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- #include "BsRenderStateManager.h"
- #include "BsSamplerState.h"
- #include "BsDepthStencilState.h"
- #include "BsRasterizerState.h"
- #include "BsBlendState.h"
- namespace BansheeEngine
- {
- template<bool Core>
- void TRenderStateManager<Core>::notifySamplerStateCreated(const SAMPLER_STATE_DESC& desc, const SPtr<SamplerStateType>& state) const
- {
- BS_LOCK_MUTEX(mMutex);
- mCachedSamplerStates[desc] = state;
- }
- template<bool Core>
- void TRenderStateManager<Core>::notifyBlendStateCreated(const BLEND_STATE_DESC& desc, const SPtr<BlendStateType>& state) const
- {
- BS_LOCK_MUTEX(mMutex);
- mCachedBlendStates[desc] = state;
- }
- template<bool Core>
- void TRenderStateManager<Core>::notifyRasterizerStateCreated(const RASTERIZER_STATE_DESC& desc, const SPtr<RasterizerStateType>& state) const
- {
- BS_LOCK_MUTEX(mMutex);
- mCachedRasterizerStates[desc] = state;
- }
- template<bool Core>
- void TRenderStateManager<Core>::notifyDepthStencilStateCreated(const DEPTH_STENCIL_STATE_DESC& desc, const SPtr<DepthStencilStateType>& state) const
- {
- BS_LOCK_MUTEX(mMutex);
- mCachedDepthStencilStates[desc] = state;
- }
- template<bool Core>
- void TRenderStateManager<Core>::notifySamplerStateDestroyed(const SAMPLER_STATE_DESC& desc) const
- {
- BS_LOCK_MUTEX(mMutex);
- mCachedSamplerStates.erase(desc);
- }
- template<bool Core>
- void TRenderStateManager<Core>::notifyBlendStateDestroyed(const BLEND_STATE_DESC& desc) const
- {
- BS_LOCK_MUTEX(mMutex);
- mCachedBlendStates.erase(desc);
- }
- template<bool Core>
- void TRenderStateManager<Core>::notifyRasterizerStateDestroyed(const RASTERIZER_STATE_DESC& desc) const
- {
- BS_LOCK_MUTEX(mMutex);
- mCachedRasterizerStates.erase(desc);
- }
- template<bool Core>
- void TRenderStateManager<Core>::notifyDepthStencilStateDestroyed(const DEPTH_STENCIL_STATE_DESC& desc) const
- {
- BS_LOCK_MUTEX(mMutex);
- mCachedDepthStencilStates.erase(desc);
- }
- template<bool Core>
- SPtr<typename TRenderStateManager<Core>::SamplerStateType> TRenderStateManager<Core>::findCachedState(const SAMPLER_STATE_DESC& desc) const
- {
- BS_LOCK_MUTEX(mMutex);
- auto iterFind = mCachedSamplerStates.find(desc);
- if (iterFind != mCachedSamplerStates.end())
- return iterFind->second.lock();
- return nullptr;
- }
- template<bool Core>
- SPtr<typename TRenderStateManager<Core>::BlendStateType> TRenderStateManager<Core>::findCachedState(const BLEND_STATE_DESC& desc) const
- {
- BS_LOCK_MUTEX(mMutex);
- auto iterFind = mCachedBlendStates.find(desc);
- if (iterFind != mCachedBlendStates.end())
- return iterFind->second.lock();
- return nullptr;
- }
- template<bool Core>
- SPtr<typename TRenderStateManager<Core>::RasterizerStateType> TRenderStateManager<Core>::findCachedState(const RASTERIZER_STATE_DESC& desc) const
- {
- BS_LOCK_MUTEX(mMutex);
- auto iterFind = mCachedRasterizerStates.find(desc);
- if (iterFind != mCachedRasterizerStates.end())
- return iterFind->second.lock();
- return nullptr;
- }
- template<bool Core>
- SPtr<typename TRenderStateManager<Core>::DepthStencilStateType> TRenderStateManager<Core>::findCachedState(const DEPTH_STENCIL_STATE_DESC& desc) const
- {
- BS_LOCK_MUTEX(mMutex);
- auto iterFind = mCachedDepthStencilStates.find(desc);
- if (iterFind != mCachedDepthStencilStates.end())
- return iterFind->second.lock();
- return nullptr;
- }
- template class TRenderStateManager < true > ;
- template class TRenderStateManager < false >;
- SamplerStatePtr RenderStateManager::createSamplerState(const SAMPLER_STATE_DESC& desc) const
- {
- SPtr<SamplerState> state = findCachedState(desc);
- if (state == nullptr)
- {
- state = bs_core_ptr<SamplerState>(new (bs_alloc<SamplerState>()) SamplerState(desc));
- state->_setThisPtr(state);
- state->initialize();
- notifySamplerStateCreated(desc, state);
- }
- return state;
- }
- DepthStencilStatePtr RenderStateManager::createDepthStencilState(const DEPTH_STENCIL_STATE_DESC& desc) const
- {
- SPtr<DepthStencilState> state = findCachedState(desc);
- if (state == nullptr)
- {
- state = bs_core_ptr<DepthStencilState>(new (bs_alloc<DepthStencilState>()) DepthStencilState(desc));
- state->_setThisPtr(state);
- state->initialize();
- notifyDepthStencilStateCreated(desc, state);
- }
- return state;
- }
- RasterizerStatePtr RenderStateManager::createRasterizerState(const RASTERIZER_STATE_DESC& desc) const
- {
- SPtr<RasterizerState> state = findCachedState(desc);
- if (state == nullptr)
- {
- state = bs_core_ptr<RasterizerState>(new (bs_alloc<RasterizerState>()) RasterizerState(desc));
- state->_setThisPtr(state);
- state->initialize();
- notifyRasterizerStateCreated(desc, state);
- }
- return state;
- }
- BlendStatePtr RenderStateManager::createBlendState(const BLEND_STATE_DESC& desc) const
- {
- SPtr<BlendState> state = findCachedState(desc);
- if (state == nullptr)
- {
- state = bs_core_ptr<BlendState>(new (bs_alloc<BlendState>()) BlendState(desc));
- state->_setThisPtr(state);
- state->initialize();
- notifyBlendStateCreated(desc, state);
- }
- return state;
- }
- SamplerStatePtr RenderStateManager::_createSamplerStatePtr(const SAMPLER_STATE_DESC& desc) const
- {
- SamplerStatePtr samplerState = bs_core_ptr<SamplerState>(
- new (bs_alloc<SamplerState>()) SamplerState(desc));
- samplerState->_setThisPtr(samplerState);
- return samplerState;
- }
- DepthStencilStatePtr RenderStateManager::_createDepthStencilStatePtr(const DEPTH_STENCIL_STATE_DESC& desc) const
- {
- DepthStencilStatePtr depthStencilState = bs_core_ptr<DepthStencilState>(
- new (bs_alloc<DepthStencilState>()) DepthStencilState(desc));
- depthStencilState->_setThisPtr(depthStencilState);
- return depthStencilState;
- }
- RasterizerStatePtr RenderStateManager::_createRasterizerStatePtr(const RASTERIZER_STATE_DESC& desc) const
- {
- RasterizerStatePtr rasterizerState = bs_core_ptr<RasterizerState>(
- new (bs_alloc<RasterizerState>()) RasterizerState(desc));
- rasterizerState->_setThisPtr(rasterizerState);
- return rasterizerState;
- }
- BlendStatePtr RenderStateManager::_createBlendStatePtr(const BLEND_STATE_DESC& desc) const
- {
- BlendStatePtr blendState = bs_core_ptr<BlendState>(
- new (bs_alloc<BlendState>()) BlendState(desc));
- blendState->_setThisPtr(blendState);
- return blendState;
- }
- const SamplerStatePtr& RenderStateManager::getDefaultSamplerState() const
- {
- if(mDefaultSamplerState == nullptr)
- mDefaultSamplerState = createSamplerState(SAMPLER_STATE_DESC());
- return mDefaultSamplerState;
- }
- const BlendStatePtr& RenderStateManager::getDefaultBlendState() const
- {
- if(mDefaultBlendState == nullptr)
- mDefaultBlendState = createBlendState(BLEND_STATE_DESC());
- return mDefaultBlendState;
- }
- const RasterizerStatePtr& RenderStateManager::getDefaultRasterizerState() const
- {
- if(mDefaultRasterizerState == nullptr)
- mDefaultRasterizerState = createRasterizerState(RASTERIZER_STATE_DESC());
- return mDefaultRasterizerState;
- }
- const DepthStencilStatePtr& RenderStateManager::getDefaultDepthStencilState() const
- {
- if(mDefaultDepthStencilState == nullptr)
- mDefaultDepthStencilState = createDepthStencilState(DEPTH_STENCIL_STATE_DESC());
- return mDefaultDepthStencilState;
- }
- SPtr<SamplerStateCore> RenderStateCoreManager::createSamplerState(const SAMPLER_STATE_DESC& desc) const
- {
- SPtr<SamplerStateCore> samplerState = createSamplerStateInternal(desc);
- samplerState->initialize();
- return samplerState;
- }
- SPtr<DepthStencilStateCore> RenderStateCoreManager::createDepthStencilState(const DEPTH_STENCIL_STATE_DESC& desc) const
- {
- SPtr<DepthStencilStateCore> depthStencilState = createDepthStencilStateInternal(desc);
- depthStencilState->initialize();
- return depthStencilState;
- }
- SPtr<RasterizerStateCore> RenderStateCoreManager::createRasterizerState(const RASTERIZER_STATE_DESC& desc) const
- {
- SPtr<RasterizerStateCore> rasterizerState = createRasterizerStateInternal(desc);
- rasterizerState->initialize();
- return rasterizerState;
- }
- SPtr<BlendStateCore> RenderStateCoreManager::createBlendState(const BLEND_STATE_DESC& desc) const
- {
- SPtr<BlendStateCore> blendState = createBlendStateInternal(desc);
- blendState->initialize();
- return blendState;
- }
- const SPtr<SamplerStateCore>& RenderStateCoreManager::getDefaultSamplerState() const
- {
- if (mDefaultSamplerState == nullptr)
- mDefaultSamplerState = createSamplerState(SAMPLER_STATE_DESC());
- return mDefaultSamplerState;
- }
- const SPtr<BlendStateCore>& RenderStateCoreManager::getDefaultBlendState() const
- {
- if (mDefaultBlendState == nullptr)
- mDefaultBlendState = createBlendState(BLEND_STATE_DESC());
- return mDefaultBlendState;
- }
- const SPtr<RasterizerStateCore>& RenderStateCoreManager::getDefaultRasterizerState() const
- {
- if (mDefaultRasterizerState == nullptr)
- mDefaultRasterizerState = createRasterizerState(RASTERIZER_STATE_DESC());
- return mDefaultRasterizerState;
- }
- const SPtr<DepthStencilStateCore>& RenderStateCoreManager::getDefaultDepthStencilState() const
- {
- if (mDefaultDepthStencilState == nullptr)
- mDefaultDepthStencilState = createDepthStencilState(DEPTH_STENCIL_STATE_DESC());
- return mDefaultDepthStencilState;
- }
- SPtr<SamplerStateCore> RenderStateCoreManager::createSamplerStateInternal(const SAMPLER_STATE_DESC& desc) const
- {
- SPtr<SamplerStateCore> state = findCachedState(desc);
- if (state == nullptr)
- {
- state = bs_shared_ptr<SamplerStateCore>(new (bs_alloc<SamplerStateCore>()) SamplerStateCore(desc));
- state->_setThisPtr(state);
- notifySamplerStateCreated(desc, state);
- }
- return state;
- }
- SPtr<DepthStencilStateCore> RenderStateCoreManager::createDepthStencilStateInternal(const DEPTH_STENCIL_STATE_DESC& desc) const
- {
- SPtr<DepthStencilStateCore> state = findCachedState(desc);
- if (state == nullptr)
- {
- SPtr<DepthStencilStateCore> state = bs_shared_ptr<DepthStencilStateCore>(new (bs_alloc<DepthStencilStateCore>()) DepthStencilStateCore(desc));
- state->_setThisPtr(state);
- notifyDepthStencilStateCreated(desc, state);
- }
- return state;
- }
- SPtr<RasterizerStateCore> RenderStateCoreManager::createRasterizerStateInternal(const RASTERIZER_STATE_DESC& desc) const
- {
- SPtr<RasterizerStateCore> state = findCachedState(desc);
- if (state == nullptr)
- {
- SPtr<RasterizerStateCore> state = bs_shared_ptr<RasterizerStateCore>(new (bs_alloc<RasterizerStateCore>()) RasterizerStateCore(desc));
- state->_setThisPtr(state);
- notifyRasterizerStateCreated(desc, state);
- }
- return state;
- }
- SPtr<BlendStateCore> RenderStateCoreManager::createBlendStateInternal(const BLEND_STATE_DESC& desc) const
- {
- SPtr<BlendStateCore> state = findCachedState(desc);
- if (state == nullptr)
- {
- state = bs_shared_ptr<BlendStateCore>(new (bs_alloc<BlendStateCore>()) BlendStateCore(desc));
- state->_setThisPtr(state);
- notifyBlendStateCreated(desc, state);
- }
- return state;
- }
- }
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