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- Only one material per viewport needs to exist, no need for separate material for each element
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- AA line stuff doesn't work in 3d unless I specify a plane :/
- - A better way might be to draw two lines in an X (for lines)
- - And for polygons use the normal formed by their triangle
- - See how Recast draws 3d lines and polys
- Make sure AABox can be rendered transparently and make sure it gets sorted properly
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