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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptResource.h"
- #include "BsPhysicsMesh.h"
- namespace bs
- {
- /** @addtogroup ScriptInteropEngine
- * @{
- */
- /** Interop class between C++ & CLR for PhysicsMesh. */
- class BS_SCR_BE_EXPORT ScriptPhysicsMesh : public TScriptResource<ScriptPhysicsMesh, PhysicsMesh>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "PhysicsMesh")
- /** Creates an empty, uninitialized managed instance of the resource interop object. */
- static MonoObject* createInstance();
- private:
- friend class ScriptResourceManager;
- friend class BuiltinResourceTypes;
- ScriptPhysicsMesh(MonoObject* instance, const HPhysicsMesh& mesh);
- /************************************************************************/
- /* CLR HOOKS */
- /************************************************************************/
- static MonoObject* internal_GetMeshData(ScriptPhysicsMesh* thisPtr);
- static int internal_GetMeshType(ScriptPhysicsMesh* thisPtr);
- };
- /** @} */
- }
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