BsCCharacterControllerRTTI.h 2.0 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsCorePrerequisites.h"
  5. #include "BsRTTIType.h"
  6. #include "BsCCharacterController.h"
  7. #include "BsGameObjectRTTI.h"
  8. namespace BansheeEngine
  9. {
  10. /** @cond RTTI */
  11. /** @addtogroup RTTI-Impl-Core
  12. * @{
  13. */
  14. class BS_CORE_EXPORT CCharacterControllerRTTI : public RTTIType<CCharacterController, Component, CCharacterControllerRTTI>
  15. {
  16. private:
  17. BS_PLAIN_MEMBER_NAMED(mPosition, mDesc.position)
  18. BS_PLAIN_MEMBER_NAMED(mContactOffset, mDesc.contactOffset)
  19. BS_PLAIN_MEMBER_NAMED(mStepOffset, mDesc.stepOffset)
  20. BS_PLAIN_MEMBER_NAMED(mSlopeLimit, mDesc.slopeLimit)
  21. BS_PLAIN_MEMBER_NAMED(mMinMoveDistance, mDesc.minMoveDistance)
  22. BS_PLAIN_MEMBER_NAMED(mHeight, mDesc.height)
  23. BS_PLAIN_MEMBER_NAMED(mRadius, mDesc.radius)
  24. BS_PLAIN_MEMBER_NAMED(mUp, mDesc.up)
  25. BS_PLAIN_MEMBER_NAMED(mClimbingMode, mDesc.climbingMode)
  26. BS_PLAIN_MEMBER_NAMED(mNonWalkableMode, mDesc.nonWalkableMode)
  27. BS_PLAIN_MEMBER(mLayer)
  28. public:
  29. CCharacterControllerRTTI()
  30. {
  31. BS_ADD_PLAIN_FIELD(mPosition, 0);
  32. BS_ADD_PLAIN_FIELD(mContactOffset, 1);
  33. BS_ADD_PLAIN_FIELD(mStepOffset, 2);
  34. BS_ADD_PLAIN_FIELD(mSlopeLimit, 3);
  35. BS_ADD_PLAIN_FIELD(mMinMoveDistance, 4);
  36. BS_ADD_PLAIN_FIELD(mHeight, 5);
  37. BS_ADD_PLAIN_FIELD(mRadius, 6);
  38. BS_ADD_PLAIN_FIELD(mUp, 7);
  39. BS_ADD_PLAIN_FIELD(mClimbingMode, 8);
  40. BS_ADD_PLAIN_FIELD(mNonWalkableMode, 9);
  41. BS_ADD_PLAIN_FIELD(mLayer, 10);
  42. }
  43. const String& getRTTIName() override
  44. {
  45. static String name = "CCharacterController";
  46. return name;
  47. }
  48. UINT32 getRTTIId() override
  49. {
  50. return TID_CCharacterController;
  51. }
  52. SPtr<IReflectable> newRTTIObject() override
  53. {
  54. return GameObjectRTTI::createGameObject<CCharacterController>();
  55. }
  56. };
  57. /** @} */
  58. /** @endcond */
  59. }