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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsCorePrerequisites.h"
- #include "BsRTTIType.h"
- #include "BsCD6Joint.h"
- #include "BsGameObjectRTTI.h"
- namespace BansheeEngine
- {
- /** @cond RTTI */
- /** @addtogroup RTTI-Impl-Core
- * @{
- */
- float stiffness = 0.0f;
- float damping = 0.0f;
- float forceLimit = FLT_MAX;
- bool acceleration = false;
- class BS_CORE_EXPORT CD6JointRTTI : public RTTIType<CD6Joint, CJoint, CD6JointRTTI>
- {
- D6Joint::Motion& getMotion(CD6Joint* obj, UINT32 idx) { return obj->mMotion[idx]; }
- void setMotion(CD6Joint* obj, UINT32 idx, D6Joint::Motion& value) { obj->mMotion[idx] = value; }
- UINT32 getMotionCount(CD6Joint* obj) { return (UINT32)D6Joint::Motion::Count; }
- void setMotionCount(CD6Joint* obj, UINT32 size) { /* Do nothing */ }
- float& getDriveStiffness(CD6Joint* obj, UINT32 idx) { return obj->mDrive[idx].stiffness; }
- void setDriveStiffness(CD6Joint* obj, UINT32 idx, float& value) { obj->mDrive[idx].stiffness = value; }
- float& getDriveDamping(CD6Joint* obj, UINT32 idx) { return obj->mDrive[idx].damping; }
- void setDriveDamping(CD6Joint* obj, UINT32 idx, float& value) { obj->mDrive[idx].damping = value; }
- float& getDriveForceLimit(CD6Joint* obj, UINT32 idx) { return obj->mDrive[idx].forceLimit; }
- void setDriveForceLimit(CD6Joint* obj, UINT32 idx, float& value) { obj->mDrive[idx].forceLimit = value; }
- bool& getDriveAcceleration(CD6Joint* obj, UINT32 idx) { return obj->mDrive[idx].acceleration; }
- void setDriveAcceleration(CD6Joint* obj, UINT32 idx, bool& value) { obj->mDrive[idx].acceleration = value; }
- UINT32 getDriveCount(CD6Joint* obj) { return (UINT32)D6Joint::DriveType::Count; }
- void setDriveCount(CD6Joint* obj, UINT32 size) { /* Do nothing */ }
- BS_PLAIN_MEMBER_NAMED(mLimitLinearExtent, mLimitLinear.extent)
- BS_PLAIN_MEMBER_NAMED(mLimitLinearContactDist, mLimitTwist.contactDist)
- BS_PLAIN_MEMBER_NAMED(mLimitLinearRestitution, mLimitTwist.restitution)
- BS_PLAIN_MEMBER_NAMED(mLimitLinearSpringDamping, mLimitTwist.spring.damping)
- BS_PLAIN_MEMBER_NAMED(mLimitLinearSpringStiffness, mLimitTwist.spring.stiffness)
- BS_PLAIN_MEMBER_NAMED(mLimitTwistLower, mLimitTwist.lower)
- BS_PLAIN_MEMBER_NAMED(mLimitTwistUpper, mLimitTwist.upper)
- BS_PLAIN_MEMBER_NAMED(mLimitTwistContactDist, mLimitTwist.contactDist)
- BS_PLAIN_MEMBER_NAMED(mLimitTwistRestitution, mLimitTwist.restitution)
- BS_PLAIN_MEMBER_NAMED(mLimitTwistSpringDamping, mLimitTwist.spring.damping)
- BS_PLAIN_MEMBER_NAMED(mLimitTwistSpringStiffness, mLimitTwist.spring.stiffness)
- BS_PLAIN_MEMBER_NAMED(mLimitSwingYLimitAngle, mLimitSwing.yLimitAngle)
- BS_PLAIN_MEMBER_NAMED(mLimitSwingZLimitAngle, mLimitSwing.zLimitAngle)
- BS_PLAIN_MEMBER_NAMED(mLimitSwingContactDist, mLimitSwing.contactDist)
- BS_PLAIN_MEMBER_NAMED(mLimitSwingRestitution, mLimitSwing.restitution)
- BS_PLAIN_MEMBER_NAMED(mLimitSwingSpringDamping, mLimitSwing.spring.damping)
- BS_PLAIN_MEMBER_NAMED(mLimitSwingSpringStiffness, mLimitSwing.spring.stiffness)
- BS_PLAIN_MEMBER(mDrivePosition)
- BS_PLAIN_MEMBER(mDriveRotation)
- BS_PLAIN_MEMBER(mDriveLinearVelocity)
- BS_PLAIN_MEMBER(mDriveAngularVelocity)
- public:
- CD6JointRTTI()
- {
- addPlainArrayField("mMotion", 0, &CD6JointRTTI::getMotion, &CD6JointRTTI::getMotionCount,
- &CD6JointRTTI::setMotion, &CD6JointRTTI::setMotionCount);
- addPlainArrayField("mDriveStiffnes", 1, &CD6JointRTTI::getDriveStiffness, &CD6JointRTTI::getDriveCount,
- &CD6JointRTTI::setDriveStiffness, &CD6JointRTTI::setDriveCount);
- addPlainArrayField("mDriveDamping", 2, &CD6JointRTTI::getDriveDamping, &CD6JointRTTI::getDriveCount,
- &CD6JointRTTI::setDriveDamping, &CD6JointRTTI::setDriveCount);
- addPlainArrayField("mDriveForceLimit", 3, &CD6JointRTTI::getDriveForceLimit, &CD6JointRTTI::getDriveCount,
- &CD6JointRTTI::setDriveForceLimit, &CD6JointRTTI::setDriveCount);
- addPlainArrayField("mDriveAcceleartion", 4, &CD6JointRTTI::getDriveAcceleration, &CD6JointRTTI::getDriveCount,
- &CD6JointRTTI::setDriveAcceleration, &CD6JointRTTI::setDriveCount);
- BS_ADD_PLAIN_FIELD(mLimitLinearExtent, 5);
- BS_ADD_PLAIN_FIELD(mLimitLinearContactDist, 6);
- BS_ADD_PLAIN_FIELD(mLimitLinearRestitution, 7);
- BS_ADD_PLAIN_FIELD(mLimitLinearSpringDamping, 8);
- BS_ADD_PLAIN_FIELD(mLimitLinearSpringStiffness, 9);
- BS_ADD_PLAIN_FIELD(mLimitTwistLower, 10);
- BS_ADD_PLAIN_FIELD(mLimitTwistUpper, 11);
- BS_ADD_PLAIN_FIELD(mLimitTwistContactDist, 12);
- BS_ADD_PLAIN_FIELD(mLimitTwistRestitution, 13);
- BS_ADD_PLAIN_FIELD(mLimitTwistSpringDamping, 14);
- BS_ADD_PLAIN_FIELD(mLimitTwistSpringStiffness, 15);
- BS_ADD_PLAIN_FIELD(mLimitSwingYLimitAngle, 16);
- BS_ADD_PLAIN_FIELD(mLimitSwingZLimitAngle, 17);
- BS_ADD_PLAIN_FIELD(mLimitSwingContactDist, 18);
- BS_ADD_PLAIN_FIELD(mLimitSwingRestitution, 19);
- BS_ADD_PLAIN_FIELD(mLimitSwingSpringDamping, 20);
- BS_ADD_PLAIN_FIELD(mLimitSwingSpringStiffness, 21);
- BS_ADD_PLAIN_FIELD(mDrivePosition, 22);
- BS_ADD_PLAIN_FIELD(mDriveRotation, 23);
- BS_ADD_PLAIN_FIELD(mDriveLinearVelocity, 24);
- BS_ADD_PLAIN_FIELD(mDriveAngularVelocity, 25);
- }
- const String& getRTTIName() override
- {
- static String name = "CD6Joint";
- return name;
- }
- UINT32 getRTTIId() override
- {
- return TID_CD6Joint;
- }
- SPtr<IReflectable> newRTTIObject() override
- {
- return GameObjectRTTI::createGameObject<CD6Joint>();
- }
- };
- /** @} */
- /** @endcond */
- }
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