = findCachedState(desc);
  109. if (state == nullptr)
  110. {
  111. state = bs_core_ptr<DepthStencilState>(new (bs_alloc<DepthStencilState>()) DepthStencilState(desc));
  112. state->_setThisPtr(state);
  113. state->initialize();
  114. notifyDepthStencilStateCreated(desc, state);
  115. }
  116. return state;
  117. }
  118. RasterizerStatePtr RenderStateManager::createRasterizerState(const RASTERIZER_STATE_DESC& desc) const
  119. {
  120. SPtr<RasterizerState> state = findCachedState(desc);
  121. if (state == nullptr)
  122. {
  123. state = bs_core_ptr<RasterizerState>(new (bs_alloc<RasterizerState>()) RasterizerState(desc));
  124. state->_setThisPtr(state);
  125. state->initialize();
  126. notifyRasterizerStateCreated(desc, state);
  127. }
  128. return state;
  129. }
  130. BlendStatePtr RenderStateManager::createBlendState(const BLEND_STATE_DESC& desc) const
  131. {
  132. SPtr<BlendState> state = findCachedState(desc);
  133. if (state == nullptr)
  134. {
  135. state = bs_core_ptr<BlendState>(new (bs_alloc<BlendState>()) BlendState(desc));
  136. state->_setThisPtr(state);
  137. state->initialize();
  138. notifyBlendStateCreated(desc, state);
  139. }
  140. return state;
  141. }
  142. SamplerStatePtr RenderStateManager::_createSamplerStatePtr(const SAMPLER_STATE_DESC& desc) const
  143. {
  144. SamplerStatePtr samplerState = bs_core_ptr<SamplerState>(
  145. new (bs_alloc<SamplerState>()) SamplerState(desc));
  146. samplerState->_setThisPtr(samplerState);
  147. return samplerState;
  148. }
  149. DepthStencilStatePtr RenderStateManager::_createDepthStencilStatePtr(const DEPTH_STENCIL_STATE_DESC& desc) const
  150. {
  151. DepthStencilStatePtr depthStencilState = bs_core_ptr<DepthStencilState>(
  152. new (bs_alloc<DepthStencilState>()) DepthStencilState(desc));
  153. depthStencilState->_setThisPtr(depthStencilState);
  154. return depthStencilState;
  155. }
  156. RasterizerStatePtr RenderStateManager::_createRasterizerStatePtr(const RASTERIZER_STATE_DESC& desc) const
  157. {
  158. RasterizerStatePtr rasterizerState = bs_core_ptr<RasterizerState>(
  159. new (bs_alloc<RasterizerState>()) RasterizerState(desc));
  160. rasterizerState->_setThisPtr(rasterizerState);
  161. return rasterizerState;
  162. }
  163. BlendStatePtr RenderStateManager::_createBlendStatePtr(const BLEND_STATE_DESC& desc) const
  164. {
  165. BlendStatePtr blendState = bs_core_ptr<BlendState>(
  166. new (bs_alloc<BlendState>()) BlendState(desc));
  167. blendState->_setThisPtr(blendState);
  168. return blendState;
  169. }
  170. const SamplerStatePtr& RenderStateManager::getDefaultSamplerState() const
  171. {
  172. if(mDefaultSamplerState == nullptr)
  173. mDefaultSamplerState = createSamplerState(SAMPLER_STATE_DESC());
  174. return mDefaultSamplerState;
  175. }
  176. const BlendStatePtr& RenderStateManager::getDefaultBlendState() const
  177. {
  178. if(mDefaultBlendState == nullptr)
  179. mDefaultBlendState = createBlendState(BLEND_STATE_DESC());
  180. return mDefaultBlendState;
  181. }
  182. const RasterizerStatePtr& RenderStateManager::getDefaultRasterizerState() const
  183. {
  184. if(mDefaultRasterizerState == nullptr)
  185. mDefaultRasterizerState = createRasterizerState(RASTERIZER_STATE_DESC());
  186. return mDefaultRasterizerState;
  187. }
  188. const DepthStencilStatePtr& RenderStateManager::getDefaultDepthStencilState() const
  189. {
  190. if(mDefaultDepthStencilState == nullptr)
  191. mDefaultDepthStencilState = createDepthStencilState(DEPTH_STENCIL_STATE_DESC());
  192. return mDefaultDepthStencilState;
  193. }
  194. SPtr<SamplerStateCore> RenderStateCoreManager::createSamplerState(const SAMPLER_STATE_DESC& desc) const
  195. {
  196. SPtr<SamplerStateCore> samplerState = createSamplerStateInternal(desc);
  197. samplerState->initialize();
  198. return samplerState;
  199. }
  200. SPtr<DepthStencilStateCore> RenderStateCoreManager::createDepthStencilState(const DEPTH_STENCIL_STATE_DESC& desc) const
  201. {
  202. SPtr<DepthStencilStateCore> depthStencilState = createDepthStencilStateInternal(desc);
  203. depthStencilState->initialize();
  204. return depthStencilState;
  205. }
  206. SPtr<RasterizerStateCore> RenderStateCoreManager::createRasterizerState(const RASTERIZER_STATE_DESC& desc) const
  207. {
  208. SPtr<RasterizerStateCore> rasterizerState = createRasterizerStateInternal(desc);
  209. rasterizerState->initialize();
  210. return rasterizerState;
  211. }
  212. SPtr<BlendStateCore> RenderStateCoreManager::createBlendState(const BLEND_STATE_DESC& desc) const
  213. {
  214. SPtr<BlendStateCore> blendState = createBlendStateInternal(desc);
  215. blendState->initialize();
  216. return blendState;
  217. }
  218. const SPtr<SamplerStateCore>& RenderStateCoreManager::getDefaultSamplerState() const
  219. {
  220. if (mDefaultSamplerState == nullptr)
  221. mDefaultSamplerState = createSamplerState(SAMPLER_STATE_DESC());
  222. return mDefaultSamplerState;
  223. }
  224. const SPtr<BlendStateCore>& RenderStateCoreManager::getDefaultBlendState() const
  225. {
  226. if (mDefaultBlendState == nullptr)
  227. mDefaultBlendState = createBlendState(BLEND_STATE_DESC());
  228. return mDefaultBlendState;
  229. }
  230. const SPtr<RasterizerStateCore>& RenderStateCoreManager::getDefaultRasterizerState() const
  231. {
  232. if (mDefaultRasterizerState == nullptr)
  233. mDefaultRasterizerState = createRasterizerState(RASTERIZER_STATE_DESC());
  234. return mDefaultRasterizerState;
  235. }
  236. const SPtr<DepthStencilStateCore>& RenderStateCoreManager::getDefaultDepthStencilState() const
  237. {
  238. if (mDefaultDepthStencilState == nullptr)
  239. mDefaultDepthStencilState = createDepthStencilState(DEPTH_STENCIL_STATE_DESC());
  240. return mDefaultDepthStencilState;
  241. }
  242. SPtr<SamplerStateCore> RenderStateCoreManager::createSamplerStateInternal(const SAMPLER_STATE_DESC& desc) const
  243. {
  244. SPtr<SamplerStateCore> state = findCachedState(desc);
  245. if (state == nullptr)
  246. {
  247. state = bs_shared_ptr<SamplerStateCore>(new (bs_alloc<SamplerStateCore>()) SamplerStateCore(desc));
  248. state->_setThisPtr(state);
  249. notifySamplerStateCreated(desc, state);
  250. }
  251. return state;
  252. }
  253. SPtr<DepthStencilStateCore> RenderStateCoreManager::createDepthStencilStateInternal(const DEPTH_STENCIL_STATE_DESC& desc) const
  254. {
  255. SPtr<DepthStencilStateCore> state = findCachedState(desc);
  256. if (state == nullptr)
  257. {
  258. SPtr<DepthStencilStateCore> state = bs_shared_ptr<DepthStencilStateCore>(new (bs_alloc<DepthStencilStateCore>()) DepthStencilStateCore(desc));
  259. state->_setThisPtr(state);
  260. notifyDepthStencilStateCreated(desc, state);
  261. }
  262. return state;
  263. }
  264. SPtr<RasterizerStateCore> RenderStateCoreManager::createRasterizerStateInternal(const RASTERIZER_STATE_DESC& desc) const
  265. {
  266. SPtr<RasterizerStateCore> state = findCachedState(desc);
  267. if (state == nullptr)
  268. {
  269. SPtr<RasterizerStateCore> state = bs_shared_ptr<RasterizerStateCore>(new (bs_alloc<RasterizerStateCore>()) RasterizerStateCore(desc));
  270. state->_setThisPtr(state);
  271. notifyRasterizerStateCreated(desc, state);
  272. }
  273. return state;
  274. }
  275. SPtr<BlendStateCore> RenderStateCoreManager::createBlendStateInternal(const BLEND_STATE_DESC& desc) const
  276. {
  277. SPtr<BlendStateCore> state = findCachedState(desc);
  278. if (state == nullptr)
  279. {
  280. state = bs_shared_ptr<BlendStateCore>(new (bs_alloc<BlendStateCore>()) BlendStateCore(desc));
  281. state->_setThisPtr(state);
  282. notifyBlendStateCreated(desc, state);
  283. }
  284. return state;
  285. }
  286. }