ImportOptions.cs 20 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. using System;
  4. using System.Runtime.CompilerServices;
  5. using BansheeEngine;
  6. namespace BansheeEditor
  7. {
  8. /** @addtogroup Library
  9. * @{
  10. */
  11. /// <summary>
  12. /// Base class for all import options. Allows control over how is a specific resource type imported.
  13. /// </summary>
  14. public class ImportOptions : ScriptObject
  15. {
  16. }
  17. /// <summary>
  18. /// Provides options for controlling how is a texture resource imported.
  19. /// </summary>
  20. public class TextureImportOptions : ImportOptions
  21. {
  22. /// <summary>
  23. /// Creates new texture import options with default values.
  24. /// </summary>
  25. public TextureImportOptions()
  26. {
  27. Internal_CreateInstance(this);
  28. }
  29. /// <summary>
  30. /// Pixel format to import as.
  31. /// </summary>
  32. public PixelFormat Format
  33. {
  34. get { return Internal_GetPixelFormat(mCachedPtr); }
  35. set { Internal_SetPixelFormat(mCachedPtr, value); }
  36. }
  37. /// <summary>
  38. /// Determines whether the imported texture will have mipmaps generated.
  39. /// </summary>
  40. public bool GenerateMipmaps
  41. {
  42. get { return Internal_GetGenerateMipmaps(mCachedPtr); }
  43. set { Internal_SetGenerateMipmaps(mCachedPtr, value); }
  44. }
  45. /// <summary>
  46. /// Maximum mipmap level to generate, if mipmap generation is enabled.
  47. /// </summary>
  48. public int MaxMipmapLevel
  49. {
  50. get { return Internal_GetMaxMipmapLevel(mCachedPtr); }
  51. set { Internal_SetMaxMipmapLevel(mCachedPtr, value); }
  52. }
  53. /// <summary>
  54. /// Determines whether the texture data is also stored in main memory, available for fast CPU access.
  55. /// </summary>
  56. public bool CPUReadable
  57. {
  58. get { return Internal_GetCPUReadable(mCachedPtr); }
  59. set { Internal_SetCPUReadable(mCachedPtr, value); }
  60. }
  61. /// <summary>
  62. /// Determines should the texture data be treated as if its in sRGB (gamma) space. Such texture will be converted by
  63. /// hardware to linear space before use on the GPU.
  64. /// </summary>
  65. public bool IsSRGB
  66. {
  67. get { return Internal_GetIsSRGB(mCachedPtr); }
  68. set { Internal_SetIsSRGB(mCachedPtr, value); }
  69. }
  70. [MethodImpl(MethodImplOptions.InternalCall)]
  71. private static extern void Internal_CreateInstance(TextureImportOptions instance);
  72. [MethodImpl(MethodImplOptions.InternalCall)]
  73. private static extern PixelFormat Internal_GetPixelFormat(IntPtr thisPtr);
  74. [MethodImpl(MethodImplOptions.InternalCall)]
  75. private static extern void Internal_SetPixelFormat(IntPtr thisPtr, PixelFormat value);
  76. [MethodImpl(MethodImplOptions.InternalCall)]
  77. private static extern bool Internal_GetGenerateMipmaps(IntPtr thisPtr);
  78. [MethodImpl(MethodImplOptions.InternalCall)]
  79. private static extern void Internal_SetGenerateMipmaps(IntPtr thisPtr, bool value);
  80. [MethodImpl(MethodImplOptions.InternalCall)]
  81. private static extern int Internal_GetMaxMipmapLevel(IntPtr thisPtr);
  82. [MethodImpl(MethodImplOptions.InternalCall)]
  83. private static extern void Internal_SetMaxMipmapLevel(IntPtr thisPtr, int value);
  84. [MethodImpl(MethodImplOptions.InternalCall)]
  85. private static extern bool Internal_GetCPUReadable(IntPtr thisPtr);
  86. [MethodImpl(MethodImplOptions.InternalCall)]
  87. private static extern void Internal_SetCPUReadable(IntPtr thisPtr, bool value);
  88. [MethodImpl(MethodImplOptions.InternalCall)]
  89. private static extern bool Internal_GetIsSRGB(IntPtr thisPtr);
  90. [MethodImpl(MethodImplOptions.InternalCall)]
  91. private static extern void Internal_SetIsSRGB(IntPtr thisPtr, bool value);
  92. }
  93. /// <summary>
  94. /// Information about how to split an AnimationClip into multiple separate clips.
  95. /// </summary>
  96. public class AnimationSplitInfo
  97. {
  98. public AnimationSplitInfo() { }
  99. public AnimationSplitInfo(string name, int startFrame, int endFrame, bool isAdditive)
  100. {
  101. this.name = name;
  102. this.startFrame = startFrame;
  103. this.endFrame = endFrame;
  104. this.isAdditive = isAdditive;
  105. }
  106. public string name;
  107. public int startFrame = 0;
  108. public int endFrame = 0;
  109. public bool isAdditive = false;
  110. }
  111. /// <summary>
  112. /// Provides options for controlling how is a mesh resource imported.
  113. /// </summary>
  114. public class MeshImportOptions : ImportOptions
  115. {
  116. /// <summary>
  117. /// Creates new mesh import options with default values.
  118. /// </summary>
  119. public MeshImportOptions()
  120. {
  121. Internal_CreateInstance(this);
  122. }
  123. /// <summary>
  124. /// Determines whether the mesh data is also stored in main memory, available for fast CPU access.
  125. /// </summary>
  126. public bool CPUReadable
  127. {
  128. get { return Internal_GetCPUReadable(mCachedPtr); }
  129. set { Internal_SetCPUReadable(mCachedPtr, value); }
  130. }
  131. /// <summary>
  132. /// Controls should mesh normals be imported if available.
  133. /// </summary>
  134. public bool ImportNormals
  135. {
  136. get { return Internal_GetImportNormals(mCachedPtr); }
  137. set { Internal_SetImportNormals(mCachedPtr, value); }
  138. }
  139. /// <summary>
  140. /// Controls should mesh tangents/bitangents be imported if available.
  141. /// </summary>
  142. public bool ImportTangents
  143. {
  144. get { return Internal_GetImportTangents(mCachedPtr); }
  145. set { Internal_SetImportTangents(mCachedPtr, value); }
  146. }
  147. /// <summary>
  148. /// Controls should mesh skin data like bone weights, indices and bind poses be imported if available.
  149. /// </summary>
  150. public bool ImportSkin
  151. {
  152. get { return Internal_GetImportSkin(mCachedPtr); }
  153. set { Internal_SetImportSkin(mCachedPtr, value); }
  154. }
  155. /// <summary>
  156. /// Controls should animation clips be imported if available.
  157. /// </summary>
  158. public bool ImportAnimation
  159. {
  160. get { return Internal_GetImportAnimation(mCachedPtr); }
  161. set { Internal_SetImportAnimation(mCachedPtr, value); }
  162. }
  163. /// <summary>
  164. /// Controls should mesh blend shapes be imported if available.
  165. /// </summary>
  166. public bool ImportBlendShapes
  167. {
  168. get { return Internal_GetImportBlendShapes(mCachedPtr); }
  169. set { Internal_SetImportBlendShapes(mCachedPtr, value); }
  170. }
  171. /// <summary>
  172. /// Uniformly scales the imported mesh by the specified value.
  173. /// </summary>
  174. public float Scale
  175. {
  176. get { return Internal_GetScale(mCachedPtr); }
  177. set { Internal_SetScale(mCachedPtr, value); }
  178. }
  179. /// <summary>
  180. /// Controls what type (if any) of collision mesh should be imported.
  181. /// </summary>
  182. public CollisionMeshType CollisionMeshType
  183. {
  184. get { return (CollisionMeshType)Internal_GetCollisionMeshType(mCachedPtr); }
  185. set { Internal_SetCollisionMeshType(mCachedPtr, (int)value); }
  186. }
  187. /// <summary>
  188. /// Split information that allows you to split the animation clip contained in the mesh file into multiple separate
  189. /// clips. The split always applies to the first clip in the file (if the file contains multiple), other clips are
  190. /// imported as is.
  191. /// </summary>
  192. public AnimationSplitInfo[] AnimationClipSplits
  193. {
  194. get { return Internal_GetAnimationClipSplits(mCachedPtr); }
  195. set { Internal_SetAnimationClipSplits(mCachedPtr, value); }
  196. }
  197. [MethodImpl(MethodImplOptions.InternalCall)]
  198. private static extern void Internal_CreateInstance(MeshImportOptions instance);
  199. [MethodImpl(MethodImplOptions.InternalCall)]
  200. private static extern bool Internal_GetCPUReadable(IntPtr thisPtr);
  201. [MethodImpl(MethodImplOptions.InternalCall)]
  202. private static extern void Internal_SetCPUReadable(IntPtr thisPtr, bool value);
  203. [MethodImpl(MethodImplOptions.InternalCall)]
  204. private static extern bool Internal_GetImportNormals(IntPtr thisPtr);
  205. [MethodImpl(MethodImplOptions.InternalCall)]
  206. private static extern void Internal_SetImportNormals(IntPtr thisPtr, bool value);
  207. [MethodImpl(MethodImplOptions.InternalCall)]
  208. private static extern bool Internal_GetImportTangents(IntPtr thisPtr);
  209. [MethodImpl(MethodImplOptions.InternalCall)]
  210. private static extern void Internal_SetImportTangents(IntPtr thisPtr, bool value);
  211. [MethodImpl(MethodImplOptions.InternalCall)]
  212. private static extern bool Internal_GetImportSkin(IntPtr thisPtr);
  213. [MethodImpl(MethodImplOptions.InternalCall)]
  214. private static extern void Internal_SetImportSkin(IntPtr thisPtr, bool value);
  215. [MethodImpl(MethodImplOptions.InternalCall)]
  216. private static extern bool Internal_GetImportAnimation(IntPtr thisPtr);
  217. [MethodImpl(MethodImplOptions.InternalCall)]
  218. private static extern void Internal_SetImportAnimation(IntPtr thisPtr, bool value);
  219. [MethodImpl(MethodImplOptions.InternalCall)]
  220. private static extern bool Internal_GetImportBlendShapes(IntPtr thisPtr);
  221. [MethodImpl(MethodImplOptions.InternalCall)]
  222. private static extern void Internal_SetImportBlendShapes(IntPtr thisPtr, bool value);
  223. [MethodImpl(MethodImplOptions.InternalCall)]
  224. private static extern AnimationSplitInfo[] Internal_GetAnimationClipSplits(IntPtr thisPtr);
  225. [MethodImpl(MethodImplOptions.InternalCall)]
  226. private static extern void Internal_SetAnimationClipSplits(IntPtr thisPtr, AnimationSplitInfo[] value);
  227. [MethodImpl(MethodImplOptions.InternalCall)]
  228. private static extern float Internal_GetScale(IntPtr thisPtr);
  229. [MethodImpl(MethodImplOptions.InternalCall)]
  230. private static extern void Internal_SetScale(IntPtr thisPtr, float value);
  231. [MethodImpl(MethodImplOptions.InternalCall)]
  232. private static extern int Internal_GetCollisionMeshType(IntPtr thisPtr);
  233. [MethodImpl(MethodImplOptions.InternalCall)]
  234. private static extern void Internal_SetCollisionMeshType(IntPtr thisPtr, int value);
  235. }
  236. /// <summary>
  237. /// Controls what type of collision mesh should be imported during mesh import.
  238. /// </summary>
  239. public enum CollisionMeshType // Note: Must match C++ enum CollisionMeshImport
  240. {
  241. /// <summary>
  242. /// No collision mesh will be imported.
  243. /// </summary>
  244. None,
  245. /// <summary>
  246. /// Normal triangle mesh will be imported.
  247. /// </summary>
  248. Normal,
  249. /// <summary>
  250. /// A convex hull will be generated from the source mesh.
  251. /// </summary>
  252. Convex
  253. }
  254. /// <summary>
  255. /// Import options that provide various options for controlling how is a font resource imported.
  256. /// </summary>
  257. public class FontImportOptions : ImportOptions
  258. {
  259. /// <summary>
  260. /// Creates new font import options with default values.
  261. /// </summary>
  262. public FontImportOptions()
  263. {
  264. Internal_CreateInstance(this);
  265. }
  266. /// <summary>
  267. /// Font sizes in points that are to be imported.
  268. /// </summary>
  269. public int[] FontSizes
  270. {
  271. get { return Internal_GetFontSizes(mCachedPtr); }
  272. set { Internal_SetFontSizes(mCachedPtr, value); }
  273. }
  274. /// <summary>
  275. /// Dots per inch resolution to use when rendering the characters into the texture.
  276. /// </summary>
  277. public int DPI
  278. {
  279. get { return Internal_GetDPI(mCachedPtr); }
  280. set { Internal_SetDPI(mCachedPtr, value); }
  281. }
  282. /// <summary>
  283. /// Determines rendering mode used when rendering the characters into the bitmap.
  284. /// </summary>
  285. public FontRenderMode RenderMode
  286. {
  287. get { return Internal_GetRenderMode(mCachedPtr); }
  288. set { Internal_SetRenderMode(mCachedPtr, value); }
  289. }
  290. /// <summary>
  291. /// Determines should the characters be rendered in bold style.
  292. /// </summary>
  293. public bool Bold
  294. {
  295. get { return Internal_GetBold(mCachedPtr); }
  296. set { Internal_SetBold(mCachedPtr, value); }
  297. }
  298. /// <summary>
  299. /// Determines should the characters be rendered in italic style.
  300. /// </summary>
  301. public bool Italic
  302. {
  303. get { return Internal_GetItalic(mCachedPtr); }
  304. set { Internal_SetItalic(mCachedPtr, value); }
  305. }
  306. /// <summary>
  307. /// Determines character ranges to import from the font. Ranges are defined as unicode numbers.
  308. /// </summary>
  309. public CharRange[] CharRanges
  310. {
  311. get { return Internal_GetCharRanges(mCachedPtr); }
  312. set { Internal_SetCharRanges(mCachedPtr, value); }
  313. }
  314. [MethodImpl(MethodImplOptions.InternalCall)]
  315. private static extern void Internal_CreateInstance(FontImportOptions instance);
  316. [MethodImpl(MethodImplOptions.InternalCall)]
  317. private static extern int[] Internal_GetFontSizes(IntPtr thisPtr);
  318. [MethodImpl(MethodImplOptions.InternalCall)]
  319. private static extern void Internal_SetFontSizes(IntPtr thisPtr, int[] value);
  320. [MethodImpl(MethodImplOptions.InternalCall)]
  321. private static extern int Internal_GetDPI(IntPtr thisPtr);
  322. [MethodImpl(MethodImplOptions.InternalCall)]
  323. private static extern void Internal_SetDPI(IntPtr thisPtr, int value);
  324. [MethodImpl(MethodImplOptions.InternalCall)]
  325. private static extern FontRenderMode Internal_GetRenderMode(IntPtr thisPtr);
  326. [MethodImpl(MethodImplOptions.InternalCall)]
  327. private static extern void Internal_SetRenderMode(IntPtr thisPtr, FontRenderMode value);
  328. [MethodImpl(MethodImplOptions.InternalCall)]
  329. private static extern bool Internal_GetBold(IntPtr thisPtr);
  330. [MethodImpl(MethodImplOptions.InternalCall)]
  331. private static extern void Internal_SetBold(IntPtr thisPtr, bool value);
  332. [MethodImpl(MethodImplOptions.InternalCall)]
  333. private static extern bool Internal_GetItalic(IntPtr thisPtr);
  334. [MethodImpl(MethodImplOptions.InternalCall)]
  335. private static extern void Internal_SetItalic(IntPtr thisPtr, bool value);
  336. [MethodImpl(MethodImplOptions.InternalCall)]
  337. private static extern CharRange[] Internal_GetCharRanges(IntPtr thisPtr);
  338. [MethodImpl(MethodImplOptions.InternalCall)]
  339. private static extern void Internal_SetCharRanges(IntPtr thisPtr, CharRange[] value);
  340. }
  341. /// <summary>
  342. /// Provides various options for controlling how is a script file imported.
  343. /// </summary>
  344. public class ScriptCodeImportOptions : ImportOptions
  345. {
  346. /// <summary>
  347. /// Creates new script import options with default values.
  348. /// </summary>
  349. public ScriptCodeImportOptions()
  350. {
  351. Internal_CreateInstance(this);
  352. }
  353. /// <summary>
  354. /// Determines whether the script is editor-only or a normal game script. Editor scripts are compiled in a separate
  355. /// assembly and may reference editor specific functionality, but are not available in the final game code.
  356. /// </summary>
  357. public bool EditorScript
  358. {
  359. get { return Internal_IsEditorScript(mCachedPtr); }
  360. set { Internal_SetEditorScript(mCachedPtr, value); }
  361. }
  362. [MethodImpl(MethodImplOptions.InternalCall)]
  363. private static extern void Internal_CreateInstance(ScriptCodeImportOptions instance);
  364. [MethodImpl(MethodImplOptions.InternalCall)]
  365. private static extern bool Internal_IsEditorScript(IntPtr thisPtr);
  366. [MethodImpl(MethodImplOptions.InternalCall)]
  367. private static extern void Internal_SetEditorScript(IntPtr thisPtr, bool value);
  368. }
  369. /// <summary>
  370. /// Determines how is a font rendered into the bitmap texture.
  371. /// </summary>
  372. public enum FontRenderMode // Note: Must match C++ enum FontRenderMode
  373. {
  374. /// <summary>Render antialiased fonts without hinting (slightly more blurry).</summary>
  375. Smooth,
  376. /// <summary>Render non-antialiased fonts without hinting (slightly more blurry).</summary>
  377. Raster,
  378. /// <summary>Render antialiased fonts with hinting.</summary>
  379. HintedSmooth,
  380. /// <summary>Render non-antialiased fonts with hinting.</summary>
  381. HintedRaster
  382. }
  383. /// <summary>
  384. /// Provides various options for controlling how is an audio clip file imported.
  385. /// </summary>
  386. public class AudioClipImportOptions : ImportOptions
  387. {
  388. /// <summary>
  389. /// Creates new audio clip import options with default values.
  390. /// </summary>
  391. public AudioClipImportOptions()
  392. {
  393. Internal_CreateInstance(this);
  394. }
  395. /// <summary>
  396. /// Format to import the audio clip as.
  397. /// </summary>
  398. public AudioFormat Format
  399. {
  400. get { return Internal_GetFormat(mCachedPtr); }
  401. set { Internal_SetFormat(mCachedPtr, value); }
  402. }
  403. /// <summary>
  404. /// Determines how is audio data loaded into memory.
  405. /// </summary>
  406. public AudioReadMode ReadMode
  407. {
  408. get { return Internal_GetReadMode(mCachedPtr); }
  409. set { Internal_SetReadMode(mCachedPtr, value); }
  410. }
  411. /// <summary>
  412. /// Determines will the clip be played as spatial (3D) audio or as normal audio.
  413. /// </summary>
  414. public bool Is3D
  415. {
  416. get { return Internal_GetIs3D(mCachedPtr); }
  417. set { Internal_SetIs3D(mCachedPtr, value); }
  418. }
  419. /// <summary>
  420. /// Size of a single sample in bits.
  421. /// </summary>
  422. public AudioBitDepth BitDepth
  423. {
  424. get
  425. {
  426. int bits = Internal_GetBitDepth(mCachedPtr);
  427. switch (bits)
  428. {
  429. case 8:
  430. return AudioBitDepth.Bits8;
  431. case 16:
  432. return AudioBitDepth.Bits16;
  433. case 24:
  434. return AudioBitDepth.Bits24;
  435. case 32:
  436. return AudioBitDepth.Bits32;
  437. }
  438. return AudioBitDepth.Bits16;
  439. }
  440. set { Internal_SetBitDepth(mCachedPtr, (int)value); }
  441. }
  442. [MethodImpl(MethodImplOptions.InternalCall)]
  443. private static extern void Internal_CreateInstance(AudioClipImportOptions instance);
  444. [MethodImpl(MethodImplOptions.InternalCall)]
  445. private static extern AudioFormat Internal_GetFormat(IntPtr thisPtr);
  446. [MethodImpl(MethodImplOptions.InternalCall)]
  447. private static extern void Internal_SetFormat(IntPtr thisPtr, AudioFormat format);
  448. [MethodImpl(MethodImplOptions.InternalCall)]
  449. private static extern AudioReadMode Internal_GetReadMode(IntPtr thisPtr);
  450. [MethodImpl(MethodImplOptions.InternalCall)]
  451. private static extern void Internal_SetReadMode(IntPtr thisPtr, AudioReadMode readMode);
  452. [MethodImpl(MethodImplOptions.InternalCall)]
  453. private static extern bool Internal_GetIs3D(IntPtr thisPtr);
  454. [MethodImpl(MethodImplOptions.InternalCall)]
  455. private static extern void Internal_SetIs3D(IntPtr thisPtr, bool is3d);
  456. [MethodImpl(MethodImplOptions.InternalCall)]
  457. private static extern int Internal_GetBitDepth(IntPtr thisPtr);
  458. [MethodImpl(MethodImplOptions.InternalCall)]
  459. private static extern void Internal_SetBitDepth(IntPtr thisPtr, int bitDepth);
  460. }
  461. /** @} */
  462. }