BsScriptPlatformInfo.cpp 6.4 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsScriptPlatformInfo.h"
  4. #include "BsScriptMeta.h"
  5. #include "BsMonoField.h"
  6. #include "BsMonoClass.h"
  7. #include "BsMonoManager.h"
  8. #include "BsMonoMethod.h"
  9. #include "BsMonoUtil.h"
  10. #include "BsScriptTexture2D.h"
  11. #include "BsScriptResourceManager.h"
  12. #include "BsScriptPrefab.h"
  13. #include "BsScriptResourceRef.h"
  14. namespace BansheeEngine
  15. {
  16. ScriptPlatformInfoBase::ScriptPlatformInfoBase(MonoObject* instance)
  17. :ScriptObjectBase(instance)
  18. { }
  19. ScriptPlatformInfo::ScriptPlatformInfo(MonoObject* instance)
  20. : ScriptObject(instance)
  21. {
  22. }
  23. void ScriptPlatformInfo::initRuntimeData()
  24. {
  25. metaData.scriptClass->addInternalCall("Internal_GetType", &ScriptPlatformInfo::internal_GetType);
  26. metaData.scriptClass->addInternalCall("Internal_GetDefines", &ScriptPlatformInfo::internal_GetDefines);
  27. metaData.scriptClass->addInternalCall("Internal_SetDefines", &ScriptPlatformInfo::internal_SetDefines);
  28. metaData.scriptClass->addInternalCall("Internal_GetMainScene", &ScriptPlatformInfo::internal_GetMainScene);
  29. metaData.scriptClass->addInternalCall("Internal_SetMainScene", &ScriptPlatformInfo::internal_SetMainScene);
  30. metaData.scriptClass->addInternalCall("Internal_GetFullscreen", &ScriptPlatformInfo::internal_GetFullscreen);
  31. metaData.scriptClass->addInternalCall("Internal_SetFullscreen", &ScriptPlatformInfo::internal_SetFullscreen);
  32. metaData.scriptClass->addInternalCall("Internal_GetResolution", &ScriptPlatformInfo::internal_GetResolution);
  33. metaData.scriptClass->addInternalCall("Internal_SetResolution", &ScriptPlatformInfo::internal_SetResolution);
  34. metaData.scriptClass->addInternalCall("Internal_GetDebug", &ScriptPlatformInfo::internal_GetDebug);
  35. metaData.scriptClass->addInternalCall("Internal_SetDebug", &ScriptPlatformInfo::internal_SetDebug);
  36. }
  37. MonoObject* ScriptPlatformInfo::create(const SPtr<PlatformInfo>& platformInfo)
  38. {
  39. switch (platformInfo->type)
  40. {
  41. case PlatformType::Windows:
  42. return ScriptWinPlatformInfo::create(std::static_pointer_cast<WinPlatformInfo>(platformInfo));
  43. default:
  44. break;
  45. }
  46. return nullptr;
  47. }
  48. PlatformType ScriptPlatformInfo::internal_GetType(ScriptPlatformInfoBase* thisPtr)
  49. {
  50. return thisPtr->getPlatformInfo()->type;
  51. }
  52. MonoString* ScriptPlatformInfo::internal_GetDefines(ScriptPlatformInfoBase* thisPtr)
  53. {
  54. return MonoUtil::wstringToMono(thisPtr->getPlatformInfo()->defines);
  55. }
  56. void ScriptPlatformInfo::internal_SetDefines(ScriptPlatformInfoBase* thisPtr, MonoString* value)
  57. {
  58. thisPtr->getPlatformInfo()->defines = MonoUtil::monoToWString(value);
  59. }
  60. MonoObject* ScriptPlatformInfo::internal_GetMainScene(ScriptPlatformInfoBase* thisPtr)
  61. {
  62. WeakResourceHandle<Prefab> prefab = thisPtr->getPlatformInfo()->mainScene;
  63. if (prefab != nullptr)
  64. return ScriptResourceRef::create(prefab);
  65. return nullptr;
  66. }
  67. void ScriptPlatformInfo::internal_SetMainScene(ScriptPlatformInfoBase* thisPtr, ScriptResourceRef* prefabRef)
  68. {
  69. WeakResourceHandle<Prefab> prefab;
  70. if (prefabRef != nullptr)
  71. prefab = static_resource_cast<Prefab>(prefabRef->getHandle());
  72. thisPtr->getPlatformInfo()->mainScene = prefab;
  73. }
  74. bool ScriptPlatformInfo::internal_GetFullscreen(ScriptPlatformInfoBase* thisPtr)
  75. {
  76. return thisPtr->getPlatformInfo()->fullscreen;
  77. }
  78. void ScriptPlatformInfo::internal_SetFullscreen(ScriptPlatformInfoBase* thisPtr, bool fullscreen)
  79. {
  80. thisPtr->getPlatformInfo()->fullscreen = fullscreen;
  81. }
  82. void ScriptPlatformInfo::internal_GetResolution(ScriptPlatformInfoBase* thisPtr, UINT32* width, UINT32* height)
  83. {
  84. *width = thisPtr->getPlatformInfo()->windowedWidth;
  85. *height = thisPtr->getPlatformInfo()->windowedHeight;
  86. }
  87. void ScriptPlatformInfo::internal_SetResolution(ScriptPlatformInfoBase* thisPtr, UINT32 width, UINT32 height)
  88. {
  89. thisPtr->getPlatformInfo()->windowedWidth = width;
  90. thisPtr->getPlatformInfo()->windowedHeight = height;
  91. }
  92. bool ScriptPlatformInfo::internal_GetDebug(ScriptPlatformInfoBase* thisPtr)
  93. {
  94. return thisPtr->getPlatformInfo()->debug;
  95. }
  96. void ScriptPlatformInfo::internal_SetDebug(ScriptPlatformInfoBase* thisPtr, bool debug)
  97. {
  98. thisPtr->getPlatformInfo()->debug = debug;
  99. }
  100. ScriptWinPlatformInfo::ScriptWinPlatformInfo(MonoObject* instance)
  101. :ScriptObject(instance)
  102. {
  103. mPlatformInfo = bs_shared_ptr_new<WinPlatformInfo>();
  104. }
  105. void ScriptWinPlatformInfo::initRuntimeData()
  106. {
  107. metaData.scriptClass->addInternalCall("Internal_GetIcon", &ScriptWinPlatformInfo::internal_GetIcon);
  108. metaData.scriptClass->addInternalCall("Internal_SetIcon", &ScriptWinPlatformInfo::internal_SetIcon);
  109. metaData.scriptClass->addInternalCall("Internal_GetTitleText", &ScriptWinPlatformInfo::internal_GetTitleText);
  110. metaData.scriptClass->addInternalCall("Internal_SetTitleText", &ScriptWinPlatformInfo::internal_SetTitleText);
  111. }
  112. SPtr<WinPlatformInfo> ScriptWinPlatformInfo::getWinPlatformInfo() const
  113. {
  114. return std::static_pointer_cast<WinPlatformInfo>(mPlatformInfo);
  115. }
  116. MonoObject* ScriptWinPlatformInfo::create(const SPtr<WinPlatformInfo>& platformInfo)
  117. {
  118. MonoObject* managedInstance = metaData.scriptClass->createInstance();
  119. ScriptWinPlatformInfo* scriptObj = new (bs_alloc<ScriptWinPlatformInfo>()) ScriptWinPlatformInfo(managedInstance);
  120. scriptObj->mPlatformInfo = platformInfo;
  121. return managedInstance;
  122. }
  123. MonoObject* ScriptWinPlatformInfo::internal_GetIcon(ScriptWinPlatformInfo* thisPtr)
  124. {
  125. WeakResourceHandle<Texture> icon = thisPtr->getWinPlatformInfo()->icon;
  126. if (icon != nullptr)
  127. return ScriptResourceRef::create(icon, TEX_TYPE_2D);
  128. return nullptr;
  129. }
  130. void ScriptWinPlatformInfo::internal_SetIcon(ScriptWinPlatformInfo* thisPtr, ScriptResourceRef* textureRef)
  131. {
  132. WeakResourceHandle<Texture> icon;
  133. if (textureRef != nullptr)
  134. icon = static_resource_cast<Texture>(textureRef->getHandle());
  135. thisPtr->getWinPlatformInfo()->icon = icon;
  136. }
  137. MonoString* ScriptWinPlatformInfo::internal_GetTitleText(ScriptWinPlatformInfo* thisPtr)
  138. {
  139. WString titleText = thisPtr->getWinPlatformInfo()->titlebarText;
  140. return MonoUtil::wstringToMono(titleText);
  141. }
  142. void ScriptWinPlatformInfo::internal_SetTitleText(ScriptWinPlatformInfo* thisPtr, MonoString* text)
  143. {
  144. WString titleText = MonoUtil::monoToWString(text);
  145. thisPtr->getWinPlatformInfo()->titlebarText = titleText;
  146. }
  147. }