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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsCorePrerequisites.h"
- #include "BsRTTIType.h"
- #include "BsCCharacterController.h"
- #include "BsGameObjectRTTI.h"
- namespace BansheeEngine
- {
- /** @cond RTTI */
- /** @addtogroup RTTI-Impl-Core
- * @{
- */
- class BS_CORE_EXPORT CCharacterControllerRTTI : public RTTIType<CCharacterController, Component, CCharacterControllerRTTI>
- {
- private:
- BS_PLAIN_MEMBER_NAMED(mPosition, mDesc.position)
- BS_PLAIN_MEMBER_NAMED(mContactOffset, mDesc.contactOffset)
- BS_PLAIN_MEMBER_NAMED(mStepOffset, mDesc.stepOffset)
- BS_PLAIN_MEMBER_NAMED(mSlopeLimit, mDesc.slopeLimit)
- BS_PLAIN_MEMBER_NAMED(mMinMoveDistance, mDesc.minMoveDistance)
- BS_PLAIN_MEMBER_NAMED(mHeight, mDesc.height)
- BS_PLAIN_MEMBER_NAMED(mRadius, mDesc.radius)
- BS_PLAIN_MEMBER_NAMED(mUp, mDesc.up)
- BS_PLAIN_MEMBER_NAMED(mClimbingMode, mDesc.climbingMode)
- BS_PLAIN_MEMBER_NAMED(mNonWalkableMode, mDesc.nonWalkableMode)
- BS_PLAIN_MEMBER(mLayer)
- public:
- CCharacterControllerRTTI()
- {
- BS_ADD_PLAIN_FIELD(mPosition, 0);
- BS_ADD_PLAIN_FIELD(mContactOffset, 1);
- BS_ADD_PLAIN_FIELD(mStepOffset, 2);
- BS_ADD_PLAIN_FIELD(mSlopeLimit, 3);
- BS_ADD_PLAIN_FIELD(mMinMoveDistance, 4);
- BS_ADD_PLAIN_FIELD(mHeight, 5);
- BS_ADD_PLAIN_FIELD(mRadius, 6);
- BS_ADD_PLAIN_FIELD(mUp, 7);
- BS_ADD_PLAIN_FIELD(mClimbingMode, 8);
- BS_ADD_PLAIN_FIELD(mNonWalkableMode, 9);
- BS_ADD_PLAIN_FIELD(mLayer, 10);
- }
- const String& getRTTIName() override
- {
- static String name = "CCharacterController";
- return name;
- }
- UINT32 getRTTIId() override
- {
- return TID_CCharacterController;
- }
- SPtr<IReflectable> newRTTIObject() override
- {
- return GameObjectRTTI::createGameObject<CCharacterController>();
- }
- };
- /** @} */
- /** @endcond */
- }
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